Nice job so far! That is great blending of the model.
Nice job so far! That is great blending of the model.
"Try to stay in the middle of the air. Do not go near the edges of it. The edges of the air can be recognized by the appearance of ground, buildings, sea, trees and interstellar space. It is much more difficult to fly there".
Very slow progress due to work and life...
Done some stuff texturing the taxiway and working on the hangar doors. Still many textures are just placeholders (rocks and hangar walls).
Those placeholders are better than I could ever do with a full blown effort.
Locher Sarentino Airfield Landing Guide
https://www.youtube.com/watch?v=43OXzp40Y_A
Superb video, thanks. Anyone know if on takeoff they also make it over the the "killer" cable set no. 3 or under?Locher Sarentino Airfield Landing Guide
Striker, listen, and you listen close: flying a plane is no different than riding a bicycle, just a lot harder to put baseball cards in the spokes.
Dimus, the video that PeteHam posted above. . .at the very end as the pilot is coming off the ramp at the bottom there is a very good view of the rock wall that remains in view until the fisheye effect starts to really distort. I have gotten some very good textures for airport buildings that way. Could you capture a decent section from that and then work some texture magic to put together enough to tile in?
UPDATE: Maybe not, lol. . .even with the video set to Hi-Res, there's enough movement in the aircraft that the wall is never really in a static state where it isn't blurry. Another option (which you probably have checked, but just in case):
https://www.textures.com/
Last edited by falcon409; June 5th, 2017 at 05:05.
USAF Retired, 301st Fighter Wing, Carswell AFB, Texas
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Dimus that looks amazing! Great job!
MACH 3 DESIGN STUDIO
Heatblur Rivet Counting Squad™
Thanks guys! Time is at a premium with work lately and this project is going very slowly.
Ed, I tried the videos, indeed the resolution is bad. I am using textures.com a lot. I got those rock textures from there. I'll probably adapt these somehow.
Great work, looking very much forward to this.
A bump (normal) map would look great on these stones, and also the grass and pebble ground :-)
Cheers,
Mark
My scenery development galleries:
https://www.dropbox.com/sh/x0skkam7xu8zz8r/DFwnonB1nH
Solomon 1943 V2 Open beta download: http://www.sim-outhouse.com/download...on-1943-V2.zip
Solomon 1943 V2 update 2013-02-05 download: http://www.sim-outhouse.com/download...2013-02-05.zip
Current Project: DHC-4 / C-7a Caribou by Tailored Radials
Dev-Gallery at https://www.dropbox.com/sh/qjdtcoxeg...bAG-2V4Ja?dl=0
Mark, I will certainly add a bump on the stones once I adapt them. The grass uses whatever detail.bmp is in the sim, in my case the REX4 one. This is to make it compatible with the rest of the ground where the model blends in. I am also trying to add a custom detail texture on the taxiway but get this weird effect:
The detail shows when near but the far part is black. The black recedes as you move. If I use the default taxiway_detail.bmp file as detail texture in mcx there is no issue. Any idea?
I don't exactly know what's wrong with the detail map (resolution??) , but I could have a gander at it! I made 3 or 4 myself and know they can be a bitch to adjust.
Cheers,
Mark
My scenery development galleries:
https://www.dropbox.com/sh/x0skkam7xu8zz8r/DFwnonB1nH
Solomon 1943 V2 Open beta download: http://www.sim-outhouse.com/download...on-1943-V2.zip
Solomon 1943 V2 update 2013-02-05 download: http://www.sim-outhouse.com/download...2013-02-05.zip
Current Project: DHC-4 / C-7a Caribou by Tailored Radials
Dev-Gallery at https://www.dropbox.com/sh/qjdtcoxeg...bAG-2V4Ja?dl=0
The texture I use for detail map is 1024x1024, indexed color 8bit. This is the same as the taxiway detail used by REX4. I also make sure that the scale figure setting in MCX is a power of 2.
Some slight progress in texturing. Also edited the rocks and added a first attempt at normal maps.
Cees, sorry, still haven't tried your latest buildings...
I'm in no hurry Dimus. Take your time.
Cees
And the field looks great btw.
Cees
Took a break from the rocks and tried the cables. Here's barely passing Cables 3 on finals:
The cables and balls on them will be made reflective to aid being able to see them. This is P3D v4 btw.
The new buildings will look better!
Cees
Wow - what a challenge to land there....Impressive work so far!!!
Best regards, Manfred.
This is so cool I can't even describe it
Great work there Dimus
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To err is human; to forgive is divine
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