Last edited by gray eagle; August 28th, 2017 at 05:01.
With the well deck door open I see these two exhaust effects (circled in red) that I don't know the purpose of.
The animation of the well deck door and hanger door is a nice touch. I'm using this in P3D V3.4.
Perhaps with the real ship, maybe the those outer exhaust ports are used during amphib exercises and keeps the water from over flooding the area where those amphibs are.
Don't see them in this picture
It works very nicely in FSX:SE. At least for me.
There's a little trick for bow waves: The sim.cfg file just needs a small edit, thus:I would of also like to of included the effect where as the bow it slicing thru the water, it creates a wake from the bow and passes to the sides of the vessel such as this image:
[Effects]
wake.0 = voo_wake_nimitz
WAKE.1 = fx_wakeBow_carrier
I know there's a rumor that you can only have one wake effect, but it does work for me.
Several ships also have a different method for bow-waves, thus:
[Effects]
wake = fx_wake_dss_ddg
water=fx_spray
Which works quite nicely as well.
Pat☺
Fly Free, always!
Sgt of Marines
USMC, 10 years proud service.
Inactive now...
Where are those effects coming from?
wake.0 = voo_wake_nimitz
WAKE.1 = fx_wakeBow_carrier
the wake.0 and wake.1 labels I've not seen before in any sim.cfg folder.
I looked at the Nimitz I have and they are not listed.
Can't use
[Effects]
wake = fx_wake_dss_ddg
The wake goes vertical in P3D.
Last edited by gray eagle; August 28th, 2017 at 14:00.
Some one, and ask me not who, made some updated wake effects for P3D. You can probably use your preferred search engine to find it. The zip file's name is p3d_replacement_effects.zip . You might want to take a look at them. It comes with a good readme for what wake to place on which boat.
The two [Effects] sections I posted were from two boats I have installed and sailing, or available to AICarriers, at least. The first was the Nimitz, with the VOO improved effect I put in, the second, iirc, was the DD-963 Spruance, part of a destroyer set. Those were the files installed when I put the boat in.
Does that help at all?
Pat☺
Fly Free, always!
Sgt of Marines
USMC, 10 years proud service.
Inactive now...
It helps some, It tells me what you did and what you used but not where you got them (Nimitz - voo bla bla bla). All I know is that I obtained a copy of Nimitz from : http://www.fs-shipyards.org/index.ph...y_view&iden=79 and there are no effects listed in the sim.cfg folder - they are baked in, Now as to where you got your Nimitz remains a mystery to me.
I found Nimitz-Ike package at Rickooo (installer version) and at the previously mentioned location (Files are identical). I have the Spruance.
-BT
Yep, I was dealing with this for days. I worked on the fx file and made corrections per information I found on the internet which stopped it from shooting up to heaven but then there problems with the rotation angle of the wake for some reason. During my research what I found was that it sounds like an issue that crops up when you turn the water effects up to ultra in p3d v4. Then you have a "flat" 2d wake trying to deal with "bumpy" 3d water and all havoc breaks loose lol. Rather than dealing with and trying to fix the effect, I flew around until I found a wake that was working OK on a similar size ship, then I reference the "working" wake effect to the problem ship and all was good. Hope that makes sense.
I also read that the new p3d water also has the ability to interact with the environment and ships should be able to create all the wakes they need (bow and stern) without the use of any effect file. What we seem to have is a living interactive water in v4. Very cool, but I think we need to wait for developers to figure out how to have the ships interact with the new water now.
I was amazed at the abilities that kept popping out of FSX for years after it was launched and likewise, I think we have a lot of hidden stuff in v4 64 bit simming that's yet to show it's head.
Can't wait to see what's coming.
LouP
The VOO wake effects are from a zip file named, oddly enough, WAKES.ZIP.It tells me what you did and what you used but not where you got them (Nimitz - voo bla bla bla)
I have no idea any longer where I got it, though. I think Google of Bing can find it, though. They're made specifically for FSX, so I don't know if/how they work in any of the P3D's.
Pat☺
Fly Free, always!
Sgt of Marines
USMC, 10 years proud service.
Inactive now...
Gray Eagle,
WAKES.ZIP can be found at ShareCG.com. You have to register to download, but it's free.
Thanks for the tip, I did go there and I did get a wakes.zip but there was no files in it of any use in flight sim,
The content of the zip file:
Looks nice however, no file extensions can be used by P3D or FSX for that matter. No VOO file either.
Think I will just pass on this and maintain the status quo.
I tried landing on the flight deck of the New York with the CeraSim Blackhawk and normally when one opens the helo doors, the hanger door will open/close.
With the Cera Sim UH60L, the hanger door will not open when I open the UH-60 Doors. The doors on this particular helo operate thru a 2D panel (see below)
I can also open the doors using the normal keys however, the hanger door will not raise/lower. oh well.....
Grey Eagle,
I can send you my WAKES.zip file. It looks nothing like what you showed. It ONLY has wake type .fx files in it, for use in FSX, although I think it works in P3D as well. Just send me a PM. I believe I can send .zip files in a PM, can't I? Well, if not, I'll give you my email, and you can send me an email. I KNOW I can send a zip file with one of those...
Pat☺
Fly Free, always!
Sgt of Marines
USMC, 10 years proud service.
Inactive now...
Looks good!
I'm glad I was a little help
Pat☺
Fly Free, always!
Sgt of Marines
USMC, 10 years proud service.
Inactive now...
Hi CIMOGT,I have 2 questions,the first question is is there a way to change the key stroke for your Elevador gauge instead of using shift + E open exit?and the second question is are you going to eventually make night textures for the USS New York? Thanks and great work this is one awesome ship.
the easiest would be to use another key already existing, but that has the same duration in frames of the animation of the door, when i writing the gauge use the canopy since it is of the same duration in frames, only open that edit the gauge, the best would be to add a new animation to the sim but the process is longer, the night textures I hope to be able to add them in the next version and also change the animation by a specific writing for that
Thanks for the answers CIMOGT,is there any way to see the duration time of the animations so,I could pick another key command?and looking foward to the night textures.
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