Miltons Alpha Bleu Ciel F8F Bearcat upgrade pack
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Thread: Miltons Alpha Bleu Ciel F8F Bearcat upgrade pack

  1. #1

    Miltons Alpha Bleu Ciel F8F Bearcat upgrade pack

    I recently installed this into my p3d v3.4 system and the windows in the vc are completely opaque. I have tried several versions of the ABC Bearcat from around the web and they all have the same problem. I was wondering if anyone had a solution that might make this AC usable in P3d. It was always one of my favorites in FS9.

    Attached Thumbnails Attached Thumbnails bearcat.1.jpg   bearcat2.jpg  

  2. #2
    USAF Retired, 301st Fighter Wing, Carswell AFB, Texas
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  3. #3
    Quote Originally Posted by falcon409 View Post
    Thanks falcon,
    But if your referring to
    FSX Grumman F8F-2 Bearcat-Modified Full Pkg.zip
    FSX Grumman F8F-2 Bearcat Mods by Milton Shupe and Ed Wells

    That is the one I am using.

  4. #4
    I have gone over my model as well. Everything functions in FSX/Accel. More specifically, nav and beacon lights show up, VC and exterior cockpit transparency is clear. This is an FS9 portover reworked to try to get it ready for the RTW Race 3 years ago. I can't remember for certain, but it's possible that P3D at that juncture was able to accommodate these older models or P3D was not a concern at that time and it was never tested in that Sim. If anyone else has more direct knowledge I wish they would speak up and assist here. I have the latest version of P3D and as you've obviously discovered, while the switches function, the VC does not respond to the alpha for the glass and the nav and beacon lights don't function.

    Without any other input from someone who has this particular "revised" version working in the latest version of P3D. . .it is my assumption for the time being that as an FS9 portover it is not compatible.
    USAF Retired, 301st Fighter Wing, Carswell AFB, Texas
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    CPU: 3.9GHz AMD FX-4300 Quad-Core | RAM: 16GB DDR3 1333
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  5. #5
    Just to add to what I've already mentioned I had another member test it in an earlier version of P3D (V2.4) and his results were the same as mine. Unless anyone has information to the contrary I am staying with the fact that as an FS9 Port-Over it is not compatible.
    USAF Retired, 301st Fighter Wing, Carswell AFB, Texas
    My SOH Uploads: http://www.sim-outhouse.com/sohforum...erid=83&sort=d

    Current System Specs:
    FSX/Accel | Windows10 64bit
    Motherboard: MSI760GM-E51(MS-7596)
    CPU: 3.9GHz AMD FX-4300 Quad-Core | RAM: 16GB DDR3 1333
    GPU: NVidia GTX 970 (4GB GDDR5)

  6. #6
    Try this:
    Drop it into the texture folder and allow to overwrite. What I haven't got yet are Nav and Beacon lights (which are part of the mdl file apparently). They work in FSX, but not in P3D and I have no idea how to correct for that.
    USAF Retired, 301st Fighter Wing, Carswell AFB, Texas
    My SOH Uploads: http://www.sim-outhouse.com/sohforum...erid=83&sort=d

    Current System Specs:
    FSX/Accel | Windows10 64bit
    Motherboard: MSI760GM-E51(MS-7596)
    CPU: 3.9GHz AMD FX-4300 Quad-Core | RAM: 16GB DDR3 1333
    GPU: NVidia GTX 970 (4GB GDDR5)

  7. #7
    Quote Originally Posted by falcon409 View Post
    Try this:
    Drop it into the texture folder and allow to overwrite. What I haven't got yet are Nav and Beacon lights (which are part of the mdl file apparently). They work in FSX, but not in P3D and I have no idea how to correct for that.
    Success! Thanks Falcon!

    Well, after a little work. the file you gave was a dds file and all the existing textures were bmp files. I had to figure out how to convert the existing bmp texture files to dds (ImageTool from the P3D SDK), then drop in the file you provided, and then restart P3D again and it worked!

    Still some work to do, the upgrade pack has no sound folder and many of the default gauges used don't exist in p3d but those are all things I am capable of resolving.

    If after doing these things would it be of value to anyone for me to repackage my updates and re-release it as a P3D upgrade pack? With appropriate permission from and acknowledgment to all those who had worked on this before me of course.

  8. #8
    Quote Originally Posted by falcon409 View Post
    Try this:
    Drop it into the texture folder and allow to overwrite. What I haven't got yet are Nav and Beacon lights (which are part of the mdl file apparently). They work in FSX, but not in P3D and I have no idea how to correct for that.
    BTW, for my own education, what did you do to that file?

  9. #9
    Quote Originally Posted by blanston12 View Post
    BTW, for my own education, what did you do to that file?
    Just darkened the alpha, which in most cases will correct what ails an opaque canopy.
    USAF Retired, 301st Fighter Wing, Carswell AFB, Texas
    My SOH Uploads: http://www.sim-outhouse.com/sohforum...erid=83&sort=d

    Current System Specs:
    FSX/Accel | Windows10 64bit
    Motherboard: MSI760GM-E51(MS-7596)
    CPU: 3.9GHz AMD FX-4300 Quad-Core | RAM: 16GB DDR3 1333
    GPU: NVidia GTX 970 (4GB GDDR5)

  10. #10
    If there is sufficient interest, I would consider converting this to FSXA native.
    Milton Shupe
    FS9/FSX Modeler Hack

    My Uploads at SOH - Here
    Video Tutorials - Gmax for Beginners

  11. #11
    Quote Originally Posted by Milton Shupe View Post
    If there is sufficient interest, I would consider converting this to FSXA native.
    THAT would be awesome Milton. . .you have my vote!
    USAF Retired, 301st Fighter Wing, Carswell AFB, Texas
    My SOH Uploads: http://www.sim-outhouse.com/sohforum...erid=83&sort=d

    Current System Specs:
    FSX/Accel | Windows10 64bit
    Motherboard: MSI760GM-E51(MS-7596)
    CPU: 3.9GHz AMD FX-4300 Quad-Core | RAM: 16GB DDR3 1333
    GPU: NVidia GTX 970 (4GB GDDR5)

  12. #12
    Wow, that would be awesome !!

    That, along with ABC's F4U-7 Corsair - now that would be quite a package !!!!!!

    WND

  13. #13
    Quote Originally Posted by WND View Post
    Wow, that would be awesome !!

    That, along with ABC's F4U-7 Corsair - now that would be quite a package !!!!!!

    WND
    Agreed but unlike the F8F, I have neither the gmax source for that nor the permissions for the Corsair.
    Milton Shupe
    FS9/FSX Modeler Hack

    My Uploads at SOH - Here
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  14. #14
    Quote Originally Posted by Milton Shupe View Post
    If there is sufficient interest, I would consider converting this to FSXA native.
    Woot Nice!!!!
    Rob Schreiber

  15. #15
    SOH-CM-2024 wellis's Avatar
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    Quote Originally Posted by falcon409 View Post
    THAT would be awesome Milton. . .you have my vote!

    likewise...

  16. #16
    Quote Originally Posted by Milton Shupe View Post
    If there is sufficient interest, I would consider converting this to FSXA native.

    Yes, please....

  17. #17
    Very great idea, let me know if you need help testing
    Joe Cusick
    San Francisco Bay Area, California.

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  18. #18
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    That would be great!

  19. #19
    Thanks for your show of interest.

    My intention is to convert the Bearcat after my current Spartan conversion now in beta testing.
    Milton Shupe
    FS9/FSX Modeler Hack

    My Uploads at SOH - Here
    Video Tutorials - Gmax for Beginners

  20. #20
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    Quote Originally Posted by Milton Shupe View Post
    Thanks for your show of interest.

    My intention is to convert the Bearcat after my current Spartan conversion now in beta testing.
    That is excellent news! Thank you!

  21. #21
    Quote Originally Posted by Milton Shupe View Post
    If there is sufficient interest, I would consider converting this to FSXA native.
    Please Add my vote to the tally!!
    Don H

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  22. #22
    Quote Originally Posted by modelr View Post
    Please Add my vote to the tally!!
    I have looked at the challenge of conversion of the Bearcat. Moan!

    Biggest time consumer will be the conversion of 60 textures. Other than that, it should be fairly straight forward.

    Last year I added an HUD to the package; it will be interesting to see how that converts to FSX native.

    I should have the Spartan released this weekend. I'll start the Bearcat once that is done.
    Milton Shupe
    FS9/FSX Modeler Hack

    My Uploads at SOH - Here
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  23. #23
    Tried the portover in P3D v4.4 and it looks great, but the instrument panel is missing. Is that because it uses .gau files, which if I remember right aren't 64-bit compatible?

    http://www.sim-outhouse.com/sohforum...id=37&id=22704

    Has anyone adapted the Bearcat for P3D 64-bit? It's such a great plane....

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