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Thread: Screenshots Redux

  1. #426
    Quote Originally Posted by highpockets View Post
    How do you guys get those great combat action screen shots. Never have been able to grab anything. Action too fast for my slow mind.
    Use 'P' key to pause the simulation.

  2. #427
    Another terrain that I'm working on.




    Attached Thumbnails Attached Thumbnails bandicam-2019-06-14-21-47-30-009.jpg   bandicam-2019-06-14-20-45-12-799.jpg  

  3. #428
    Tiller of Soil MaskRider's Avatar
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    Icon22

    Quote Originally Posted by Roxane-21 View Post
    Use 'P' key to pause the simulation.
    Also, slow down the simulation rate and try playing around with chase view.

    MR
    "The nice part about being a pessimist is that you are constantly being either proven right or pleasantly surprised."

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  4. #429
    Tiller of Soil MaskRider's Avatar
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    Icon22

    Here are a few more- this time a tussle between Peperez's rework of the Alpha Gloster Meteor F8 (245-SQ) and Allen's Horten 229A Night Fighters.

    Angels 12 over Pagan Island, Northern Mariannas

    These were all captured using the chase view option. I was flying the Meteor.

    MR



    Last edited by MaskRider; June 16th, 2019 at 08:56.
    "The nice part about being a pessimist is that you are constantly being either proven right or pleasantly surprised."

    - George Will


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  5. #430

  6. #431
    Those textures look really good Rice33. I enjoyed the last set you made, including your cloud textures. Keep up the great work.

    msfossey

  7. #432
    Tiller of Soil MaskRider's Avatar
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    Icon22

    Yep, those textures are beautiful. Very lush and verdant. Yes, verdant is a good word for it.

    Works of art.

    MR
    "The nice part about being a pessimist is that you are constantly being either proven right or pleasantly surprised."

    - George Will


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  8. #433
    Thanks to all for response to my question regarding screen shots!

  9. #434

    Question Reply...

    Good evening,

    What in the wide, wide world of sports is going on here?
    "Rami"

    "Me? I'm just a Sea of Tranquility in an Ocean of Storms, babe."

    My campaign site: http://www.box.net/shared/0k1e1rz29h
    My missions site: http://www.box.net/shared/ueh4kazk3v
    My scenery site: http://www.box.net/shared/knb1l0ztobhs2esb14rb

  10. #435
    SOH-CM-2020 Ravenna's Avatar
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    Quote Originally Posted by Rami View Post
    Good evening,

    What in the wide, wide world of sports is going on here?

    Luftwaffe forward yellow carded for being offside.

  11. #436
    Charter Member 2016 bearcat241's Avatar
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    Rami,

    Yeah that's funny right there

    Think you need to find a more 'realistic' replacement for one of your fx files. Check your system parts effects for this part of the model in the dp.

    Looks like the starboard wing structure box in the pic, which involves parts that would possibly trigger any one of these:

    fx_engfire_m
    fx_engfire_l
    fx_engfire_s
    fx_wingfire
    fx_fuelleak_s
    fx_gastank_s
    fx_gastank_l

    "If you're in a fair fight, you didn't plan it right"


  12. #437

    Icon22 Reply...

    Bearcat241,

    In combat, the Blenheim was below me and about to perform a climbing turn from about my 11 o'clock to 2 o'clock. I fired out ahead in anticipation and raked the top of the fuselage and the wing roots, so I think those may be fuel tank effects.
    "Rami"

    "Me? I'm just a Sea of Tranquility in an Ocean of Storms, babe."

    My campaign site: http://www.box.net/shared/0k1e1rz29h
    My missions site: http://www.box.net/shared/ueh4kazk3v
    My scenery site: http://www.box.net/shared/knb1l0ztobhs2esb14rb

  13. #438
    Charter Member 2016 bearcat241's Avatar
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    Looking into the setup, since there's no evidence in the pic of a fatal tank explosion yet, you would address either fx_fuelleak_s or fx_gastank_l.

    "If you're in a fair fight, you didn't plan it right"


  14. #439
    Those textures look really good Rice33. I enjoyed the last set you made, including your cloud textures. Keep up the great work.

    msfossey
    Thanks msfossey.

    MaskRider Yep, those textures are beautiful. Very lush and verdant. Yes, verdant is a good word for it.

    Works of art.
    The textures were sourced from google earth,nature is the best artist.

    city and town textures:



    Attached Thumbnails Attached Thumbnails bandicam-2019-06-15-22-10-21-383.jpg   bandicam-2019-06-17-15-37-24-750.jpg  

  15. #440

    Mmmmmmm..R,

    Looking good again. Do they have a hit on FR's at all?

    IMHO, the two most important ones to get right, are these town ones and the generic open countryside. And you 've hit both well. Be careful of overall darkness. I appreciate they're based on GE pics, and GB is after all a 'green and pleasant land' (bloody rain! lol), but see if you can do a touch of brightening or lightening them, also a touch of sharpness to the texs which would help when at a lower alt.

    Cheers

    Shessi

  16. #441

    Icon22 Reply...

    Rince33,

    My only possible "but..." is that the scenery looks a little too "developed" for a 1940 time period. But from looks alone, it's fantastic!
    "Rami"

    "Me? I'm just a Sea of Tranquility in an Ocean of Storms, babe."

    My campaign site: http://www.box.net/shared/0k1e1rz29h
    My missions site: http://www.box.net/shared/ueh4kazk3v
    My scenery site: http://www.box.net/shared/knb1l0ztobhs2esb14rb

  17. #442
    Quote Originally Posted by rince33 View Post
    The textures were sourced from google earth
    Quote Originally Posted by Rami View Post
    Rince33,

    My only possible "but..." is that the scenery looks a little too "developed" for a 1940 time period. But from looks alone, it's fantastic!
    +1

    I doubt Google Earth can provide you good 1940/1945 city pictures.

    Incredible job on the countryside terrain textures though!

  18. #443
    Charter Member 2016 bearcat241's Avatar
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    Quote Originally Posted by Roxane-21 View Post
    +1

    I doubt Google Earth can provide you good 1940/1945 city pictures.
    Copy that...just about anything we do around here is simply a "hot guess" from the period

    "If you're in a fair fight, you didn't plan it right"


  19. #444
    SOH-CM-2020 Ravenna's Avatar
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    Quote Originally Posted by bearcat241 View Post
    Copy that...just about anything we do around here is simply a "hot guess" from the period
    Although there are good resources available using old maps and aerial photographs and cinematography. I would call the application of these resources a bit more than a hot guess. Perhaps the best things done around here are the careful application of good research.

  20. #445
    Howzit guys.


    Textures in the screenshots are "512x512". Like the last set, I will provide a "256x256" version for fps. Higher res textures don't seem to look better in this sim strangely enough, appear a bit fuzzy. Originally I did play with lighting and sharpness settings, but the textures start to look very ugly and messy if you sharpen them too much, have to work with what is available(google earth). I settled for the brightness in the images after much experimentation. Shessi, remember that you are viewing the images on a white background.

    The textures are never going to look great on the deck, they have to be reduced in size way too much, 512 and 256.

    Tile placement is dependent on Sanders euro mod. I would prefer less town tile placement in certain areas, reducing the overdeveloped appearance.

    Personally,within reason, I'm not too bothered with historical accuracy in a terrain, just want something that to my eye, aesthetically looks a bit better than the originals, not that the originals were bad in the first place.
    Last edited by rince33; June 18th, 2019 at 19:13.

  21. #446
    IIRC the sim engine imposes MIPS on ground tiles larger than 256 x 256, & this is why they look "blurry". Remember they had PC resource issues when the program was developed. Drawing several ground tiles as you move across them consumed vital processor power they wanted to use for the action above instead

  22. #447
    Tiller of Soil MaskRider's Avatar
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    Quote Originally Posted by rince33 View Post
    Personally,within reason, I'm not too bothered with historical accuracy in a terrain, just want something that to my eye, aesthetically looks a bit better than the originals, not that the originals were bad in the first place.
    Here, here.

    MR
    "The nice part about being a pessimist is that you are constantly being either proven right or pleasantly surprised."

    - George Will


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  23. #448

    I second your here, here ..MR

    Shessi

  24. #449
    Thanks for the info UncleTgt. I noticed that even the 512 textures are slightly blurred.



    SUBDUED THE ROAD OVERLAYS:







    Shessi, these are "256x256" textures, sharper due to downsizing.




    Attached Thumbnails Attached Thumbnails bandicam-2019-06-19-11-17-02-667.jpg   bandicam-2019-06-19-11-07-16-972.jpg   bandicam-2019-06-19-13-06-46-511.jpg   bandicam-2019-06-19-14-02-51-895.jpg  
    Last edited by rince33; June 19th, 2019 at 15:01.

  25. #450
    Member sixstrings5859's Avatar
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    Awesome for such a old sim. Never expected CFS2 to look this good. This coming from a CFS3,IL-2 fan. Good job. I can overlook the low altitude look with the upper altitude scenery you are working on. Those clouds look really nice for CFS2 and it's limitations. Thank you....Regards,Scott

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