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Thread: Paint Request Please

  1. #26
    Quote Originally Posted by DaveB View Post
    Hiya Butch

    I used AirTrafficFX for that shot and for most of the others I do though I also have AiTrackerX. I posted a screenie some weeks ago of a black Hunter formation taken at a distance and zoomed. That particular shot wouldn't have been possible with AirTrafficFX so both programs have their uses. AiTX is a much newer program and still in its infancy regarding development so I'm sure it will get better given time. Unfortunately, the extra camera shots it adds brings my rig to its knees so ATFX gets used rather more

    ATB
    DaveB
    Wonder if AirTrafficFXwould work with P3D? It looks like it pretty much does the same stuff as the AiTrackerX, any appreciable difference?

  2. #27
    SOH-CM-2017 DaveB's Avatar
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    Quote Originally Posted by gray eagle View Post
    Wonder if AirTrafficFXwould work with P3D? It looks like it pretty much does the same stuff as the AiTrackerX, any appreciable difference?
    ATFX doesn't have the ability to position AI like AITX. When you add AI to your flight, it will form on the RH side. If you add another, it will form on the LH side. Add another and it will form on the RH side e t c up to a maximum of 6. Also, you've no control over the distance they form at. This is down to the bounding box size of the model. There's actually a hell of a lot you can do with ATFX that I never bother with but the same can be said with AITX. I find the formations more stable in ATFX. They can shoot off and do their own thing in AITX and the closer you have them, the more likely you are to get them misbehaving!! It's difficult to say that one is better than the other and they both do slightly different things.
    ATB
    DaveB

  3. #28
    I use the FSX@War CCP utility to add AI air, land and sea traffic.

    With it you can add an AI flight of up to four airplanes that follow a path at specified altitudes and airspeeds. You also specify the formation they use.
    It is very easy to use. It literally just takes a minute or two to add a flight.

    I used it for this screenshot:


  4. #29
    Quote Originally Posted by awstub View Post
    I use the FSX@War CCP utility to add AI air, land and sea traffic.

    With it you can add an AI flight of up to four airplanes that follow a path at specified altitudes and airspeeds. You also specify the formation they use.
    It is very easy to use. It literally just takes a minute or two to add a flight.

    I used it for this screenshot:

    I wonder if it would work for P3d?

  5. #30

  6. #31
    SOH-CM-2017 DaveB's Avatar
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    Stu..

    I don't know if you've been able to launch the Skyhawk off Coral Sea with the settings in your cfg but she wouldn't go for me. It was picking up the shuttle at shift+i but was pulled some way forward. Every time I touched the throttle, the launch gear would disengage. Tried it on all 3 cats. Looked at the settings I had for both hook and launch and they were different so I added the ones I already had and tried again. She now picks up the shuttle on Coral Sea and isn't pulled forward. Launches perfectly too

    Here they are if you're interested:

    [TailHook]
    tailhook_length= 4.1
    cable_force_adjust= 0.95
    tailhook_position = -14.7, 0.0, -1.0
    [launch_assistance]
    launch_bar_pivot = 3.0, 0.0, -1.0
    launch_bar_lug = 7.50, 0.0, -1.0

    Edit: Oh.. aware of the carrier extensions addition too
    ATB
    DaveB
    Last edited by DaveB; April 24th, 2017 at 03:07.

  7. #32
    Quote Originally Posted by DaveB View Post
    Stu..

    . It was picking up the shuttle at shift+i but was pulled some way forward. Every time I touched the throttle, the launch gear would disengage.
    Dave,

    Is this what you mean by way forward? Now when I touched the throttle to max smoke, the launch gear would remain as seen in this snapshot. This is in P3D.

    Real deal:




  8. #33
    SOH-CM-2017 DaveB's Avatar
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    Yes mate.. she's forward almost out of the box. Even though it was picking up the launch gear.. as soon as I touched the throttle, it disengaged. With the original LaunchAssistance entry added, you drive to the shuttle (park just in front).. engage shift+i .. she pulls the gear and stays put. Launches fine. If it works for you the way it is, don't bother changing it.

    ATB
    DaveB

  9. #34
    SOH-CM-2017 DaveB's Avatar
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    Here ya go Butch.

    Drive her up and just over the shuttle:


    shift+i and she only moves a little forward.. pretty much where she should be I reckon:


    Launches every time with her original launchassistance entry reinstated. Still.. as I said above, if the settings in Stu's aircraft.cfg work ok for you.. I'd not bother changing them. I've not touched the carrier extensions entry btw
    ATB
    DaveB

  10. #35
    That's interesting. I use FSX Acceleration and the settings I'm using has me engaging the shuttle just like shown in the pictures and it launches just fine.

    I'm pretty certain the settings I put in the cfg file are the ones I'm using on my system....but when I get home, I'll check it to make sure.

  11. #36
    SOH-CM-2017 DaveB's Avatar
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    This is FSX Stu. Anything can happen and often does!!

    Here are the entries to compare. I kept the ones in the new cfg.. just commented them out.
    //[TailHook]
    //tailhook_length= 4.0
    //cable_force_adjust= 1.2
    //tailhook_position = -14.6, 0.0, -1.1
    //[launch_assistance]
    //launch_bar_pivot = 3.0, 0.0, -1.0
    //launch_bar_lug = 3.0, 0.0, -1.0
    [TailHook]
    tailhook_length= 4.1
    cable_force_adjust= 0.95
    tailhook_position = -14.7, 0.0, -1.0
    [launch_assistance]
    launch_bar_pivot = 3.0, 0.0, -1.0
    launch_bar_lug = 7.50, 0.0, -1.0

    Not a great deal of difference as you can see. Launch bar pivot is the same but the launch bar lug is where it's at. I wish I could guarantee these were original but I honestly can't remember. I've not made them up that's for sure!!

    EDIT: I found the culprit.. Mal In a previous install (which I kept).. the cfg is dated 3-2-13 ver 2.6 FDE Update. The last one Mal released is 12-27-14 ver 2.7 FDE Update. The launch bar lug values are different so if you've been using an earlier one Stu.. there's no reason to believe that they wouldn't be different again. Doesn't explain why you're seeing the launch position as in my shots not Butch's but there you go.
    ATB
    DaveB
    Last edited by DaveB; April 24th, 2017 at 09:04.

  12. #37
    Dave,

    I tried to use the reply within your last and it would not take so I have to start another.
    I applied your settings per your above. Do you think the shuttle and bridle look the same here as
    in your picture? IMHO mine looks same as before I changed to your settings.

    What's with the FDE updates you mentioned? Wonder if I am missing an update and how to get it?

    My Mdl date is 10/25/2012

    Edit: I have Virtavia A-4 Skyhawk v1_1.msi 5/13/2016

    The thing of it is, I don't see a virtavia support page anymore. So I'd be hard pressed to get any updates if there were any to be had.


  13. #38
    SOH-CM-2017 DaveB's Avatar
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    Hiya Butch

    I know what you mean. The forums have been acting up over the last 24hrs or so. Pages timing out and not loading.. replies to posts hanging. Didn't know if was just me or not.

    Your screenshot shows how I WAS seeing it. My screenshot shows the bridle and shuttle much closer to where they should be. Now.. for the FD updates. They're on here but will probably take some finding. Mal released 2 sets. Airfiles and aircraft.cfgs for the 0-1 model and the same for the 2-3 model. Stu's 'all in one' repaint included a new aircraft.cfg with his repaints and SWS carrier extensions included but no airfile. For want of somewhere to start.. I took the airfile from the 0-1 Skyhawk and renamed it Virtavia_A-4E-F_Skyhawk.air to match his aircraft.cfg. I believe you went about things a slightly different way from what you've said so there's every chance we're all using a slightly different airfile/cfg combination.

    I understand your confusion of it because it IS confusing. Mal wanted to give each loadout combination a unique airfile/cfg to match that particular loadout and this resulted in the Skyhawk spanning 22 individual folders These days of course.. a load manager would take care of this as they do on many of the newer models with great success.

    Where does this leave us? Well.. I have my original install intact.. that is, the models I use (which doesn't span 22 individual folders). In addition, I have a new Skyhawk folder made IAW Stu's instructions for his 302 Skyhawk paint. This does double-up some of the models but this setup in no way interferes with the originals. Drawback.. all the loadouts will use the same airfile and aircraft.cfg so load weights aren't taken into consideration. You win some.. you lose some.

    To save you time searching for Mal's latest files for the A4.. I've uploaded them for you:

    Skyhawk01

    Skyhawk23

    Note: If you mind Mal.. please say and I'll remove them
    ATB
    DaveB

  14. #39
    Quote Originally Posted by DaveB View Post
    Hiya Butch

    I know what you mean. The forums have been acting up over the last 24hrs or so. Pages timing out and not loading.. replies to posts hanging. Didn't know if was just me or not.

    Your screenshot shows how I WAS seeing it. My screenshot shows the bridle and shuttle much closer to where they should be. Now.. for the FD updates. They're on here but will probably take some finding. Mal released 2 sets. Airfiles and aircraft.cfgs for the 0-1 model and the same for the 2-3 model. Stu's 'all in one' repaint included a new aircraft.cfg with his repaints and SWS carrier extensions included but no airfile. For want of somewhere to start.. I took the airfile from the 0-1 Skyhawk and renamed it Virtavia_A-4E-F_Skyhawk.air to match his aircraft.cfg. I believe you went about things a slightly different way from what you've said so there's every chance we're all using a slightly different airfile/cfg combination.

    I understand your confusion of it because it IS confusing. Mal wanted to give each loadout combination a unique airfile/cfg to match that particular loadout and this resulted in the Skyhawk spanning 22 individual folders These days of course.. a load manager would take care of this as they do on many of the newer models with great success.

    Where does this leave us? Well.. I have my original install intact.. that is, the models I use (which doesn't span 22 individual folders). In addition, I have a new Skyhawk folder made IAW Stu's instructions for his 302 Skyhawk paint. This does double-up some of the models but this setup in no way interferes with the originals. Drawback.. all the loadouts will use the same airfile and aircraft.cfg so load weights aren't taken into consideration. You win some.. you lose some.

    To save you time searching for Mal's latest files for the A4.. I've uploaded them for you:

    Skyhawk01

    Skyhawk23

    Note: If you mind Mal.. please say and I'll remove them
    ATB
    DaveB
    Fond this page http://www.sim-outhouse.com/sohforum...Update-Read-on and did not know that this was going on.
    Guess I was under a rock. Anyway two questions:

    How do I apply those two attachments?
    Is Mal still working on FDE's for all the various A4 configs - is that project done?
    I was in middle of a PM to Mal when I noticed the attachmets you sent.

    Thanks Dave.

  15. #40
    SOH-CM-2017 DaveB's Avatar
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    As far as I know, these are the only sets he released but there was no indication that these are the only ones he'll release. He has his finger in loads of projects so will probably come back and revisit the A4 at some point

    What I would do (and what I DID do) is this. If you're still using the original setup (eg.. 22 separate aircraft folders).. backup the airfile in the 01 folder and use the new one in the zip. Backup your aircraft.cfg in the 01 folder (in case you have new paints added) then use the new 01 aircraft.cfg. You can then add any repaints to it from your backup cfg. Do the same with the 2-3 model. This is all we have until he returns with updates for the remaining models.. if in fact he does. At least you'll have the very latest FD's for the 0-1 and 2-3 models

    ATB
    DaveB

  16. #41
    Quote Originally Posted by DaveB View Post
    As far as I know, these are the only sets he released but there was no indication that these are the only ones he'll release. He has his finger in loads of projects so will probably come back and revisit the A4 at some point

    What I would do (and what I DID do) is this. If you're still using the original setup (eg.. 22 separate aircraft folders).. backup the airfile in the 01 folder and use the new one in the zip. Backup your aircraft.cfg in the 01 folder (in case you have new paints added) then use the new 01 aircraft.cfg. You can then add any repaints to it from your backup cfg. Do the same with the 2-3 model. This is all we have until he returns with updates for the remaining models.. if in fact he does. At least you'll have the very latest FD's for the 0-1 and 2-3 models

    ATB
    DaveB
    Okay, I checked the dates and the header for the 0-1 clean cfg file you attached and it is the same as what I have already installed. So I don't think you sent me anything newer then what I have.
    I suspect the 2nd attach is the same. I read this on the header of the aircraft.cfg I already have installed. // A-4E/F Skyhawk Flight Dynamics Ver 1.0 by mal - CLEAN Aircraft
    It's the same name and file size and date.
    The air file is Virtavia_A-4E-F_Skyhawk_0-1.air Jan 2015. So same-o same-0
    which brings me back to that A4 cat hookup in you photo where your nose bridle is a lot closer to the shuttle then mine. Hummmmm....


    I just discovered this page http://www.sim-outhouse.com/sohforum...Update-Read-on

    guess I've been under a rock or something and just noticed it today.
    Last edited by gray eagle; April 24th, 2017 at 14:00.

  17. #42
    SOH-CM-2017 DaveB's Avatar
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    Yup.. these threads are hot as rocks for a while then sometimes die and come back to life later!! You have to be in the right place at the right time!!

    The FD's talked about in that thread are the ones I posted.. v2.7. It's quite possible that the original uploads at vendors were updated to take the new airfiles and cfgs into account. If the final line on the update list shows v2.7 FDE Update.. you already have the latest files.

    Do your tailhook and launch assistance entries read like this:

    [TailHook]
    tailhook_length= 4.1
    cable_force_adjust= 0.95
    tailhook_position = -14.7, 0.0, -1.0
    [launch_assistance]
    launch_bar_pivot = 3.0, 0.0, -1.0
    launch_bar_lug = 7.50, 0.0, -1.0

    Just look at the 0-1 model

    Also.. did you use ANY of Stu's aircraft.cfg.. eg, at least the SWS carrier extensions entry at the bottom?

    I'm gonna be off to my sack in short order due to having to be up in 6hrs for work so I may not pick this up until tomorrow.
    ATB
    DaveB

  18. #43
    Quote Originally Posted by DaveB View Post
    Yup.. these threads are hot as rocks for a while then sometimes die and come back to life later!! You have to be in the right place at the right time!!

    The FD's talked about in that thread are the ones I posted.. v2.7. It's quite possible that the original uploads at vendors were updated to take the new airfiles and cfgs into account. If the final line on the update list shows v2.7 FDE Update.. you already have the latest files.

    Do your tailhook and launch assistance entries read like this:

    [TailHook]
    tailhook_length= 4.1
    cable_force_adjust= 0.95
    tailhook_position = -14.7, 0.0, -1.0
    [launch_assistance]
    launch_bar_pivot = 3.0, 0.0, -1.0
    launch_bar_lug = 7.50, 0.0, -1.0
    Just look at the 0-1 model

    Also.. did you use ANY of Stu's aircraft.cfg.. eg, at least the SWS carrier extensions entry at the bottom?

    I'm gonna be off to my sack in short order due to having to be up in 6hrs for work so I may not pick this up until tomorrow.
    ATB
    DaveB
    Here is the original entries // out

    //[TailHook]
    //tailhook_length= 4.0
    //cable_force_adjust= 1.2
    //tailhook_position = -14.6, 0.0, -1.1
    //[launch_assistance]
    //launch_bar_pivot = 3.0, 0.0, -1.0
    //launch_bar_lug = 7.0, 0.0, -1.0


    I used what you posted ^
    [TailHook]
    tailhook_length= 4.1
    cable_force_adjust= 0.95
    tailhook_position = -14.7, 0.0, -1.0
    [launch_assistance]
    launch_bar_pivot = 3.0, 0.0, -1.0
    launch_bar_lug = 7.50, 0.0, -1.0 <<<<<<< Maybe a different variable would bring the lug closer to the shuttle?


    Update List? Oh wait a minute, the header info on the aircraft.cfg?

    // A-4E/F Skyhawk Flight Dynamics Ver 1.0 by mal - CLEAN Aircraft
    // 4-22-2012
    // 5-17-2012 ver.1.1
    // 5-20-2012 ver.1.2
    // 5-29-2012 ver.1.3
    // 6-05-2012 ver.1.4
    // 6-08-2012 ver.1.5 Near Completed Flight Model
    // 6-16-2012 ver.1.6 New Models added to Cfg.
    // 6-18-2012 ver.1.7
    // 6-21-2012 ver.1.8 G models added
    // 6-27-2012 ver.1.9 Cleaned up descriptions & misc. items
    // 6-29-2012 ver.1.9 Clean Aircraft CFG.
    // 7-31-2012 ver.2.0 FD Completed
    // 9-11-2012 ver.2.1 Flight testing completed - remembering 9-11
    // 21 Oct 2012 ver.2.2 : new lts sect, fuel dump & exh fx, AP bank, wingfld/tailhk, thumb UI.
    // 11-29-2012 ver.2.3 Updated lateral stability, COG, yaw moi. h-tail incidence, launch bar lug
    // 12-04-2012 ver.2.4 adjusted h-tail incidence, decreased flap lift & pitch, lowered fuel gain, reduced elevator effectiveness, reduced pitch stability, decreased oswald efficiency, modified (404) stall characteristics, lowered vert. inertia, lowered elevator control factor.
    // 12-06-2012 ver.2.5 increased yaw stab2
    // 12-07-2012 ver.2.6 decreased aileron & rudder effectiveness, increased yaw stab 1 & 2
    // 1-06-2013 ver.2.6 out for testing
    // 1-08-2013 ver.2.6 test results positive
    // 1-22-2013 ver.2.6 ver.2.6 fine tuned - 2.6 release candidate
    // 1-30-2013 ver.2.6 decreased yaw stability, increased aileron response, increased elevator response
    // 3-2-2013 ver.2.6 FDE updated


    ;***** clean A-4E *****

  19. #44
    I just checked my cfg and it matches the one I included with the repaints......and uses the stock launch assistance settings.

    Looking at the JPEG instructional I included, I see that when I circled the air file, I put the line from it to step 3 when it should have gone to step 2 which can lead to some confusion.

    I was so tired at the time, I was almost delirious.....but I really wanted to get it kicked out the door and forgot to double-check it..... sorry about that.

  20. #45
    Quote Originally Posted by DaveB View Post
    Here ya go Butch.

    Drive her up and just over the shuttle:


    shift+i and she only moves a little forward.. pretty much where she should be I reckon:


    Launches every time with her original launchassistance entry reinstated. Still.. as I said above, if the settings in Stu's aircraft.cfg work ok for you.. I'd not bother changing them. I've not touched the carrier extensions entry btw
    ATB
    DaveB


    Dave,

    So what can I do to get that shuttle to look like your does? You can see that in my pics it looks like that knuckle that the wire is wrapped around it far forward of the shuttle, wheras the wire
    should be attached to the front edge on the main shuttle. How did you manage to make yours look better?
    No reply from Mal on those FDE updates.

    As an aside, I can hook up a F4B on the shuttle and it looks a lot better. Gotta be some thing in the aircraft MDL/FDE or something.

  21. #46
    SOH-CM-2017 DaveB's Avatar
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    Hello mate..

    Yup the F4B hooks up just fine as it always has. I'm trying to fathom a way to pass what I have to you in a way that will work with the minimum of fuss. When you added Stu's paints, did you add them to each individual (read corresponding) model? This would have meant new entries in model folders with E clean 1, E USMC 3, E2 USMC2, E2 USMC1, E clean 2, E Navy 1 and E2 Navy 2. Mind boggling

    When I know how you have the paints currently installed, I can form a plan of attack

    EDIT: I note that the decks are clear in your shots. Did you set the deck as clear or have you not added the carrer extensions entry to the aircraft.cfg?
    ATB
    DaveB

  22. #47
    Dave,

    So what can I do to get that shuttle to look like your does? You can see that in my pics it looks like that knuckle that the wire is wrapped around it far forward of the shuttle, wheras the wire
    should be attached to the front edge on the main shuttle. How did you manage to make yours look better?
    No reply from Mal on those FDE updates.

    As an aside, I can hook up a F4B on the shuttle and it looks a lot better. Gotta be some thing in the aircraft MDL/FDE or something.
    First off, you can try reducing the longitudinal setting in the [launch_assistance] line launch_bar_lug = 7.50, 0.0, -1.0. The first number after the =sign. Drop it down a few tenths, save the aircraft.cfg file, and reload the plane. That MAY get your positioning right. Or at least change it one way or t'other. If it does, you can then adjust it accordingly.

    As to why the Phantom looks better: In planes made for FSX, the launch bar info, tail hook too, is built into the MDL file. If you add the launch assist and tailhook sections to your aircraft.cfg, however they will over-ride the settings in the MDL file. Generally, the launch assist settings are pretty accurate to most set-ups, but the tailhook section generally needs a little fine tuning. Or isn't in the MDL file at all.

    Also, the Contact point for the nose gear's longitudinal setting will affect where the launch bar lug shows up, or attaches to the boat anyway, since it's attached to the nose gear.

    Finally, and I am not certain about this, but I've always done it, when you pull up to the cat for launch, you're supposed to hit SHFT+U, THEN SHFT+I, however this plane seems to be working for you, you all said, without that step. I don't know if this could be having an effect or not. I'm thinking that perhaps the boat's able to grab the lug without you dropping it somehow, thus making it off longitudinally, since when the launch bar comes down it is farther forward than when it's up.

    Just my thoughts on this, however few and limited they are...
    Pat☺
    Fly Free, always!
    Sgt of Marines
    USMC, 10 years proud service.
    Inactive now...

  23. #48
    Quote Originally Posted by DaveB View Post
    Hello mate..

    Yup the F4B hooks up just fine as it always has. I'm trying to fathom a way to pass what I have to you in a way that will work with the minimum of fuss. When you added Stu's paints, did you add them to each individual (read corresponding) model? This would have meant new entries in model folders with E clean 1, E USMC 3, E2 USMC2, E2 USMC1, E clean 2, E Navy 1 and E2 Navy 2. Mind boggling

    When I know how you have the paints currently installed, I can form a plan of attack

    EDIT: I note that the decks are clear in your shots. Did you set the deck as clear or have you not added the carrer extensions entry to the aircraft.cfg?
    ATB
    DaveB
    Okay let me comment on those questions:

    I watch my son install the textures to those models affected. He commented that the installation photo was a bit confusing but later Stu did a correction comment on that.
    Here are the folders that Sts paints are in:

    Virtavia A-4 Skyhawk 0-1 Clean
    Virtavia A-4 Skyhawk 4-7 Wing Tanks
    Virtavia A-4 Skyhawk 8 WT,Snakeye,Shrike
    Virtavia A-4 Skyhawk 14 BT,MK82,LAU-3A
    Virtavia A-4 Skyhawk 15 BT,M117,MK82
    Virtavia A-4 Skyhawk 16 WT,MK82,LAU-3A
    Virtavia A-4 Skyhawk 17 WT,Walleye,LAU-10 Zuni
    Virtavia A-4 Skyhawk 19 BT, MK 117,LAU-10 Zunis
    Virtavia A-4 Skyhawk 21 WT,MK 82 Snakeye,LAU-3A
    Virtavia A-4 Skyhawk 23 'F' Wing Tanks
    Virtavia A-4E_F_Skyhawk

    The carrier extension entry was only added to the clean version and no others. I figured that I would just do carrier ops in the clean version (for now).
    I was only offered one Corral sea in AI Carriers so that is the one I chose.

  24. #49
    Quote Originally Posted by PhantomTweak View Post
    First off, you can try reducing the longitudinal setting in the [launch_assistance] line launch_bar_lug = 7.50, 0.0, -1.0. The first number after the =sign. Drop it down a few tenths, save the aircraft.cfg file, and reload the plane. That MAY get your positioning right. Or at least change it one way or t'other. If it does, you can then adjust it accordingly.

    As to why the Phantom looks better: In planes made for FSX, the launch bar info, tail hook too, is built into the MDL file. If you add the launch assist and tailhook sections to your aircraft.cfg, however they will over-ride the settings in the MDL file. Generally, the launch assist settings are pretty accurate to most set-ups, but the tailhook section generally needs a little fine tuning. Or isn't in the MDL file at all.

    Also, the Contact point for the nose gear's longitudinal setting will affect where the launch bar lug shows up, or attaches to the boat anyway, since it's attached to the nose gear.

    Finally, and I am not certain about this, but I've always done it, when you pull up to the cat for launch, you're supposed to hit SHFT+U, THEN SHFT+I, however this plane seems to be working for you, you all said, without that step. I don't know if this could be having an effect or not. I'm thinking that perhaps the boat's able to grab the lug without you dropping it somehow, thus making it off longitudinally, since when the launch bar comes down it is farther forward than when it's up.

    Just my thoughts on this, however few and limited they are...
    Pat☺


    SHIFT + U (Launchbar) is for those aircraft like the A-7 that have a bar thats attached to the nose gear. The A4 didn't have/use one. They had those tension or hold back bars that would snap
    when a certain amout of tension would break or snap the bar and the aircraft would break free of the catapult - that is what the A-4 uses, seen a lot of em tossed over the side after the planes
    launched.

    I tried your recommend settings and nothing changed.







  25. #50
    SOH-CM-2017 DaveB's Avatar
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    Rgr that mate

    Yup.. aware that shift+u isn't necessary with the Skyhawk.. its force of habit I'm afraid.. something I do without thinking It can be left out but it does no harm. OK.. I'll knock something up for you to try. It's probably something really simple
    ATB
    DaveB

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