Drivable Ships to AI Questions
Results 1 to 4 of 4

Thread: Drivable Ships to AI Questions

  1. #1

    Drivable Ships to AI Questions

    How do I convert a drivable ship to AI to be used in AI Carriers or as AI Traffic. I know I have to remove the panel, sound, interior.mdl if included and edit the model.cfg, aircraft.cfg and create a sim.cfg.

    my question is how do I use model converter x to lower LOD, reduce texture size to make the model more fps friendly also create night textures and add to the model if it's not available

    Also the smoke system in the aircraft.cfg can I copy this section to the sim.cfg or can i use it as an effect section in the sim.cfg
    For once you have tasted flight you will walk the earth with your eyes turned skywards, for there you have been and there you will long to return. -Leonardo da Vinci


  2. #2
    What you're trying to achieve is fairly straightforward but has to be done in the correct sequence.

    Check out this guy 'fsdeveloper' - he's posted some great walkthroughs on YT using ModelConverterX to alter texture sizes, etc.
    Should be able to piece together the correct workflow order from watching a couple of his tutorials.

    https://www.youtube.com/watch?v=p5W0dQvpwrI

    Ganter

  3. #3
    Thanks for the reply
    For once you have tasted flight you will walk the earth with your eyes turned skywards, for there you have been and there you will long to return. -Leonardo da Vinci


  4. #4
    Quote Originally Posted by iflyfsx214 View Post
    Thanks for the reply

    Re: Texture optimising.

    This is the vid:

    https://www.youtube.com/watch?v=q5H2tJ41PK0

    Go to 9:20 in and he covers the whole texture optimising, minimising draw calls, etc.

    Hope you find it useful.

    With regard to your wanting to retain smoke effects - and indeed, any other effects - that's unfortunately a problem with Boats (Typical ESP code throwing curve balls).
    Boats can only read one [Effect] entry in the sim.cfg
    The workaround for this is to nest any additional Effects you want to deploy (e.g: Nav Lights, smoke, Bow Wave, etc,) into the [Effects] entry in the sim.cfg.

    Here's a discussion of that particular issue.

    http://www.fsdeveloper.com/forum/thr...lights.430519/

    Again, hope this helps.

    Ganter
    Last edited by Ganter; August 22nd, 2017 at 10:37. Reason: additional information

Members who have read this thread: 0

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •