DDS DXT5 vs ???
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Thread: DDS DXT5 vs ???

  1. #1

    DDS DXT5 vs ???

    A couple of my repaints can benefit from a high resolution than the standard DXT5 file format offers, but what are my options? I'm using the Nvidia DDS plugin for Photoshop, and it gives me a lot of options, maybe too many. I got one of the 32 bit file formats to work in FSX, but the resulting file is 4 times the size of the DXT5 file. Is there something in between that would also work in FSX?

    Thanks,

    Tommy

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  2. #2
    SOH-CM-2020 gman5250's Avatar
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    Once you go up from DXT5 to 32 bit you're going to see those monster files. I run them selectively, but they are heavy hitters on some systems.
    Last edited by gman5250; June 27th, 2017 at 16:08.
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  3. #3
    I've grown quite fond of DXT1 format for textures without or with a simple pure black/white alpha channel. This format yields half the filesize of DXT5 which can cut down an aircraft's memory requirements when the texture in question is mapped to a lot of animated parts.

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