Milky Coloured Water
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Thread: Milky Coloured Water

  1. #1

    Milky Coloured Water

    In my ETO Expansion Theatre updated to 1.50 the ocean water is Milky coloured?

    I upgraded Adkor's Shaders to current revision this evening.

    I have opened and closed the ETO Theatre several times this evening with the water ( I call normal).

    This last session has the water a Milky Colour.

    I picked two airbases close to water mainly Docking and Great Massingham and flew over the water near them.

    The water in both cases were Milky Colour.

    I am wondering if I delete the "uisel.xml" this would correct the problem?

    Any suggestions Welcomed.

  2. #2
    The water color is partly controlled by cfs3h2o.dds in your effects\fxtextures folder. Do a top level search to see if you have more than one in your install.

    Also, a picture might help diagnose what's happening.
    Last edited by MajorMagee; April 14th, 2017 at 06:44.
    US Army, Major, Ret.

    Service To The Line,
    On The Line,
    On Time

    US Army Ordnance Corps.

  3. #3
    MajorMagee

    Attached are a couple of pictures of Milky Water.

    I thought by changing the uisel it would clear up problem. Still the same.

    I hope this helps.
    Attached Thumbnails Attached Thumbnails Shot04-14-17-21-10-10.jpg   Shot04-14-17-21-08-32.jpg  

  4. #4
    MajorMagee

    Here is a picture from my BoB Theatre flying out of the Docking Airfield.
    Attached Thumbnails Attached Thumbnails Shot04-14-17-23-28-43.jpg  

  5. #5
    I was able to replicate the smooth white sea by editing the SeaWater.fx file parameters.

    In the section at the top of the file the default is:

    #else // default (i.e. stock CFS3)
    #define BaseOpacity 0.99
    #define WaveBump 5.0
    #define WaveScale 5.0
    #define FoamAmount 0.32
    #define AddFoam

    When I changed it to this the surface looked flat white:

    #else // default (i.e. stock CFS3)
    #define BaseOpacity 0.99
    #define WaveBump 100.0
    #define WaveScale 100.0
    #define FoamAmount 0.0
    #define AddFoam

    This may not be your specific issue, but it tells me that it is something being rendered by the shaders, and not caused by some other source of conflict.

    Have you changed any of the h2od animation files? If they are too bright (all shades >32% brightness) then the default SeaWater.fx parameters would render the entire sea surface covered in foam (or sea ice).
    US Army, Major, Ret.

    Service To The Line,
    On The Line,
    On Time

    US Army Ordnance Corps.

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