Helicopter cattle mustering
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Thread: Helicopter cattle mustering

  1. #1

    Helicopter cattle mustering

    Ive modified the Just flight R44 to suit the average Northern Australian needs(ie mustering cattle) If you own a copy of the Just flight R44 pack and you would like a copy, I can send you a the 2 MDL files only so you can fly solo without any doors like most Northern Australians do

    while its a R44, R44s and R22 are the most common helos used for this task

    Ive saved these mdls in the p3d v2 format, so Im not sure if it will run in FSX, but you can try your luck

    if you havent seen heli mustering before I suggest you check out these links, heli mustering is the highest cause of helicopter related deaths in Australia, and you will see why

    https://www.youtube.com/watch?v=JbMudWaYeXo

    https://www.youtube.com/watch?v=MWxAbTUk8bw


  2. #2
    Yes please, I'm interested.

    Also, it would be GREAT if there was some way of making cattle mustering into a mission in P3D...

    i9-10900K, 64 Gb RAM, RTX 3090 FE, Win10 Pro 64-bit, Reverb G2

  3. #3
    i was going to upload to a site, however I will hold off for now

    so its a dropbox link https://www.dropbox.com/s/5f4auac3ct...Doors.zip?dl=0

    try this link if you have FSX installed can you see if the FSX version works please?

    linkage> https://www.dropbox.com/s/b4ww5emirl...Doors.zip?dl=0
    Last edited by jeansy; June 27th, 2017 at 01:22.

  4. #4
    Thats very cool jeans, thanks for the mod.
    I dont suppose theres any chance you would consider doing the default R22 ? pretty please
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  5. #5
    Quote Originally Posted by Dangerous Beans View Post
    Thats very cool jeans, thanks for the mod.
    I dont suppose theres any chance you would consider doing the default R22 ? pretty please
    sadly ive tried the R22, the only one you cant remove is the left door to be removed as its apart of the main shell, please trust me as I wouldve posted it already

    and the bell206 wont left you remove the front left door or glass from all the doors in the vc model

  6. #6
    For the B206, what about the ERS B206? I believe it already has a no-doors model included.
    Just a thought. I get so few...
    Pat☺
    Fly Free, always!
    Sgt of Marines
    USMC, 10 years proud service.
    Inactive now...

  7. #7
    Quote Originally Posted by jeansy View Post
    sadly ive tried the R22, the only one you cant remove is the left door to be removed as its apart of the main shell, please trust me as I wouldve posted it already

    and the bell206 wont left you remove the front left door or glass from all the doors in the vc model
    OK thanks anyway jeansy.
    Asus ROG Maximus XI Hero
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  8. #8
    Quote Originally Posted by PhantomTweak View Post
    For the B206, what about the ERS B206? I believe it already has a no-doors model included.
    Just a thought. I get so few...
    Pat☺
    The stock 206 has a revised HD paintkit with all new bump mapping and better specs, where the ERS is a FS2004 port over

  9. #9
    I only fly in VR these days (Oculus Rift) and although its not noticeable on a monitor the scale of the default B206's VC is off. In VR its like your the size of a 5yr kid flying it.
    Asus ROG Maximus XI Hero
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  10. #10
    Quote Originally Posted by jeansy View Post
    The stock 206 has a revised HD paintkit with all new bump mapping and better specs, where the ERS is a FS2004 port over
    The ERS is not a FS9 portover. It was native FSX format and had bumpmaps.
    Or am I confusing with another model ?

  11. #11
    Quote Originally Posted by Daube View Post
    The ERS is not a FS9 portover. It was native FSX format and had bumpmaps.
    Or am I confusing with another model ?
    it was the original owen hewitt fs9 model that was upgraded to FSX standards, its also the base model for the old FS9 dodosim

    You can add bump and sepc maps quite easy if you acquire the source code which G has been able to

    99% of ERS models are updated fs2004 models with added fsx features giving them new life

    the difference between the HD update for the stock fsx 206 and G's updated Owens B206 is quite noticeable

    Im not having a Go at George, i praise him for the work that he is doing give old classics a new lease on life , however they are port overs none the less

  12. #12
    I don't mean to be argumentative, but I just looked up the ERS B206 over on Hovercontrol, and the write-up for it says this, in part:
    The FSX native conversion of Owen's 206 includes 18 different model configurations, reflective glass and liveries, new rotor blur style, bump and spec maps, and much more.
    Doesn't that mean, as it says, that it's not just a portover, but that it's now an FSX native aircraft? Or am I missing a nuance here?
    I'm am frequently wrong about stuff, so I just want to make sure I'm not talking out my tail about this stuff
    Hope this gets it all squared away.
    Pat☺
    Fly Free, always!
    Sgt of Marines
    USMC, 10 years proud service.
    Inactive now...

  13. #13
    Quote Originally Posted by PhantomTweak View Post
    I don't mean to be argumentative, but I just looked up the ERS B206 over on Hovercontrol, and the write-up for it says this, in part:

    Doesn't that mean, as it says, that it's not just a portover, but that it's now an FSX native aircraft? Or am I missing a nuance here?
    I'm am frequently wrong about stuff, so I just want to make sure I'm not talking out my tail about this stuff
    Hope this gets it all squared away.
    Pat☺
    I dont see it as being argumentative, as you confirm exactly what I said

    the 25 odd years of playing with this game/sim there have been numerous phases used, one of the earliest I learnt was "port over"

    A lot of developers used to use that phrase a lot in the early days, however they have seemed to backed off in recent yrs none the less its was a huge phase from fs2002 to fs2004 and again with fs2004 to fsx

    It was explained to me in the early days of flight sim websites a port over was a model from a older platform thats "ported over" to the newer platform and if possible updated to meet the new standards

    The term "imported" was when a model that was for a older platform and just dropped into the newer platform if it worked it was a bonus if it didnt bad luck

    I can understand why developers dont like using the word "port over" these days because it makes their product sound old and people tend to avoid it

    The term "port over" can be considered a insult in the eyes of some, however none the less, if it wasn't initially produced and introduced to the current sim and or its has been upgraded to current standards to me its a portover by the explanation that it originally was outlined

    however the term is slowly changed since fsx as p3d, steam use the same use the same modeling format, so a fsx model these days that now work in p3d devs are now replacing the word with "updated", which in all fairness is relatively true as its not really a port over

    But for the purposes of marketing, you wont see on a product page this model is a port over from fs2004 but rather this model has been rebuild from the ground up with FSX features.

    Again I stick with what was explained to me when the term was widely used and accepted and what I read on the early days of flight sim websites and with online development discussions in the late 90s
    Last edited by jeansy; June 30th, 2017 at 23:57.

  14. #14
    Another interesting discussion.

    I had without any research, always assumed that a "portover" was just a copy and paste
    and perhaps a couple of tweaks to make it work.
    I always assumed this because whenever I had heard or read the term used, it was to
    describe a copy and paste and I never questioned it.

    It seems that I was entirely wrong, this is the definition I found.

    "To port over" is to take a software module, such as a program, library or interface and
    re-implement it in a language, platform or other environment with which the original
    implementation was incompatible, allowing the feature set of this module to be available
    to developers or end users in the new environment.

    This is usually a little more involved than a company offering different versions of their
    product that are compatible with different operating systems; often, the developer of a
    port is not the same person or group that developed the original. As such, the term implies
    a certain amount of "reverse engineering", where the original product is examined to
    determine its function and inner workings, and this knowledge is then used to re-create it.
    I understand this to be the same as Matt proposes.

    So a "portover" in this context would be the conversion of a native Fs9 model to a native FSX model.

    It can be seen from the posts before Matt's that I was not alone in this misunderstanding.

    Doesn't that mean, as it says, that it's not just a portover, but that it's now an FSX native aircraft?
    I am sure that we have all downloaded aircraft that have been declared for FSX, only to discover that
    they are not "portovers" at all but simply Fs9 models with a few tweaks.

    Nothing to do with this subject, but P3Dv4 will catch them all out, it no longer supports Fs9 aircraft models,
    however careful the attempt was to disguise them as FSX models.
    Regards,
    Nick

  15. #15
    That "port over" is the only Bell 206 I have working in P3D 4. Eagle Rotorcraft Bell Jetranger III, from Hover Control.
    LOL
    Sue

  16. #16
    I think it's just a matter of names.
    For the FS community, "port-over" means an FS9 aircraft that is used, without any modifications other than textures (alpha channels), into FSX directly.
    An FS9 model that gets recompiled into FSX native format, even if the 3D model is not modified or enhanced, is not a port-over.
    Milton's aicrafts used to be port-overs until they got properly recompiled into FSX native format. Now, although they still have the same 3D models as in FS9, they are not "port-overs" anymore.
    Just a simple clarification.

  17. #17
    Quote Originally Posted by Daube View Post
    I think it's just a matter of names.
    For the FS community, "port-over" means an FS9 aircraft that is used, without any modifications other than textures (alpha channels), into FSX directly.
    An FS9 model that gets recompiled into FSX native format, even if the 3D model is not modified or enhanced, is not a port-over.
    Milton's aicrafts used to be port-overs until they got properly recompiled into FSX native format. Now, although they still have the same 3D models as in FS9, they are not "port-overs" anymore.
    Just a simple clarification.
    you can try call a horse "a four legged car that eats and craps hay" at the end of the day its still a horse

    the precedence was set back in the FS2000-FS2002 days regardless if its not a originally design for the platform its been introduced its a port over

  18. #18
    I have to agree with Matt.

    It seems that what has happened is that the incorrect use of the term "portover"has been used so often that
    it has almost become the norm.

    It doesn't make the norm correct and does indeed lead to much confusion.

    It seems that for some people the horse has become a mouse and the mouse a horse.
    You can still only ride the larger of the two, whatever you choose to call it.
    Regards,
    Nick

  19. #19
    Thanks for all the info, all! I appreciate the help. I understand the whole thing a little better now. A little, anyway

    In any event, the ERS B-206 works very well in FSX, so I'm guessing it will in P3D as well, whatever you want to call it. To me, this horse is a horse, of course, of course
    According to Sue, it do, anyway.
    I didn't mean to stir up a hornet's nest. I hope I didn't offend, or upset anyone. If I did, I apologize.
    Have fun all!
    Pat☺
    Fly Free, always!
    Sgt of Marines
    USMC, 10 years proud service.
    Inactive now...

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