Sinking effects for small ships
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Thread: Sinking effects for small ships

  1. #1

    Sinking effects for small ships

    Hi all
    I have been working on a 27 foot lifeboat for CFS2.
    I was wondering what effects could be used to simulate the sinking of the rather small lifeboat or if it needs a 'destroyed' model, like aircraft.
    At the moment I have the following:
    [EFFECTS.0]
    ; System = for_1
    effect.0=100,LIBRARY,fx_ship_s,

    [EFFECTS.1]
    ; System = aft_2
    effect.0=100,LIBRARY,fx_ship_s,

    The Lifeboat just burns and does not sink

    I have tried fx_sink_s.fx but it is a really large 'splash' and wave effect.

    Cheers
    Stuart

  2. #2
    Try this Stuart:

    [EFFECTS.0]
    ; System = for_1
    effect.0=100,LIBRARY,fx_ship_s,
    effect.1=100,SINK,,

    [EFFECTS.1]
    ; System = aft_2
    effect.0=100,LIBRARY,fx_ship_s,
    effect.1=100,SINK,,

    "If you're in a fair fight, you didn't plan it right"


  3. #3

    Thanks Bearcat

    Quote Originally Posted by bearcat241 View Post
    Try this Stuart:

    [EFFECTS.0]
    ; System = for_1
    effect.0=100,LIBRARY,fx_ship_s,
    effect.1=100,SINK,,

    [EFFECTS.1]
    ; System = aft_2
    effect.0=100,LIBRARY,fx_ship_s,
    effect.1=100,SINK,,
    Hi Bearcat
    Thanks for the effects:
    LIBRARY,fx_ship_s seems to cause a fire and ,SINK,, sinks the lifeboat.
    Unfortunately (and expectedly), it goes down with all hands.
    I might just try ,SINK,, by itself and look at a trigger to have people floating in the water (a simple model).
    The other thing is a 'crash model', which I have never done.
    Cheers
    Stuart

  4. #4
    Yeah, you're asking a bit much from the old sim...better go with the spawn trigger.

    "If you're in a fair fight, you didn't plan it right"


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