Striker, listen, and you listen close: flying a plane is no different than riding a bicycle, just a lot harder to put baseball cards in the spokes.
Striker, listen, and you listen close: flying a plane is no different than riding a bicycle, just a lot harder to put baseball cards in the spokes.
Striker, listen, and you listen close: flying a plane is no different than riding a bicycle, just a lot harder to put baseball cards in the spokes.
I don't have the cockpit lights - I use to but gone now also no lights in cabin light ^
In P3D V4.5 this is my lights secton:
[LIGHTS]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing, 6=taxi, 7=recognition, 8=wing, 9=logo
//------- -Fwd/Aft---L/R----Vert---Effect Type
light.0=3, -8.82, -27.19, -2.55, fx_navredm ,
light.1=3, -8.82, 27.19, -2.55, fx_navgrem ,
light.2=3, -27.10, 0.00, -0.10, fx_navwhi ,
light.3=2, -8.88, -27.19, -2.55, fx_strobe ,
light.4=2, -8.88, 27.19, -2.55, fx_strobe ,
light.5=2, -27.30, 0.00, -0.10, fx_strobe ,
light.6=1, -24.15, 0.00, 12.85, fx_beacon ,
light.7=1, 0.06, 0.00, -4.95, fx_beacon,
light.8=8, 21.677873, -0.6053, -5.0, fx_landing ,
light.9=8, 8.76873, -12.6, -3.7, fx_JS2_landing,
light.10=4, 1.80, 0.00, 2.08, fx_vclighth,
light.11=4, 6.00, 0.00, 2.08, fx_vclighth,
light.12=4, 16.80, 0.00, 1.80, fx_vclighth,
light.13=8, 8.76873, -12.6, -4.2, fx_landing,
light.14=8, 8.76873, 12.6, -4.2, fx_JS2_landing,
light.15=8, 8.76873, 12.6, -3.7, fx_JS2_landing,
Edit I have cockpit lights again but no passenger cabin lights like expat has - would like recipe pls.
This is my lights section now:
[LIGHTS]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing, 6=taxi, 7=recognition, 8=wing, 9=logo
//------- -Fwd/Aft---L/R----Vert---Effect Type
light.0=3, -8.82, -27.19, -2.55, fx_navredm ,
light.1=3, -8.82, 27.19, -2.55, fx_navgrem ,
light.2=3, -27.10, 0.00, -0.10, fx_navwhi ,
light.3=2, -8.88, -27.19, -2.55, fx_strobe ,
light.4=2, -8.88, 27.19, -2.55, fx_strobe ,
light.5=2, -27.30, 0.00, -0.10, fx_strobe ,
light.6=1, -24.15, 0.00, 12.85, fx_beacon ,
light.7=1, 0.06, 0.00, -4.95, fx_beacon,
light.8=8, 21.677873, -0.6053, -5.0, fx_landing ,
light.9=8, 8.76873, -12.6, -3.7, fx_JS2_landing,
ight.10=4, 12.80, 0.00, 1.208, fx_vclighth,
light.11=4, 8.00, 0.00, 1.208, fx_vclighth,
light.12=4, 16.80, 0.00, 1.80, fx_vclighth,
light.13=8, 8.76873, -12.6, -4.2, fx_landing,
light.14=8, 8.76873, 12.6, -4.2, fx_JS2_landing,
light.15=8, 8.76873, 12.6, -3.7, fx_JS2_landing,
light.16=4, 21.71, -1.34, 0.593, fx_vclighth,
light.17=4, 21.71, 1.34, 0.593, fx_vclighth,
light.18=4, 21.71, 0, 0.593, fx_vclight
I am in P3Dv4.5.
Striker, listen, and you listen close: flying a plane is no different than riding a bicycle, just a lot harder to put baseball cards in the spokes.
Perhaps you have this effect thanks to spotlight?
https://www.flightsimlabs.com/index.php/spotlights-2/
Yes, GE, you won't get those effect just with your aircraft.cfg.
Download the program then use my pre-set config attached.
Striker, listen, and you listen close: flying a plane is no different than riding a bicycle, just a lot harder to put baseball cards in the spokes.
FSX and P3D use mostly same lights. so one can copy and paste
Striker, listen, and you listen close: flying a plane is no different than riding a bicycle, just a lot harder to put baseball cards in the spokes.
I have summarized basic performance info to get started. This is from charts I have obtained, data for 1329-25 with 731-3 engines. Also some comments from a couple of flight test reports. Sorry about some of the list indentations --
//empty_weight = 24750.000
//Max ramp 44,750 lbs
//Max take-off 44,500 lbs
//Max Zero Fuel Weight 27,500 lbs
//Max landing 36,000 lbs
//Max fuel capacity 18985 lbs
Normally, load internal fuel full prior to filling any external fuel. Exceptions allowed if cg is maintained within limits
Takeoff must be made using internal fuel only, selected with fuel valves
Airborne, burn external fuel prior to internal fuel
max fuel imbalance is 1500 lbs between external tanks (internal tanks balanced), 1150 lbs for internal wing tanks (external tanks balanced)
Maximum operating altitude: FL430
Max operating / overspeed 350 KIAS / 0.82 IMN
marginal maneuverability above FL400 (coffin corner between max cruise power and stall)
Takeoff:
Flaps 20 deg (SL ISA conditions)
Speed brake MUST be retracted prior to takeoff or landing to avoid possible ground contact / damage
GW Vr V2
44.5K 137 157
40K 130 146
35K 124 136
30K 115 131
Landing
Speed brake MUST be retracted prior to takeoff or landing to avoid possible ground contact / damage
Vapp Flaps 20 deg Vref Flaps 40 deg (SL ISA conditions
Vref = 1.3 Vso at Flaps 40
GW Vapp Vref
36K 140 131
35K 139 130
32.5K 134 125
30K 129 121
CRUISE: Normal 0.76 IMN at mid to high 30s; 3000 pph fuel flow.
1st hour 4000 lbs including departure and climb
Max initial cruise altitudes at initial TOW (ISA conditions):
44.5K FL370
41K FL380
34K FL430
Climb speeds:
Band KIAS
SL to 10,000 250
10000 - FL200 270
FL200 - FL300 260
FL325 - higher 0.7 IMN
JetStar II at its 44,500-pound maximum takeoff weight required 6,500 feet of runway at sea level on a standard day. Landing at the 36,000-pound maximum landing weight required 4,170 feet (50 ft obstacle, anti skid operative, no reversers; ft foot crossing heights, no wind, no gradient)
Last edited by Mike71; November 7th, 2021 at 07:09.
Got the cabin door lluminated thanks to FSLSpotlights.
Last edited by gray eagle; November 7th, 2021 at 14:36.
Striker, listen, and you listen close: flying a plane is no different than riding a bicycle, just a lot harder to put baseball cards in the spokes.
Unfortunately, The NASA and USAF birds are early Jetstars with PW engines. Externally you can tell from the "not underslung" wing tanks
The USAF bought several Jetstar I's, but no Jetstar IIs
That's super good news!Painkit, by Mike17 ( huge work ) is in final stage
Striker, listen, and you listen close: flying a plane is no different than riding a bicycle, just a lot harder to put baseball cards in the spokes.
Looking back at Gordon's work on the model and wondering if there may be an option to have 4K textures and PBR in the exterior model?
Also, interesting to see what he did with the VC in the attached video (see e.g., at about 14:30).
https://www.youtube.com/watch?v=NJuWU561K3k
Striker, listen, and you listen close: flying a plane is no different than riding a bicycle, just a lot harder to put baseball cards in the spokes.
Of course, understood, thanks Roland.
Striker, listen, and you listen close: flying a plane is no different than riding a bicycle, just a lot harder to put baseball cards in the spokes.
I took a quick course in PBR conversion and this is the results. I sent Roland a PBR4 version file and will let him decide if he wants to upload here or where ever.
I just uploaded - never done this, hope it works!
OK - looks like it did!!
link: http://www.sim-outhouse.com/sohforum....php?catid=215
I am no pro, but getting there with layering in Photoshop PSD files. I would like to point out to those wo do not already know, a couple of successful approaches to adding a texture to my white base files.
1. Create new blank layers(s) to paint on ABOVE the basic layers provided
2. once done painting in what you want, right click on individual new layer(s) and choose "blending options"
3. choose "blending mode" - multiply
If your new layer is on top of the basic layers, this should pick up the detail from the layers below it, rather than painting over the detail and obscuring it beneath the areas where you painted.
I have layers for dummy registration numbers on the outboard engines - these are text layers that can be completely edited in style, size and color using the text tool
I hope this is a quick start that will be a gradually improved set of products.
Now working on a metal texture, but will take a little time to smooth up
Looking forward to your comments and suggestions.
Last edited by Mike71; November 9th, 2021 at 16:33.
GE - those PBR shots look fantastic - very impressed.
Mike71 - Though I don't have photoshop your efforts are much appreciated, now opening the door to others doing some further repaints hopefully.
Thanks guys!
Striker, listen, and you listen close: flying a plane is no different than riding a bicycle, just a lot harder to put baseball cards in the spokes.
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