Is there a way to get SAMM to produce a single static object "bgl" and corresponding textures without the ridiculous subfolders being involved? At one time I produced 5 statics for my North Texas Regional Airport and all I have in that scenery are the bgl's for the aircraft and the corresponding textures in the texture folder.
Now it seems SAMM wants to add subfolders with the aircraft name that include the original textures then an additional folder with the aircraft name plus "%", plus ";ALL".
I tried loading the mdl file that SAMM produces into MCX and working with the textures that I placed in the main texture folder, recompile the airplane to call those textures and not the odd setup that SAMM seems to be so fond of. Still doesn't work, when I try to use the static object in IS3 it's black. This happens whether I'm in FSX or P3D.
There's gotta be a way to simplify this so that you end up with a scenery object (the static aircraft) and the textures (in the texture folder).
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