Milviz Beaver: Inside-out Spot View?
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Thread: Milviz Beaver: Inside-out Spot View?

  1. #1

    Milviz Beaver: Inside-out Spot View?

    When in Spot view many of the surface normals appear to be inside out and some items (note the passengers) are incorrectly located. This is in P3D v3.4.


    This was a brand new install. The only changes I made are to 2-bladed prop with spinner. Everything else is as-installed.

    Is anyone else seeing the same???

    Many thanks.


    Andy







    i7-8086K @ 4GHz, 64 Gb RAM, GTX 1080ti
    Win10 Pro 64-bit, Oculus Rift CV1

  2. #2
    I don't have it, but I think it's normal for the passengers and map to appear in hidden places within the aircraft until you select them.

  3. #3
    The pax are stored in the empennage when not visible in their respective seats. As for the aircraft's skin appearing 'inside out' I would venture that it's a video card issue, as were the surface normal inverted this would happen to everyone...
    Bill Leaming
    3d Modeler Max/GMax
    C & XML Gauge Programmer

    Military Visualizations
    http://milviz.com

    Intel® Core™ i7-3770k 4.2GHz - Crucial 16GB DDR3 - Dual Radeon HD770 1GB DDR5 (Crossfire) - Eco II Watercooling - Win7 64bit
    Intel® Core™ i7-2600k 3.4GHz - Crucial 8GB DDR3 - NVIDIA EVGA GTX-770 SC 4GB - Win7 64bit

  4. #4
    Many thanks for the replies. This confirms it is just me, which was the object of the exercise. I'll go check for driver updates...

    Andy


    i7-8086K @ 4GHz, 64 Gb RAM, GTX 1080ti
    Win10 Pro 64-bit, Oculus Rift CV1

  5. #5
    Hmmm, my GTX 1080ti is bang up to date with driver 381.65

    Any further suggestions?


    i7-8086K @ 4GHz, 64 Gb RAM, GTX 1080ti
    Win10 Pro 64-bit, Oculus Rift CV1

  6. #6
    Quote Originally Posted by Airtrooper View Post
    Hmmm, my GTX 1080ti is bang up to date with driver 381.65

    Any further suggestions?
    Try re downloading and installing again with your antivirus turned off

    This is from the Milviz Website:

    Warning: All Anti-Virus programs or software must be disabled before downloading and installing these products. Failure to do so may result in a faulty or non-functioning installation. False positives are very common and are not to be mistaken for actual viruses. We guarantee that there are no viruses present in our products.


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    " Don't criticize a man until you walk a mile in his shoes. And then who cares! You are a mile away and you have his shoes!!"

  7. #7
    Switched off antivirus, re-downloaded, uninstalled, re-installed, switched on antivirus. Same result! Really stuck now!


    i7-8086K @ 4GHz, 64 Gb RAM, GTX 1080ti
    Win10 Pro 64-bit, Oculus Rift CV1

  8. #8
    Doh, I'm getting the same thing with other aircraft! This isn't MilViz Beaver specific. My GPU driver is up to date. Any other ideas what might be at fault?


    i7-8086K @ 4GHz, 64 Gb RAM, GTX 1080ti
    Win10 Pro 64-bit, Oculus Rift CV1

  9. #9
    I'd delete the shader cache. You can find it under:


    C:\Users\<YOU>\AppData\Local\Lockheed Martin\Prepar3D v2\Shaders

    Delete everything in and beyond that folder. On the next start, P3D will take a tad longer to load, while it rebuilds the cache. Then check.



    HTH and cheers,
    Mark
    My scenery development galleries:
    https://www.dropbox.com/sh/x0skkam7xu8zz8r/DFwnonB1nH

    Solomon 1943 V2 Open beta download: http://www.sim-outhouse.net/download...on-1943-V2.zip
    Solomon 1943 V2 update 2013-02-05 download: http://www.sim-outhouse.net/download...2013-02-05.zip


    Current Project: DHC-4 / C-7a Caribou by Tailored Radials
    Dev-Gallery at https://www.dropbox.com/sh/qjdtcoxeg...bAG-2V4Ja?dl=0

  10. #10
    That did it Mark! Many thanks indeed!

    I should'a thought of that myself...


    i7-8086K @ 4GHz, 64 Gb RAM, GTX 1080ti
    Win10 Pro 64-bit, Oculus Rift CV1

  11. #11
    Well, this was quite an interesting problem ! I wouldn't have thought about deleting the shaders to solve such an issue, but it makes sense now that I think about it.
    In P3Dv4, are the shaders still located in c:\...appdata\local\lockheed... ?

  12. #12
    Quote Originally Posted by Daube View Post
    Well, this was quite an interesting problem ! I wouldn't have thought about deleting the shaders to solve such an issue, but it makes sense now that I think about it.
    In P3Dv4, are the shaders still located in c:\...appdata\local\lockheed... ?
    Yes, exactly the same.


    i7-8086K @ 4GHz, 64 Gb RAM, GTX 1080ti
    Win10 Pro 64-bit, Oculus Rift CV1

  13. #13
    Thanks !

  14. #14
    Quote Originally Posted by Airtrooper View Post
    That did it Mark! Many thanks indeed!

    I should'a thought of that myself...


    Glad it worked. This can happen when you change graphic settings. It's always good to erase the shader cache after that. I made a link to the cache so I can access quickly it without wandering through the folders ("now where was that located...").


    Cheers,
    Mark
    My scenery development galleries:
    https://www.dropbox.com/sh/x0skkam7xu8zz8r/DFwnonB1nH

    Solomon 1943 V2 Open beta download: http://www.sim-outhouse.net/download...on-1943-V2.zip
    Solomon 1943 V2 update 2013-02-05 download: http://www.sim-outhouse.net/download...2013-02-05.zip


    Current Project: DHC-4 / C-7a Caribou by Tailored Radials
    Dev-Gallery at https://www.dropbox.com/sh/qjdtcoxeg...bAG-2V4Ja?dl=0

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