New LPD-21 USS NEW YORK - Page 2
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Thread: New LPD-21 USS NEW YORK

  1. #26
    Quote Originally Posted by PhantomTweak View Post
    It may, probably will, need some editing of the emitter positions, or however that works, but may I suggest trying wake.0 = voo_wake_nimitz ?
    Any of the VDO wake effects are really very good. Kinda hard to find, but the name of the zip file with all the various wakes in it is called, oddly enough, WAKES.ZIP. It's worth the search, IMO.
    Hope this helps a little. I'll post a scrrenie if y'all want...
    Pat☺
    I would of also like to of included the effect where as the bow it slicing thru the water, it creates a wake from the bow and passes to the sides of the vessel such as this image:

    EDIT: perhaps a kelvin wake effect is what I'd like to see.

    Last edited by gray eagle; August 28th, 2017 at 05:01.

  2. #27
    Quote Originally Posted by jagl04 View Post
    Well, but with too many duty at office to have time to work on new ships. I miss you facebook page with FSX/P3D designs
    Thanks, maybe later i open a new site,

  3. #28
    Quote Originally Posted by PhantomTweak View Post
    It may, probably will, need some editing of the emitter positions, or however that works, but may I suggest trying wake.0 = voo_wake_nimitz ?
    Any of the VDO wake effects are really very good. Kinda hard to find, but the name of the zip file with all the various wakes in it is called, oddly enough, WAKES.ZIP. It's worth the search, IMO.
    Hope this helps a little. I'll post a scrrenie if y'all want...
    Pat☺
    Found the "Wakes.zip" file but it's listed as a CFS2 file.

    LouP

  4. #29

    Wake Effects

    With the well deck door open I see these two exhaust effects (circled in red) that I don't know the purpose of.
    The animation of the well deck door and hanger door is a nice touch. I'm using this in P3D V3.4.
    Perhaps with the real ship, maybe the those outer exhaust ports are used during amphib exercises and keeps the water from over flooding the area where those amphibs are.






    Don't see them in this picture


  5. #30
    Quote Originally Posted by LouP View Post
    Found the "Wakes.zip" file but it's listed as a CFS2 file.

    LouP
    It works very nicely in FSX:SE. At least for me.

    I would of also like to of included the effect where as the bow it slicing thru the water, it creates a wake from the bow and passes to the sides of the vessel such as this image:
    There's a little trick for bow waves: The sim.cfg file just needs a small edit, thus:

    [Effects]
    wake.0 = voo_wake_nimitz
    WAKE.1 = fx_wakeBow_carrier

    I know there's a rumor that you can only have one wake effect, but it does work for me.

    Several ships also have a different method for bow-waves, thus:

    [Effects]
    wake = fx_wake_dss_ddg
    water=fx_spray



    Which works quite nicely as well.

    Pat☺
    Fly Free, always!
    Sgt of Marines
    USMC, 10 years proud service.
    Inactive now...

  6. #31
    Quote Originally Posted by PhantomTweak View Post
    It works very nicely in FSX:SE. At least for me.



    There's a little trick for bow waves: The sim.cfg file just needs a small edit, thus:

    [Effects]
    wake.0 = voo_wake_nimitz
    WAKE.1 = fx_wakeBow_carrier

    I know there's a rumor that you can only have one wake effect, but it does work for me.

    Several ships also have a different method for bow-waves, thus:

    [Effects]
    wake = fx_wake_dss_ddg
    water=fx_spray



    Which works quite nicely as well.

    Pat☺
    Where are those effects coming from?

    wake.0 = voo_wake_nimitz
    WAKE.1 = fx_wakeBow_carrier


    the wake.0 and wake.1 labels I've not seen before in any sim.cfg folder.
    I looked at the Nimitz I have and they are not listed.

    Can't use
    [Effects]
    wake = fx_wake_dss_ddg

    The wake goes vertical in P3D.

    Last edited by gray eagle; August 28th, 2017 at 14:00.

  7. #32
    Some one, and ask me not who, made some updated wake effects for P3D. You can probably use your preferred search engine to find it. The zip file's name is p3d_replacement_effects.zip . You might want to take a look at them. It comes with a good readme for what wake to place on which boat.

    The two [Effects] sections I posted were from two boats I have installed and sailing, or available to AICarriers, at least. The first was the Nimitz, with the VOO improved effect I put in, the second, iirc, was the DD-963 Spruance, part of a destroyer set. Those were the files installed when I put the boat in.

    Does that help at all?
    Pat☺
    Fly Free, always!
    Sgt of Marines
    USMC, 10 years proud service.
    Inactive now...

  8. #33
    Quote Originally Posted by PhantomTweak View Post
    Some one, and ask me not who, made some updated wake effects for P3D. You can probably use your preferred search engine to find it. The zip file's name is p3d_replacement_effects.zip . You might want to take a look at them. It comes with a good readme for what wake to place on which boat.

    The two [Effects] sections I posted were from two boats I have installed and sailing, or available to AICarriers, at least. The first was the Nimitz, with the VOO improved effect I put in, the second, iirc, was the DD-963 Spruance, part of a destroyer set. Those were the files installed when I put the boat in.

    Does that help at all?
    Pat☺
    It helps some, It tells me what you did and what you used but not where you got them (Nimitz - voo bla bla bla). All I know is that I obtained a copy of Nimitz from : http://www.fs-shipyards.org/index.ph...y_view&iden=79 and there are no effects listed in the sim.cfg folder - they are baked in, Now as to where you got your Nimitz remains a mystery to me.
    I found Nimitz-Ike package at Rickooo (installer version) and at the previously mentioned location (Files are identical). I have the Spruance.

    -BT

  9. #34
    Quote Originally Posted by gray eagle View Post
    Where are those effects coming from?

    wake.0 = voo_wake_nimitz
    WAKE.1 = fx_wakeBow_carrier


    the wake.0 and wake.1 labels I've not seen before in any sim.cfg folder.
    I looked at the Nimitz I have and they are not listed.

    Can't use
    [Effects]
    wake = fx_wake_dss_ddg

    The wake goes vertical in P3D.

    Yep, I was dealing with this for days. I worked on the fx file and made corrections per information I found on the internet which stopped it from shooting up to heaven but then there problems with the rotation angle of the wake for some reason. During my research what I found was that it sounds like an issue that crops up when you turn the water effects up to ultra in p3d v4. Then you have a "flat" 2d wake trying to deal with "bumpy" 3d water and all havoc breaks loose lol. Rather than dealing with and trying to fix the effect, I flew around until I found a wake that was working OK on a similar size ship, then I reference the "working" wake effect to the problem ship and all was good. Hope that makes sense.

    I also read that the new p3d water also has the ability to interact with the environment and ships should be able to create all the wakes they need (bow and stern) without the use of any effect file. What we seem to have is a living interactive water in v4. Very cool, but I think we need to wait for developers to figure out how to have the ships interact with the new water now.

    I was amazed at the abilities that kept popping out of FSX for years after it was launched and likewise, I think we have a lot of hidden stuff in v4 64 bit simming that's yet to show it's head.

    Can't wait to see what's coming.

    LouP

  10. #35
    Quote Originally Posted by LouP View Post
    Yep, I was dealing with this for days. I worked on the fx file and made corrections per information I found on the internet which stopped it from shooting up to heaven but then there problems with the rotation angle of the wake for some reason. During my research what I found was that it sounds like an issue that crops up when you turn the water effects up to ultra in p3d v4. Then you have a "flat" 2d wake trying to deal with "bumpy" 3d water and all havoc breaks loose lol. Rather than dealing with and trying to fix the effect, I flew around until I found a wake that was working OK on a similar size ship, then I reference the "working" wake effect to the problem ship and all was good. Hope that makes sense.

    I also read that the new p3d water also has the ability to interact with the environment and ships should be able to create all the wakes they need (bow and stern) without the use of any effect file. What we seem to have is a living interactive water in v4. Very cool, but I think we need to wait for developers to figure out how to have the ships interact with the new water now.

    I was amazed at the abilities that kept popping out of FSX for years after it was launched and likewise, I think we have a lot of hidden stuff in v4 64 bit simming that's yet to show it's head.

    Can't wait to see what's coming.

    LouP

    The picture I posted was from P3D V3.4 - I too had to experiment with other wake effects till I came up with something better.

  11. #36
    It tells me what you did and what you used but not where you got them (Nimitz - voo bla bla bla)
    The VOO wake effects are from a zip file named, oddly enough, WAKES.ZIP.
    I have no idea any longer where I got it, though. I think Google of Bing can find it, though. They're made specifically for FSX, so I don't know if/how they work in any of the P3D's.

    Pat☺
    Fly Free, always!
    Sgt of Marines
    USMC, 10 years proud service.
    Inactive now...

  12. #37
    Gray Eagle,

    WAKES.ZIP can be found at ShareCG.com. You have to register to download, but it's free.

  13. #38
    Quote Originally Posted by jmbiii View Post
    Gray Eagle,

    WAKES.ZIP can be found at ShareCG.com. You have to register to download, but it's free.
    Thanks for the tip, I did go there and I did get a wakes.zip but there was no files in it of any use in flight sim,

    The content of the zip file:



    Looks nice however, no file extensions can be used by P3D or FSX for that matter. No VOO file either.
    Think I will just pass on this and maintain the status quo.

  14. #39

    USS New York Hanger Door

    I tried landing on the flight deck of the New York with the CeraSim Blackhawk and normally when one opens the helo doors, the hanger door will open/close.
    With the Cera Sim UH60L, the hanger door will not open when I open the UH-60 Doors. The doors on this particular helo operate thru a 2D panel (see below)
    I can also open the doors using the normal keys however, the hanger door will not raise/lower. oh well.....



  15. #40
    Grey Eagle,
    I can send you my WAKES.zip file. It looks nothing like what you showed. It ONLY has wake type .fx files in it, for use in FSX, although I think it works in P3D as well. Just send me a PM. I believe I can send .zip files in a PM, can't I? Well, if not, I'll give you my email, and you can send me an email. I KNOW I can send a zip file with one of those...
    Pat☺
    Fly Free, always!
    Sgt of Marines
    USMC, 10 years proud service.
    Inactive now...

  16. #41
    Quote Originally Posted by PhantomTweak View Post
    Grey Eagle,
    I can send you my WAKES.zip file. It looks nothing like what you showed. It ONLY has wake type .fx files in it, for use in FSX, although I think it works in P3D as well. Just send me a PM. I believe I can send .zip files in a PM, can't I? Well, if not, I'll give you my email, and you can send me an email. I KNOW I can send a zip file with one of those...
    Pat☺
    Pat,

    Thanks for the Wakes - I tried most of them and think I like this one


  17. #42
    Looks good!
    I'm glad I was a little help
    Pat☺
    Fly Free, always!
    Sgt of Marines
    USMC, 10 years proud service.
    Inactive now...

  18. #43
    Quote Originally Posted by gray eagle View Post
    I tried landing on the flight deck of the New York with the CeraSim Blackhawk and normally when one opens the helo doors, the hanger door will open/close.
    With the Cera Sim UH60L, the hanger door will not open when I open the UH-60 Doors. The doors on this particular helo operate thru a 2D panel (see below)
    I can also open the doors using the normal keys however, the hanger door will not raise/lower. oh well.....


    My bad. It does work, especially when one configures the panel for the helo with the applicable entry and add the other stuff to the panel folder.


  19. #44
    Quote Originally Posted by gray eagle View Post
    My bad. It does work, especially when one configures the panel for the helo with the applicable entry and add the other stuff to the panel folder.

    hello, I'm going to try to review it, I think it's due to a conflict with the animations and gauges of the uh-60 in particular, have you already tried using the shift+E key?

  20. #45

    no problem

    Quote Originally Posted by CIMOGT View Post
    hello, I'm going to try to review it, I think it's due to a conflict with the animations and gauges of the uh-60 in particular, have you already tried using the shift+E key?
    okay, I did not find any problem, do you added the lines to the panel.cfg of the helicopter and copied the gauge inside the folder panel?
    Attached Thumbnails Attached Thumbnails 1.jpg  

  21. #46
    Quote Originally Posted by CIMOGT View Post
    okay, I did not find any problem, do you added the lines to the panel.cfg of the helicopter and copied the gauge inside the folder panel?
    I did all that and it does work now - see my #43 ^

  22. #47
    Hi CIMOGT,I have 2 questions,the first question is is there a way to change the key stroke for your Elevador gauge instead of using shift + E open exit?and the second question is are you going to eventually make night textures for the USS New York? Thanks and great work this is one awesome ship.

  23. #48
    Quote Originally Posted by gray eagle View Post
    Thanks for the tip....

    Think I will just pass on this and maintain the status quo.
    Can you tell us what ship this and did the bow effect come with it...?
    (and where you got it..?)
    Thanks...

  24. #49
    Quote Originally Posted by PhantomP View Post
    Hi CIMOGT,I have 2 questions,the first question is is there a way to change the key stroke for your Elevador gauge instead of using shift + E open exit?and the second question is are you going to eventually make night textures for the USS New York? Thanks and great work this is one awesome ship.
    the easiest would be to use another key already existing, but that has the same duration in frames of the animation of the door, when i writing the gauge use the canopy since it is of the same duration in frames, only open that edit the gauge, the best would be to add a new animation to the sim but the process is longer, the night textures I hope to be able to add them in the next version and also change the animation by a specific writing for that

  25. #50
    Thanks for the answers CIMOGT,is there any way to see the duration time of the animations so,I could pick another key command?and looking foward to the night textures.

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