While kludging some effects for Larry-for the Navion update going on- I fell into a cheap and stupidly simple cfg-based hack for 'rip off the pylon' rockets and missiles.
They go where you aim them, blow up when they hit. They can be fired at altitude, or as low and slow as 10kts/40ft AGL- helicopter armament. The cfg is easy to tune, and can provide performance options from tumbling napalm cans to glide and LGB's right up to photon torpedo. I also found a way to self destruct the weapons (over Gee) to avoid a CTD problem that arose from the weapons accelerating out of FSX's comfort zone.
I also finally found a way to produce a para-flare that actually illuminates ground and objects, about 1.5 klicks dia.
Aaand...some ASW effects need trying out.
Mostly, I'd like to know if the CTD issue is put down for good before a general release.
Bullpup, Hellfire and Maverick are Chris Skyes objects, with updated attached effects
DC's and HVAR/navy HVAR are from CFS2 objects- can't recall the author of those off hand.
Hydra's, Zuni's, NDC's are new models. Droppable objects from saved flight, default effects, otherwise
effects included, along with custom effects for para-flare and nuclear depth charges.
See readme for detail notes, tuning and employment.
Attachment 49227
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