Lockheed Jetstar II - Page 9
Page 9 of 21 FirstFirst 123456789101112131415161719 ... LastLast
Results 201 to 225 of 511

Thread: Lockheed Jetstar II

  1. #201
    Striker, listen, and you listen close: flying a plane is no different than riding a bicycle, just a lot harder to put baseball cards in the spokes.

  2. #202
    Striker, listen, and you listen close: flying a plane is no different than riding a bicycle, just a lot harder to put baseball cards in the spokes.

  3. #203
    Charter Member 2010 thunder100's Avatar
    Join Date
    Jun 2005
    Location
    Vienna/Austria
    Age
    65
    Posts
    1,119
    Hi

    What does the yello pointer,needle show in ITT gauge ?

    Thanks for help

    Roland

    Click image for larger version. 

Name:	2021-11-6_10-43-46-889.jpg 
Views:	5 
Size:	221.9 KB 
ID:	84956Click image for larger version. 

Name:	ITT.jpg 
Views:	3 
Size:	30.6 KB 
ID:	84957

  4. #204






    Striker, listen, and you listen close: flying a plane is no different than riding a bicycle, just a lot harder to put baseball cards in the spokes.

  5. #205
    I don't have the cockpit lights - I use to but gone now also no lights in cabin light ^





    In P3D V4.5 this is my lights secton:

    [LIGHTS]
    //Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing, 6=taxi, 7=recognition, 8=wing, 9=logo
    //------- -Fwd/Aft---L/R----Vert---Effect Type
    light.0=3, -8.82, -27.19, -2.55, fx_navredm ,
    light.1=3, -8.82, 27.19, -2.55, fx_navgrem ,
    light.2=3, -27.10, 0.00, -0.10, fx_navwhi ,
    light.3=2, -8.88, -27.19, -2.55, fx_strobe ,
    light.4=2, -8.88, 27.19, -2.55, fx_strobe ,
    light.5=2, -27.30, 0.00, -0.10, fx_strobe ,
    light.6=1, -24.15, 0.00, 12.85, fx_beacon ,
    light.7=1, 0.06, 0.00, -4.95, fx_beacon,
    light.8=8, 21.677873, -0.6053, -5.0, fx_landing ,
    light.9=8, 8.76873, -12.6, -3.7, fx_JS2_landing,
    light.10=4, 1.80, 0.00, 2.08, fx_vclighth,
    light.11=4, 6.00, 0.00, 2.08, fx_vclighth,
    light.12=4, 16.80, 0.00, 1.80, fx_vclighth,
    light.13=8, 8.76873, -12.6, -4.2, fx_landing,
    light.14=8, 8.76873, 12.6, -4.2, fx_JS2_landing,
    light.15=8, 8.76873, 12.6, -3.7, fx_JS2_landing,


    Edit I have cockpit lights again but no passenger cabin lights like expat has - would like recipe pls.

    This is my lights section now:

    [LIGHTS]
    //Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing, 6=taxi, 7=recognition, 8=wing, 9=logo
    //------- -Fwd/Aft---L/R----Vert---Effect Type
    light.0=3, -8.82, -27.19, -2.55, fx_navredm ,
    light.1=3, -8.82, 27.19, -2.55, fx_navgrem ,
    light.2=3, -27.10, 0.00, -0.10, fx_navwhi ,
    light.3=2, -8.88, -27.19, -2.55, fx_strobe ,
    light.4=2, -8.88, 27.19, -2.55, fx_strobe ,
    light.5=2, -27.30, 0.00, -0.10, fx_strobe ,
    light.6=1, -24.15, 0.00, 12.85, fx_beacon ,
    light.7=1, 0.06, 0.00, -4.95, fx_beacon,
    light.8=8, 21.677873, -0.6053, -5.0, fx_landing ,
    light.9=8, 8.76873, -12.6, -3.7, fx_JS2_landing,
    ight.10=4, 12.80, 0.00, 1.208, fx_vclighth,
    light.11=4, 8.00, 0.00, 1.208, fx_vclighth,
    light.12=4, 16.80, 0.00, 1.80, fx_vclighth,
    light.13=8, 8.76873, -12.6, -4.2, fx_landing,
    light.14=8, 8.76873, 12.6, -4.2, fx_JS2_landing,
    light.15=8, 8.76873, 12.6, -3.7, fx_JS2_landing,
    light.16=4, 21.71, -1.34, 0.593, fx_vclighth,
    light.17=4, 21.71, 1.34, 0.593, fx_vclighth,
    light.18=4, 21.71, 0, 0.593, fx_vclight

  6. #206
    Quote Originally Posted by expat View Post
    OK, I thought of something and added this to my panel.cfg. Eureka! I have electrics and the starter system works (with GPU) and engine gauges in the Fraser M 2D panel are working normally now.





    //--------------------------------------------------------
    [Vcockpit02]
    Background_color=0,0,0
    size_mm=1024,1024
    visible=0
    pixel_size=1024,1024
    texture=$vpanel7


    //gauge00=dsd_fs9_fuel_dump!fuel_dump, 6,0,1,1
    //gauge01=dsd_xml_sound3!dsd_xml_sound3,4,0,1,1,.\Ai rcraft\FM_Cockpit_Sounds\L1329_sound.ini
    gauge02=L1329!Systems_Process_L1329,0,0,1,1
    gauge03=L1329!Collins_IFS_Computer,2,0,1,1
    gauge04=L1329!Autopilot_Junction_Box,8,0,1,1

    Does this pertain only to fsx?

  7. #207
    I am in P3Dv4.5.
    Striker, listen, and you listen close: flying a plane is no different than riding a bicycle, just a lot harder to put baseball cards in the spokes.

  8. #208
    Quote Originally Posted by expat View Post
    I am in P3Dv4.5.
    So am I.


    Kinda dark back there pilgrim.



  9. #209
    Quote Originally Posted by expat View Post





    Perhaps you have this effect thanks to spotlight?

    https://www.flightsimlabs.com/index.php/spotlights-2/

  10. #210
    Yes, GE, you won't get those effect just with your aircraft.cfg.

    Download the program then use my pre-set config attached.
    Attached Files Attached Files
    Striker, listen, and you listen close: flying a plane is no different than riding a bicycle, just a lot harder to put baseball cards in the spokes.

  11. #211
    Charter Member 2010 thunder100's Avatar
    Join Date
    Jun 2005
    Location
    Vienna/Austria
    Age
    65
    Posts
    1,119
    FSX and P3D use mostly same lights. so one can copy and paste

  12. #212
    Striker, listen, and you listen close: flying a plane is no different than riding a bicycle, just a lot harder to put baseball cards in the spokes.

  13. #213

    Jetstar II Performance Data

    I have summarized basic performance info to get started. This is from charts I have obtained, data for 1329-25 with 731-3 engines. Also some comments from a couple of flight test reports. Sorry about some of the list indentations --

    //empty_weight = 24750.000
    //Max ramp 44,750 lbs
    //Max take-off 44,500 lbs
    //Max Zero Fuel Weight 27,500 lbs
    //Max landing 36,000 lbs
    //Max fuel capacity 18985 lbs


    Normally, load internal fuel full prior to filling any external fuel. Exceptions allowed if cg is maintained within limits
    Takeoff must be made using internal fuel only, selected with fuel valves
    Airborne, burn external fuel prior to internal fuel
    max fuel imbalance is 1500 lbs between external tanks (internal tanks balanced), 1150 lbs for internal wing tanks (external tanks balanced)


    Maximum operating altitude: FL430
    Max operating / overspeed 350 KIAS / 0.82 IMN
    marginal maneuverability above FL400 (coffin corner between max cruise power and stall)




    Takeoff:
    Flaps 20 deg (SL ISA conditions)
    Speed brake MUST be retracted prior to takeoff or landing to avoid possible ground contact / damage


    GW Vr V2
    44.5K 137 157
    40K 130 146
    35K 124 136
    30K 115 131


    Landing
    Speed brake MUST be retracted prior to takeoff or landing to avoid possible ground contact / damage
    Vapp Flaps 20 deg Vref Flaps 40 deg (SL ISA conditions
    Vref = 1.3 Vso at Flaps 40


    GW Vapp Vref
    36K 140 131
    35K 139 130
    32.5K 134 125
    30K 129 121


    CRUISE: Normal 0.76 IMN at mid to high 30s; 3000 pph fuel flow.
    1st hour 4000 lbs including departure and climb
    Max initial cruise altitudes at initial TOW (ISA conditions):
    44.5K FL370
    41K FL380
    34K FL430

    Climb speeds:
    Band KIAS
    SL to 10,000 250
    10000 - FL200 270
    FL200 - FL300 260
    FL325 - higher 0.7 IMN



    JetStar II at its 44,500-pound maximum takeoff weight required 6,500 feet of runway at sea level on a standard day. Landing at the 36,000-pound maximum landing weight required 4,170 feet (50 ft obstacle, anti skid operative, no reversers; ft foot crossing heights, no wind, no gradient)
    Last edited by Mike71; November 7th, 2021 at 07:09.

  14. #214
    Got the cabin door lluminated thanks to FSLSpotlights.
    Last edited by gray eagle; November 7th, 2021 at 14:36.

  15. #215
    Striker, listen, and you listen close: flying a plane is no different than riding a bicycle, just a lot harder to put baseball cards in the spokes.

  16. #216
    Charter Member 2010 thunder100's Avatar
    Join Date
    Jun 2005
    Location
    Vienna/Austria
    Age
    65
    Posts
    1,119
    dear All

    Painkit, by Mike17 ( huge work ) is in final stage
    Actually 2 a white one and a metal one

    Soon

    THANKS MIKE
    Click image for larger version. 

Name:	METAL.jpg 
Views:	32 
Size:	40.8 KB 
ID:	84980Click image for larger version. 

Name:	ALL WHITE.jpg 
Views:	27 
Size:	33.3 KB 
ID:	84979

  17. #217
    Unfortunately, The NASA and USAF birds are early Jetstars with PW engines. Externally you can tell from the "not underslung" wing tanks

    The USAF bought several Jetstar I's, but no Jetstar IIs

  18. #218
    Painkit, by Mike17 ( huge work ) is in final stage
    That's super good news!
    Striker, listen, and you listen close: flying a plane is no different than riding a bicycle, just a lot harder to put baseball cards in the spokes.

  19. #219
    Looking back at Gordon's work on the model and wondering if there may be an option to have 4K textures and PBR in the exterior model?

    Also, interesting to see what he did with the VC in the attached video (see e.g., at about 14:30).

    https://www.youtube.com/watch?v=NJuWU561K3k
    Striker, listen, and you listen close: flying a plane is no different than riding a bicycle, just a lot harder to put baseball cards in the spokes.

  20. #220
    Charter Member 2010 thunder100's Avatar
    Join Date
    Jun 2005
    Location
    Vienna/Austria
    Age
    65
    Posts
    1,119
    Quote Originally Posted by expat View Post
    Looking back at Gordon's work on the model and wondering if there may be an option to have 4K textures and PBR in the exterior model?

    Also, interesting to see what he did with the VC in the attached video (see e.g., at about 14:30).

    https://www.youtube.com/watch?v=NJuWU561K3k
    We tried to reach Gordon
    But did not work - no answer

    All you see here is off an FS9 model-->P3DV4.4-->FSX
    As soon as I find Gmax help we try above things as well, but not yet

    So wait and see

    Roland

  21. #221
    Of course, understood, thanks Roland.
    Striker, listen, and you listen close: flying a plane is no different than riding a bicycle, just a lot harder to put baseball cards in the spokes.

  22. #222

    Jetstar in PBR4

    I took a quick course in PBR conversion and this is the results. I sent Roland a PBR4 version file and will let him decide if he wants to upload here or where ever.






  23. #223
    Some more,,,,






  24. #224

    Jetstar II - preliminary paint kit & white texture

    I just uploaded - never done this, hope it works!

    OK - looks like it did!!

    link: http://www.sim-outhouse.com/sohforum....php?catid=215

    I am no pro, but getting there with layering in Photoshop PSD files. I would like to point out to those wo do not already know, a couple of successful approaches to adding a texture to my white base files.

    1. Create new blank layers(s) to paint on ABOVE the basic layers provided

    2. once done painting in what you want, right click on individual new layer(s) and choose "blending options"

    3. choose "blending mode" - multiply

    If your new layer is on top of the basic layers, this should pick up the detail from the layers below it, rather than painting over the detail and obscuring it beneath the areas where you painted.

    I have layers for dummy registration numbers on the outboard engines - these are text layers that can be completely edited in style, size and color using the text tool

    I hope this is a quick start that will be a gradually improved set of products.

    Now working on a metal texture, but will take a little time to smooth up

    Looking forward to your comments and suggestions.
    Last edited by Mike71; November 9th, 2021 at 16:33.

  25. #225
    GE - those PBR shots look fantastic - very impressed.

    Mike71 - Though I don't have photoshop your efforts are much appreciated, now opening the door to others doing some further repaints hopefully.

    Thanks guys!
    Striker, listen, and you listen close: flying a plane is no different than riding a bicycle, just a lot harder to put baseball cards in the spokes.

Members who have read this thread: 9

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •