Miltons Alpha Bleu Ciel F8F Bearcat upgrade pack
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Thread: Miltons Alpha Bleu Ciel F8F Bearcat upgrade pack

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  1. #1

    Miltons Alpha Bleu Ciel F8F Bearcat upgrade pack

    I recently installed this into my p3d v3.4 system and the windows in the vc are completely opaque. I have tried several versions of the ABC Bearcat from around the web and they all have the same problem. I was wondering if anyone had a solution that might make this AC usable in P3d. It was always one of my favorites in FS9.

    Attached Thumbnails Attached Thumbnails bearcat.1.jpg   bearcat2.jpg  

  2. #2
    USAF Retired, 301st Fighter Wing, Carswell AFB, Texas
    My SOH Uploads: http://www.sim-outhouse.com/sohforum...erid=83&sort=d

    Current System Specs:
    FSX/Accel | Windows10 64bit
    Motherboard: MSI760GM-E51(MS-7596)
    CPU: 3.9GHz AMD FX-4300 Quad-Core | RAM: 16GB DDR3 1333
    GPU: NVidia GTX 970 (4GB GDDR5)

  3. #3
    Quote Originally Posted by falcon409 View Post
    Thanks falcon,
    But if your referring to
    FSX Grumman F8F-2 Bearcat-Modified Full Pkg.zip
    FSX Grumman F8F-2 Bearcat Mods by Milton Shupe and Ed Wells

    That is the one I am using.

  4. #4
    I have gone over my model as well. Everything functions in FSX/Accel. More specifically, nav and beacon lights show up, VC and exterior cockpit transparency is clear. This is an FS9 portover reworked to try to get it ready for the RTW Race 3 years ago. I can't remember for certain, but it's possible that P3D at that juncture was able to accommodate these older models or P3D was not a concern at that time and it was never tested in that Sim. If anyone else has more direct knowledge I wish they would speak up and assist here. I have the latest version of P3D and as you've obviously discovered, while the switches function, the VC does not respond to the alpha for the glass and the nav and beacon lights don't function.

    Without any other input from someone who has this particular "revised" version working in the latest version of P3D. . .it is my assumption for the time being that as an FS9 portover it is not compatible.
    USAF Retired, 301st Fighter Wing, Carswell AFB, Texas
    My SOH Uploads: http://www.sim-outhouse.com/sohforum...erid=83&sort=d

    Current System Specs:
    FSX/Accel | Windows10 64bit
    Motherboard: MSI760GM-E51(MS-7596)
    CPU: 3.9GHz AMD FX-4300 Quad-Core | RAM: 16GB DDR3 1333
    GPU: NVidia GTX 970 (4GB GDDR5)

  5. #5
    Just to add to what I've already mentioned I had another member test it in an earlier version of P3D (V2.4) and his results were the same as mine. Unless anyone has information to the contrary I am staying with the fact that as an FS9 Port-Over it is not compatible.
    USAF Retired, 301st Fighter Wing, Carswell AFB, Texas
    My SOH Uploads: http://www.sim-outhouse.com/sohforum...erid=83&sort=d

    Current System Specs:
    FSX/Accel | Windows10 64bit
    Motherboard: MSI760GM-E51(MS-7596)
    CPU: 3.9GHz AMD FX-4300 Quad-Core | RAM: 16GB DDR3 1333
    GPU: NVidia GTX 970 (4GB GDDR5)

  6. #6
    Try this:
    Drop it into the texture folder and allow to overwrite. What I haven't got yet are Nav and Beacon lights (which are part of the mdl file apparently). They work in FSX, but not in P3D and I have no idea how to correct for that.
    USAF Retired, 301st Fighter Wing, Carswell AFB, Texas
    My SOH Uploads: http://www.sim-outhouse.com/sohforum...erid=83&sort=d

    Current System Specs:
    FSX/Accel | Windows10 64bit
    Motherboard: MSI760GM-E51(MS-7596)
    CPU: 3.9GHz AMD FX-4300 Quad-Core | RAM: 16GB DDR3 1333
    GPU: NVidia GTX 970 (4GB GDDR5)

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