SIM SKUNK WORKS Introduces the "vACMI Partner"
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Thread: SIM SKUNK WORKS Introduces the "vACMI Partner"

  1. #1

    SIM SKUNK WORKS Introduces the "vACMI Partner"

    GENERALITY
    Mission planning and execution of simulated attack sorties is most realistic if the target positions are changed from flight to flight. For example an airfield with dispersed aircraft on the ground is a better target if the aircraft’s position is changed from day to day. This is difficult if fixed scenery files are used.

    vACMI Partner is a tool that positions targets on demand by using vACMI target files. It also helps to make those target files (.tgt) and navigation files such as (.ln3) and (.rde) files. Thus different specific targets can be placed at different times by using the vACMI.tgt file.

    The first step is to make a .kml file with Google Earth that contains all desired waypoints and target locations; this is then used by the vACMI Partner to make vACMI specific files in an easy way.

    For instance the user may want to make a file for a single target containing various target objects. After having populated a .kml file, vACMI Partner helps to make the target file. vaCMI can then make a dynamic scenery of the target itself.

    Alternatively the user may want to have up to 6 targets on a single .tgt file. The selected targets are used by vACMI to manage A/G weapons, assessing CEP and to guide smart weapons such as GBU12 and AGM88 to the ground targets.

    Starting from a .kml file vACMI Partner can handle vACMI target files, (.tgt), F-104/AV8B INS files (.ln3) and PA200 navigation system files (.rde)

    It also can handle directly above files, it can preview and save data to .tgt, .ln3 and .rde formats, editing of data can be done in an easy way before saving data in above formats.

    RELEASE NOTES:
    - vACMI Partner is released as free software under GPL License v3
    - Take in mind that is a brand new software so it may suffer from typical young age defects, comments, suggestions and even complains are welcome, we hope to make it always better and more reliable in time.

    SYSTEM REQUIREMENTS
    - Suggested WIN 10 version 1506 or higher
    - .Net runtime version 4.5.2 ot higher
    - Microsoft Visual Studio C++ runtime librariy version 14.0.2415 or higher (installer can install iit if needed)
    - vACMI x64 version 4.0.0 or higher to have full features, can be used also with FSX/P3D v3 without dynamic scenery.
    - LM Prepar3D version 4 to have the dynamic scenery, can be used also on other sim such as FSX/P3D v3 without dynamic scenery.

    RELEASE NOTES:
    - vACMI Partner is released as free software under GPL License v3
    - Take in mind that is a brand new software so it may suffer from typical young age defects, comments, suggestions and even complains are welcome, we hope to make it always better and more reliable in time.
    SYSTEM REQUIREMENTS
    - Suggested OS WIN 10 verion 1506 or higher
    - .Net runtime version 4.5.2 or higher,
    - Microsoft VisualStudio C++ runtime library 2015 x86, version 14.0.24215 or higher ( vACMI Partner installer can install it if needed)
    - Prepar3D v4 (x64)
    - vACMI version 4.0.0 (x64) or higher
    - a SSW plane vACMI compliant

    HOW TO GET IT
    Installer is available at SSW site under "Free stuff" top bar menu or visiting:
    http://www.simskunkworks.com/store/index.php/repository/Free-stuff/vACMI-Partner/
    To download the installer one must be registered to the site, registration is free.

    SIM SKUNK WORKS STAFF

    here below some screen:
    http://www.sim-outhouse.com/sohforum...id=52826&stc=1
    http://www.sim-outhouse.com/sohforum...id=52825&stc=1
    http://www.sim-outhouse.com/sohforum...id=52827&stc=1
    Attached Thumbnails Attached Thumbnails targets.jpg   back.jpg   preview.jpg  
    http://www.simskunkworks.com/store/images/ssw_sig.png

  2. #2
    Very nice.
    Has it been tested for compatibility with FSX@War?
    Current System Specs :
    FSXA & P3Dv4 | Windows 10 Professional for Workstations (x64)
    Motherboard: Gigabit Z390 Aorus Ultra, LGA 1151, Intel based
    CPU: Intel Core i9-9900K @ 3.60GHz | RAM: G.Skill Ripjaws V 16GB DDR4 3600
    GPU: ZOTAC GeForce GTX 980 Ti AMP! Extreme (6GB GDDR5)
    HD: 1TB SanDisk SSD Plus | PSU: KDM 750W ATX Power Supply

  3. #3
    Quote Originally Posted by awstub View Post
    Very nice.
    Has it been tested for compatibility with FSX@War?
    guess FSX@War for P3D x64 does not exists yet
    /SSW
    http://www.simskunkworks.com/store/images/ssw_sig.png

  4. #4
    Quote Originally Posted by SSW1
    "can be used also on other sim such as FSX/P3D v3 without dynamic scenery"
    So, do you know if it will it work with FSX@War (in P3Dv3) or not?

    Or was it not tested?

    In your first post, you listed P3Dv3 as a version that it will work with.
    I'm not sure what "dynamic scenery" refers to.....is it lighting and water?
    Current System Specs :
    FSXA & P3Dv4 | Windows 10 Professional for Workstations (x64)
    Motherboard: Gigabit Z390 Aorus Ultra, LGA 1151, Intel based
    CPU: Intel Core i9-9900K @ 3.60GHz | RAM: G.Skill Ripjaws V 16GB DDR4 3600
    GPU: ZOTAC GeForce GTX 980 Ti AMP! Extreme (6GB GDDR5)
    HD: 1TB SanDisk SSD Plus | PSU: KDM 750W ATX Power Supply

  5. #5
    Quote Originally Posted by awstub View Post
    So, do you know if it will it work with FSX@War (in P3Dv3) or not?

    Or was it not tested?

    In your first post, you listed P3Dv3 as a version that it will work with.
    I'm not sure what "dynamic scenery" refers to.....is it lighting and water?
    Dynamic scenery refers exactly to what FSX@War does (and much more), not a fixed scenery based on bgl-compiled files but simobjects created during sim run time, so an evaluation on P3D v3 or FSX cannot be even be thought.
    Howver it seems a too generic question, i need some more specific.
    regards
    /SSW
    http://www.simskunkworks.com/store/images/ssw_sig.png

  6. #6
    OK. That answers my question perfectly. Thanks.

    Quote Originally Posted by SSW1 View Post
    Dynamic scenery refers exactly to what FSX@War does (and much more), not a fixed scenery based on bgl-compiled files but simobjects created during sim run time, so an evaluation on P3D v3 or FSX cannot be even be thought.
    Howver it seems a too generic question, i need some more specific.
    regards
    /SSW
    Current System Specs :
    FSXA & P3Dv4 | Windows 10 Professional for Workstations (x64)
    Motherboard: Gigabit Z390 Aorus Ultra, LGA 1151, Intel based
    CPU: Intel Core i9-9900K @ 3.60GHz | RAM: G.Skill Ripjaws V 16GB DDR4 3600
    GPU: ZOTAC GeForce GTX 980 Ti AMP! Extreme (6GB GDDR5)
    HD: 1TB SanDisk SSD Plus | PSU: KDM 750W ATX Power Supply

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