You guys know way more than me about MDX modelling but why can other animations be brought across into a P3Dv4 model but not the rotating fans?
Striker, listen, and you listen close: flying a plane is no different than riding a bicycle, just a lot harder to put baseball cards in the spokes.
The model that Roland posted is missing the slow/still fan parts. Only the fast fans are in the p3d 4 model that I converted. They are still tagged as prop_0, Prop_1 etc. (Hence the no spin issue since it's a jet flight model not a prop) I changed the animation tag to the proper N1_0 (1,2,3) tags with the part always visible to have something there in the second FSX model I posted
You can't take the sky from me...
Brian:
I will look into the source file I provided Roland and see what's there. But I think Roland I'd providing the FS9 model. The source files provided to Roland are FSX versions with one exterior and one interior models that never were compiled. If you are interested in trying to help and compile for Roland, I am sure he can provide the files for you.
Best
Jim
Edit: Looked into the FSX source file and indeed the Fan blades are present (please see attached pictures). As you can see the exterior model also has ground equipment when all systems are stopped and brake applied. Thinking about it FS9 should also have ground equipment.
Last edited by Jim Goldman; November 12th, 2021 at 09:15.
Striker, listen, and you listen close: flying a plane is no different than riding a bicycle, just a lot harder to put baseball cards in the spokes.
Hi
Should go to P3D only, but main development music plays here
Thats shots out of P3DV5.2
Nvidia Gforce RTX2080
2560x1440
It is the PBR model
If you look to it gauges are clear- ( appologize for black spot in upper panel***)
I moved interior textures to 2048,2048 DDS and replaced all gauge locations ( where applicable ) with look through holes (***to get that Co Pilot ADI showing)-->so far NOPE
But I think instruments are very clear-its then mostly a mtter of graphics cards
Also tried different interior, and made my own poor N313JS ( the last of those Jetstars )
And yes Jim is right all off FS9 model as the Gmax output ( I have too low skills ) resulted in nothing we should show here, Still I think community result is good
Roland
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Last edited by thunder100; November 12th, 2021 at 09:58.
Excellent work Roland. And I like your N313JS paint.
Striker, listen, and you listen close: flying a plane is no different than riding a bicycle, just a lot harder to put baseball cards in the spokes.
Thanks JIM an honour
Hi
I need some FSX+ FSX A testers
If the pre Beta flies on your nachine !!
If you are prepared to fly the planes and make an written report what , apart declared shortcomings would be wrong pls drop me a PM , which sim and your graphics and computer spec
maybe I have annother test plane after the weekend
Roland
I'm working from Roland's compiled FSX model and that only has the high speed fans...
Did a few more tweaks (After my power came back on. Had a helluva wind storm here in VT this morning/afternoon) and I have moved the nose door taxi light to the door so it animates with the gear door. Also added an Ice inspection light tagged to the wing light event (guessing that's what that light is on the side of the fuselage is behind the door) using a landing light effect as a placeholder. Does anyone have an effect file that will light up the aircraft model as well as the ground as a beam?
Here's the tweaked lights model:
You can't take the sky from me...
Tried this with P3D V4.5 and yes I saw a lot of nice light effects in night mode but when I parked any aircraft in one of the lighted hangers, the airplane is completely black.
No illumination of any aircraft in lighted hanger.
Don't think this scenery has dynamic lighting the P3D V4 will support - this looks like it was originally for FSX,
Thanks anyway.
GE - play around with it and go away and come back to it. Works perfectly for me in v4.5 with my settings. The screenie was in the big hangar along the back taxiway.
Striker, listen, and you listen close: flying a plane is no different than riding a bicycle, just a lot harder to put baseball cards in the spokes.
An example of wing lights and source point.
//Wing light
light.12 = 7, -0.00, -40.72, 1.81, fx_shockwave_winglt
light.13 = 7, -0.00, 40.72, 1.81, fx_shockwave_winglt
light.14 =7, 12.50, -4.00, 2.40, fx_shockwave_navwhi //leftwing icelight point source
light.15 =7, 12.72, 4.00, 2.43, fx_shockwave_navwhi //rightwing icelight point source
My lights are not the "stock" that came with the plane. The hard coded lights mean that the ground lights up. If the light point source is behind some glass (Like in the jetstar) the visual Disk of the light won's be seen.
I have the Shockwave payware light effects so I have used them on the model. If you replace the landing light shockwave lights with the standard, fx_landing you should get some light disks. If you have Shockwave lights, enjoy as is...
Make sure you have the third model I uploaded a few posts above and only use the landing light coordinates in the lights below since I have replaced all but some of the VC lights with the Shockwave lights.
[LIGHTS]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing, 6=taxi, 7=recognition, 8=wing, 9=logo
//------- -Fwd/Aft---L/R----Vert---Effect Type
light.0=3, -8.82, -27.19, -2.55, fx_shockwave_navred ,
light.1=3, -8.82, 27.19, -2.55, fx_shockwave_navgre ,
light.2=3, -27.10, 0.00, -0.10, fx_shockwave_navwhi ,
light.3=2, -8.88, -27.19, -2.55, fx_shockwave_strobe_sm_3 ,
light.4=2, -8.88, 27.19, -2.55, fx_shockwave_strobe_sm_3 ,
light.5=2, -27.30, 0.00, -0.10, fx_shockwave_strobe_sm ,
light.6=1, -24.15, 0.00, 12.85, fx_shockwave_beacon_lowl ,
light.7=1, 0.06, 0.00, -4.85, fx_shockwave_beaconb_lowl,
light.8=4, 1.80, 0.00, 2.08, fx_vclighth,
light.9=4, 6.00, 0.00, 2.08, fx_vclighth,
light.10=4, 16.80, 0.00, 1.80, fx_vclighth,
light.11=5, 9.00, 12.86, -3.75, fx_shockwave_landing_light_small
light.12=5, 9.00, 12.86, -4.15, fx_shockwave_landing_light_small
light.13=5, 9.00, -12.86, -3.75, fx_shockwave_landing_light_small
light.14=5, 9.00, -12.86, -4.15, fx_shockwave_landing_light_small
light.15=6, 23.00, -0.62, -5.25, fx_shockwave_landing_light_small
//light.16=4, 21.71, -1.34, 0.593, fx_vclighth,
//light.17=4, 21.71, 1.34, 0.593, fx_vclighth,
light.18=4, 21.71, 0, 0.593, fx_shockwave_vclight_l,
You can't take the sky from me...
Striker, listen, and you listen close: flying a plane is no different than riding a bicycle, just a lot harder to put baseball cards in the spokes.
Striker, listen, and you listen close: flying a plane is no different than riding a bicycle, just a lot harder to put baseball cards in the spokes.
nice sheen; P3D or FSX? Did you use PBR shaders?
It's the PBR model in P3Dv4.5.
Striker, listen, and you listen close: flying a plane is no different than riding a bicycle, just a lot harder to put baseball cards in the spokes.
Great!!! Great!! Excellent Model!! Great Job!
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