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Thread: Lockheed Electra Model 10

  1. #126
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    i would imagine that once one figures out
    the ad2k tricks and techniques,
    build time will become greatly reduced.
    remember, we're muddling around in the dark here.
    basically, crashing into walls.
    after a few bumps and bruises,
    i'm sure we'll get the hang of it.

    side note,
    i've been playing with the intersection process today.
    danged if i didn't have to relearn it...again.
    this time, i'm writing a step by step.
    later, all i'll have to do is remember
    where i put the document.

    about importing...
    there are several import options.
    click on file/Import menu.... to see them.
    PLUS, there is an Insert Assembly option
    located in the model editor.
    it's real handy for complex models.
    i would use it to build the base model
    and add say, the wing/nacelle
    and the tail section....
    it saves a lot of resources
    for the final build.

    but, that's for later.
    i know you're antsy to see it come together.
    so try this, save the fuselage master assembly,
    go into ad2k main folder and make a copy of it.
    (you should be doing this anyway in case disaster strikes)
    okay, back in the program, click File/Rename.
    call it what you want...save and open your wing/nacelle master,
    or where ever your wing and nacelle are located.
    go into the sub assemblies you want to export.
    click menu Sub Assy/Select first chain/Select all chains for export
    (also, check out the bottom of the Utilities menu)
    i highly recommend only exporting from one sub assembly at a time.
    unless, you want a giant conglomerated mess.
    anyway, save and open that new master we just made.
    click file/Import chains
    in the window, select the master we just set up the export.

    a new Import sub assembly will be created.
    create a new wing sub assembly and move all that stuff into it.
    save and go back and get the nacelle and so on and on.
    BE SURE TO CLEAR THE EXPORT LIST EACH TIME.
    you can do the same thing with template classes,
    if you want.

    there you go.
    that should keep you busy for a while.
    i forgot to tell you,
    all polygons will be back to TPOLYs in the model editor,
    so, there's that to look forward to.
    sometimes the magic works.
    sometimes it doesn't.

  2. #127
    Hello Smilo,
    OK, Iīll try out the Import Options. I thought they were only for things built by external means.
    The visual complexity issue you said, seems to be the TPOLY to GPOLY conversion, so thatīs OK.
    Thanks very much for your
    detailed instructions, and suggestions on necessary orderly storage!

    Individual intersections seem to require individual selection of planes. The nightmare I see is that on convex wing and curved
    nacelle surfaces, there are so many planes and vertices to select each time, these can be so numerous that the process
    becomes endless, added to the difficulty in finding the desired planes.
    Anyway, Iīll be looking forward to your step-by-step description in due course!

    Update: I managed to correct the nose bulkhead shapes just by adjusting their heights and widths.
    Contrary to what I had feared, it is NOT necessary to try and adapt a separate Nose Section with a different Template Class and other Theta Values, which is very relieving. The "k" values Iīd edited before, proved to be fine.
    The result of the basic Cabin and Nose Shape on the mid-fuselage Section is now much more pleasing, Iīd say.
    At least this improvement has given me some sense of achievement.

    Hereīs a compound Screenshot. What do you think?
    Now Iīll try the Import Option, which should be another achievement!

    Cheers,

    Aleatorylamp
    Attached Thumbnails Attached Thumbnails nose-OK.jpg  
    Last edited by aleatorylamp; August 9th, 2017 at 02:10.
    "Why make it simple if you can also make it complicated?"

  3. #128
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    she's looking very good.
    have you compiled her
    and had a look in game?

    i could go on and on
    about importing too much
    into a master assembly,
    but, i think i'll leave it alone.
    let's just say,
    the reasons are many.
    i've learned the hard way.

    so, instead, i'll go on about intersections.
    yes, it's true, each individual intersection
    must be done individually.
    you can't just click a magic button and...
    BINGO! you're done.
    it is tedious and meticulous hand work.
    ...if you want it done right.
    yes, i guess one could see it as a nightmare.
    (i don't....i like that sort of thing)

    therefore, one doesn't want to redo it multiple times.
    time must be spent finalizing the intersecting "components".
    ie, the wing, the fuselage, the nacelle, stabilizers, etc.
    obviously, if any, and i mean any, changes are made
    to shapes of any of those components,
    the intersections also change and must be redone.
    there, my friend, is your nightmare.
    the only saving grace might be,
    one has gotten good at it through repetition.

    oh crap!!! i just started thinking
    about the sequencing process.
    that's going to be fun....later.
    sometimes the magic works.
    sometimes it doesn't.

  4. #129
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    sorry, i can't help my self...
    save yourself some time.
    don't import from other master projects.
    especially, if you've already done the work
    to compile them in game.
    why do it all over again?

    try this, let's say, you want to import
    a wing and nacelle that you compiled
    and looked at in game.
    in that wing nacelle master project,
    click File/Rename and uncheck the master project box.
    save and exit
    (always say YES to save? or, you'll be sorry)
    open your, say, Fuselage master.
    when you're ready to compile,
    instead of adding a GOSUB or RETURN,
    keystroke Ins or click on the insert button,
    at the bottom of the list, select Insert Assembly.
    clicking the ? will bring up a window
    with a list of projects you can insert.
    ie, the ones with unchecked boxes.
    select and compile.
    of course, sequencing has not been done.
    unless you want to.

    the caveat is, a master project
    with the box unchecked
    is no longer a master project.
    if it's been compiled individually,
    it will not be seen in game.
    but, you can always re-check the box.
    sometimes the magic works.
    sometimes it doesn't.

  5. #130
    Hello, Smilo,
    Oh dear... Oh dear... I really donīt know what Iīve let myself in for.

    I havenīt compiled the fuselage yet. I was trying to insert that assembly into the existing long-wing/partial-nacelle build first, but Iīll have to check on the insertion process from the Tutorial first, to see how I did it there. ...I remember now, it had to have its own assembly name. Thatīs why it wasnīt working!
    However, itīs no good anyway to look at because it isnīt correctly ordered in the sequencing yet.

    Then, I havenīt exported anything yet for later import either, because I expected the to-be-exported section to change colour, and it didnīt.

    Mid-Fuselage, Cabin and Nose are in separate sub-assemblies, but I think Iīll unify them into a single sub-assembly for the first trial at exporting for import.

    Cheers,
    Aleatorylamp
    "Why make it simple if you can also make it complicated?"

  6. #131
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    can you hold off for a bit.
    there's a lot to talk about
    before you dive in.
    sometimes the magic works.
    sometimes it doesn't.

  7. #132
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    first, let me make it perfectly clear
    just exactly what anal retentive crazy is....

    oops...there are couple spots i missed.
    can you see them?
    Attached Thumbnails Attached Thumbnails -2017-aug-9-002.jpg   -2017-aug-9-001.jpg  
    Last edited by smilo; September 19th, 2017 at 05:37.
    sometimes the magic works.
    sometimes it doesn't.

  8. #133
    Hello Smilo!
    Where does the Electra have a bomb or a suppository? Ha ha! Is AD2K anal retentive?

    In my old age, I still havenīt figured out what exactly anal retentive is supposed to mean, other than putting off bowel movements, causing severe constipation. I suppose it means to get het up or to fret about something, but impatience is probably not meant.

    Anyway, Iīm not really so worried about the complicatioins involved, and will be willing to be more patient.

    I wasnīt really going to dive into anything yet, or to really produce anything definite yet. It was only a suggestion for my preliminary practice with the export/import options and/or the INSERT command in the Sequencing text.

    Anyway, I think I might build the Prometheus Spaceship with AF99 in the meantime!
    Cheers,
    Aleatorylamp
    "Why make it simple if you can also make it complicated?"

  9. #134
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    according to google it's,
    "a person who is excessively orderly and fussy"
    obsessive compulsive might be a better description.
    as i see it, it's striving for unattainable perfection.

    the images above are the nacelle
    curvature taken to the nth degree.
    each template is, for the most part,
    located in 0.250 intervals.
    granted, this is overkill, but,
    i wanted to see if i could do it.
    and i have to admit,
    i think it looks damned good.

    next, i will uncover the whole nacelle
    and recover it using every other template.
    there by, reducing the panels by half.
    who knows, maybe even more.
    we shall see how it goes.
    when i'm finally satisfied with the shape,
    then, i'll start chopping it up for the gear well.

    about export and import;
    before you consolidate the fuselage, cabin, etc,
    be sure to make a copy of the master project.
    opening the copy will be a hell of a lot easier,
    than undoing the consolidation.
    personally, i would practice
    on something small first.

    for visualization purposes,
    (assuming you don't want to mess with Insert)
    (or, if you do want to try it,
    let me know and i'll walk you through it)
    anyway, before you compile,
    make a GOSUB fuselage
    followed by a GOSUB wing
    that way, the fuselage will be drawn first, then, the wing
    and you should have a bleed free view
    from wing tip to fuselage.
    of course, if you mirror the wing,
    or, look from the other side,
    the view will be all screwed up.

    here's an idea i should try,
    create a new master project.
    call it VIEW TESTS.
    go directly to the model editor
    Insert a wing/nacelle project
    and Insert a fuselage project
    compile and see what happens.
    sometimes the magic works.
    sometimes it doesn't.

  10. #135
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    okay, the VIEWTEST master project idea works.
    but, as always, there are a few hoops
    that need to be jumped through.

    parts overlap is a major issue
    and will remain so without sequencing.

    if you are interested in the VIEWTEST steps,
    let me know and i'll post them here.

    all i can say is,
    it's a real time saver for a quick view.
    sometimes the magic works.
    sometimes it doesn't.

  11. #136

    Saturn Weekender

    Hello Smilo,
    OK, I see your point on the shape concept with the nacelle blueprints, but I havenīt got the patience for that kind of perfection. But of course, the curvature of the shape is amazingly smooth. Probably when you reach the stage of taking away templates and re-panelling, you will get away with skipping two templates a time, instead of only one.
    And, yes, near the wide end, I saw the slightly maladjusted templates you had mentioned!

    Anyway, comparing this way of building to mine, is like comparing the big LEGO blocks for babies to the normal LEGO blocks for older kids. Looking at my fuselage, I would say that the nose could indeed do with one template more, to shorten the intervals for a bit more smoothness, and that, for me, would be about it!

    Iīll give the VIEW TEST your suggested a go tomorrow. I already have fuselage and wing/partial nacelle assemblies ready, so it shouldnīt be difficult, but Iīll have to pull myself together once more.

    I needed a break from AD2K, so I spent the afternoon playing around with AF99. It was quite refreshing, because it was so quick to get things done, albeit with fewer panels. Progress was tangible, and in this case, bleeds were also surprisingly low.

    This is off topic, but I was tweaking a Spaceship I built, inspired by the 2-Seater "Saturn Weekender" type suggested in one of Robert Heinleinīs sci-fi novels. It also has some influence from Ridley Scottīs Prometheus design.


    Curiously, checking the workings of the ship, I discovered that the altitude limit for CFS1 is 220000 ft.

    I got up there quite soon at 1760 mph. Then the altimeter suddenly read ZERO feet for a few seconds, and then went to about 100000 ft, and continued from there, without crashing the program.

    Scenery graphics are not visible at that height, but at least CFS1 kept on functioning happily!

    I had done this with FS98, discovering that the limit here is 120,000 ft, and that the sim then crashes.

    Just for fun, here is some eye candy. It looks like a LEGO toy...!!
    A change is as good as a rest, as the saying goes...


    Well, good night then!

    Aleatorylamp
    "Why make it simple if you can also make it complicated?"

  12. #137
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    i've never heard the saying,
    A change is as good as a rest,
    it's a good one...thanks.

    have had a few interruptions here today,
    so, progress has been slow.
    i guess it always is.

    for quite some time,
    i've been wanting to accurately crop the wings
    and today, i found a way.
    basically, i built an over sized nacelle template
    and moved it along the wing from fore to aft.
    at each wing panel line,
    i created an intersection point
    on both sides of the nacelle.
    after deleting the old interior
    and exterior vertices,
    i now have accurately cropped wings
    very close to the nacelle.

    i've also started building a new nacelle
    using the templates from the ultra smooth version.
    i only skipped one near the tip,
    then three and finally, four.
    the curvature seems to be holding,
    but, i haven't compiled yet.
    we shall see.

    i like your lego analogy....thanks.
    i was going to mention the nose,
    earlier, but, thought better of it.
    i agree, a couple more templates
    would enhance the curvature.
    but, who am i to criticize?
    the last thing you need
    right now is negativity.

    a few pointers for the TESTVIEW process,
    before you rename an "INSERT" assembly,
    compile the master, then, rename and uncheck the box.
    compile again to create an MD1 Assembly.
    then rename, or check the box, save and exit.
    yes, it's a lot of tiny steps, but, they're easy.
    the thing is, ad2k will not open an MD1 Assembly.
    they are for inserting into a master project only.
    they are dropped into whatever folder you're using
    for the electra 3DM files within ad2k,
    so, when you call for an INSERT ?
    they will be easy to find.

    one more thing,
    insert a Return above the INSERT ?
    then, use GOSUBs to call each INSERT Assembly.
    yes, you will have to name each one first.

    i'm anxious to see how you do.
    sometimes the magic works.
    sometimes it doesn't.

  13. #138

    Captain Obvious Strikes again

    Hello Smilo,
    Thanks once again! This time for the extra instruction details and all the other details too.

    I was trying to use INSERT and couldnīt make the program find the Assembly for the ?. Ouch! Captain Obvious strikes again!!
    I didnīt have an MD1 Assembly. I should have known because itīs in the TWO tutorials I did before, which I just found now, and looked inside, and youīre right - itīs quite easy!

    When the memory fails to even find the register which registers that precisely THIS had ALREADY been done TWICE before,
    it is a symptom where a prescription of "a change is as good as a rest" is mandatory. I looked into Google, and itīs a 100-year-old British saying. The Spanish have a good equivalent for this old saying: Translated, it says, "to need a change of airs". The German one isnīt bad either: "Changes work wonders" would be the translation.

    Anyway, the abduction into the stratosphere up to 200000 ft did change the airs, and itīs clearer now - I mean the memory, not the air. The question is how long the positive effects will last, but I can always repeat the experience...

    Iīll also make sure I have the necessary RETURN instructions correctly placed.


    Thanks also for your Tip on the Wing Tip... Pun intended... bad joke...
    I was already wondering how to get a round one (not around one.. uuufff, another bad joke...), as only 2 automatic types are offered: Pointed and Trapeze (2 points). Great!

    Then for the nose: I had initially thought and said that one or two extra templates for the nose were going to be needed, but then edited my comment to read as only one template - but Iīll put in two, especially because of the blunt rounded nose.
    Also, what you described about your very much more rounded rear-nacelle is interesting: Where it gets straighter, you could use fewer templates.

    OK then. Iīll get a Nose Job and then put together the VIEW TEST later today.
    Cheers, and thanks again!
    Aleatorylamp
    "Why make it simple if you can also make it complicated?"

  14. #139
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    i hate to tell you this,
    for most of us,
    the memory only gets worse.
    i love spending time
    trying to remember
    where i put the list
    i made to remember
    all the things i need to do.
    another favorite is looking
    for something i know i've seen
    ...somewhere.
    i've come to the conclusion
    that what i've seen
    and can't seem to find
    was really in a dream.

    i'm sorry, did i give a wing tip tip?
    i give so many tips,
    i can't seem to remember that one.

    i need coffee.
    sometimes the magic works.
    sometimes it doesn't.

  15. #140
    Hello Smilo,
    Our English teacher back at school always said "tie a knot in your neck, then youīll remember" ,
    instead of "a knot in your tie...", but nowadays we donīt wear ties any longer...
    Anyway, I remember once, I tied the knot (in the tie) to remember something, and at mid-morning
    I saw the knot and thought "now what the heck was that for?", and forgot again.

    Oh dear me, again... it wasnīt a wing tip tip at all!
    You are quite right. You never posted one.
    I completely misunderstood what you were describing.
    It was on how you cropped the wing to make a gap for the nacelle.

    More than only memory seems to be failing here, worsened by the

    41 degrees C heat we had yesterday. Excuses, excuses.
    Luckily it cooled down to 26 degrees C at night, and today it wasnīt
    quite as bad.
    Now itīs evening, and thereīs "only" 25 degrees C.

    Anyway, I got the 2 extra templates into the nose at the front,
    and itīs much smoother.
    Itīs getting the "look"!

    Well, itīs too hot to do any more, and the 2 stupid little buttons on the
    left-front-side of the mouse continually mess around with site pages,
    and itīs just deleted this whole message Iīd prepared.
    I think Iīll ruthlessly rip them out like I did with the other mice I had.

    More tomorrow!
    Cheers,
    Aleatorylamp
    "Why make it simple if you can also make it complicated?"

  16. #141
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    just an update to let you know
    work has not stopped on the L10.

    here are the results of, maybe,
    the fourth wing to nacelle intersections build.
    i've lost count, so, fourth is close enough.
    this time, there are no bleeds
    and i'm relatively happy with the shape.
    granted, this is only the top area,
    but, i'm confident the lower wing/nacelle
    build will go much quicker.

    if you will notice the striped nacelle,
    each stripe is the space between two templates.
    each template has an intersection vertex
    where it's met by the wing.
    let's just say, there are a lot of intersections.
    Attached Thumbnails Attached Thumbnails 22aug17-FORE.jpg   22aug17-AFT.jpg  
    sometimes the magic works.
    sometimes it doesn't.

  17. #142
    Hello Smilo,
    Good heavens! You didnīt do all those intersections manually, did you?
    There is certainly a good fit in all the joints, and a smooth curve.
    Nice shape!
    Cheers,
    Aleatorylamp
    "Why make it simple if you can also make it complicated?"

  18. #143
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    in a word...yes, i did.
    i guess that's three words, isn't it?

    after each vertex was made,
    then, each polygon, or chain,
    was reshaped using the new vertices
    and deleting the old points.
    there's still a little cleanup work to do,
    but, for the most part, the top is done.


    gotta run...
    this computer wants to reboot
    from another update.
    sometimes the magic works.
    sometimes it doesn't.

  19. #144
    Hello Smilo,
    So much patience is admirable - that I simply havenīt got.
    Cheers,
    Aleatorylamp
    "Why make it simple if you can also make it complicated?"

  20. #145
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    yeah, well, it is labor intensive.
    no question about it,
    but, i like the results.
    it's a good thing
    i'm not trying to make money.
    then again, a lot of the time
    was spent learning technique.

    i guess i can look at it
    as time spent making something,
    as opposed to sitting on the sofa,
    watching tv and slopping down beers.
    sometimes the magic works.
    sometimes it doesn't.

  21. #146
    Hello Smilo,
    The result is certainly impressive - time well spent!
    Iīve been busy fixing the drawings for the other plane, so that will go onto the conveyor belt quite soon.
    With those smooth curves, as I mentioned before, Iīll give the fuselage rounder bulkheads to match.
    The wing-root will be much easier than the nacelles though, because the fuselage wall-panel is generally flat, and the rounding off above will not affect intersections.
    Cheers,
    Aleatorylamp
    "Why make it simple if you can also make it complicated?"

  22. #147
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    i'm sure there will be no problem
    matching up the wing root with the fuselage,
    but, don't worry about getting it done.
    there really is no hurry.
    this could very well be
    one of those year long projects.

    i have to admit something...
    i'm less than ecstatic with the present intersections.
    but, i decided to compromise and let it go.
    if i had my druthers, the wing profile
    would have twice as many points
    which would make the wing,
    much more curvy and thereby,
    making the nacelle intersections much nicer.
    BUT, we have to draw the line somewhere.
    if you look closely at the russian drawings you posted,
    i think you'll see what i'm talking about.

    progress is being made on the lower nacelle/wing.
    one of the techniques i mentioned above,
    is the use of keyboard shortcuts.
    it's much quicker than using the mouse
    or the menu for those repetitive tasks.
    at the risk of boasting,
    i think i'm getting pretty good
    at the intersection procedure.
    sometimes the magic works.
    sometimes it doesn't.

  23. #148
    Hello Smilo,

    Iīm glad you are making progress on the smooth curves in a way that
    brings the satisfaction of achievement, apart from a much better looking model.

    One of these days Iīll make a much rounder fuselage, with the same dimensions
    but with more bulkheads in the cabin and nose area and section points in the
    roof area,, and send it to you.

    Cheers,
    Aleatorylamp
    "Why make it simple if you can also make it complicated?"

  24. #149
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    one of these days would be good,
    but, as has been said many times,
    there is no rush.

    i had completely forgotten
    about the gear opening and wheel.
    this will be fun.
    sometimes the magic works.
    sometimes it doesn't.

  25. #150
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    after wasting several days,
    hacking away at the lower aft nacelle
    in a futile attempt to open a hole
    for the main gear wheel well,
    it finally dawned on me.
    i hadn't taken into account,
    the added width of the gear itself.
    well, fudge...what an idiot.

    so, now, i'm roughing out the gear.
    those blinking details get me every time.

    move forward three paces,
    step back five...so it goes.
    sometimes the magic works.
    sometimes it doesn't.

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