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  1. #51
    Quote Originally Posted by Mick View Post
    One done, many more to go!

    61st FIS, Selfridge AFB, 1951

    Opinions please - should it be shinier?
    Wow! That looks great! This must be a Korean combat bird. Hope you have some Alaskan birds in the mix too! Gotta intercept those pesky TU-4's at 40,000'!

  2. #52
    SOH-CM-2024 Mick's Avatar
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    Quote Originally Posted by Scale Dail View Post
    Wow! That looks great! This must be a Korean combat bird. Hope you have some Alaskan birds in the mix too! Gotta intercept those pesky TU-4's at 40,000'!
    It's Korean War era, but not a Korean War participant. It was from the based at 61st FIS, based at Selfridge AFB in 1951. I don't know if right shark mouth was a squadron marking or just that one plane. I found two pictures but they were of the same plane.

    I found photos of several different Korean War liveries, more than I expected considering how little the F-94 accomplished in that conflict.

    I have references for several planes in each of the regular Air Force, the Air Guard, and Korea. Actually, more than just several in each of those three genres. I suppose I will go overboard painting skins, as I am wont to do. (But none of them will look as nice as l'Iguane's 59th FIS skin. But I'm using his base textures, so they'll look pretty good.

    I think that 51st FIS plane needs to be shinier, but the image I posted came from the Select Aircraft screen. I'll check it out in the sim before I decide. A nice thing about reflective textures is that the degree of reflection can be adjusted so easily. A not so nice thing is that the degree of reflection might look quite different to someone using a different enviro.bmp file, or with different monitor settings.

    Maybe they shouldn't all be equally shiny. Nice new regular Air Force planes were probably shinier than old, worn Air Guard planes or planes that have been left put on the ramp in Korean winter weather. Also, some planes had very discolored rear fuselages around the afterburner section, while others showed little or no discoloration. I'm sure that was due to a plane's age.

    I'm looking forward to the final permutation of that tweaked flight model. Have you heard if there's been any progress towards making the afterburner effect automatic? With those items in place it will be time to put everything together for version 2. I suggest one good skin for that, l'Iguane's 51st FIS skin would be perfect, and I'll put up sink packs for Korea, Air Force and Air Guard. But I'm getting ahead of us now...

  3. #53
    Redding Army Airfield Allen's Avatar
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    Got l'iguane texture and well I messed up. I left parts mapped in the wrong place. Parts of the gear and airbakes are red. I fixed this on the model and have the shine settings vary close to what model l'iguane uploaded has. Do wish some one would have noted it sooner but that is how things go some time.

    Now to get some sleep. Up all night. It is now 6:30AM!
    "Let Being Helpful Be More Important Than Being Right!" Some SOH Founder.

  4. #54
    Nice work on that one, Mick...



    I have been trying to figure out how to get an effects controller to work for the afterburner and thrust effect I have for this plane. ScaleDail's afterburner effect looks very realistic so I used it, plugged in numerous effects controllers to try to get the AB to come on at 95% throttle instead of using the taxi lights switch but can't seem to get them to work. I added the effects controller gauge to existing VC entries, as well as set up a separate VC entry in the panel config for those, but no banana. The effects controllers I'm using work just fine in other models I've added them to, just not this one. Is the F-94B "effects controller proof?"

    BB686
    "El gato que camina como hombre" -- The cat that walks like a man

  5. #55
    SOH-CM-2024 Mick's Avatar
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    Quote Originally Posted by Blackbird686 View Post
    ... I have been trying to figure out how to get an effects controller to work for the afterburner and thrust effect I have for this plane. ScaleDail's afterburner effect looks very realistic so I used it, plugged in numerous effects controllers to try to get the AB to come on at 95% throttle instead of using the taxi lights switch but can't seem to get them to work. I added the effects controller gauge to existing VC entries, as well as set up a separate VC entry in the panel config for those, but no banana. The effects controllers I'm using work just fine in other models I've added them to, just not this one. Is the F-94B "effects controller proof?" BB686
    You're not the only one struggling with that feature. Supposedly Rob Barendregt's afterburner gauge will do it, but apparently it's not a very straightforward process or it would be done by now. ScaleDail is working on it, and he's enlisted some help from the Cal Classics crew. No results yet, last I heard, which was this morning. It's all beyond me...

  6. #56
    SOH-CM-2024 Mick's Avatar
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    Quote Originally Posted by Allen View Post
    Got l'iguane texture and well I messed up. I left parts mapped in the wrong place. Parts of the gear and airbakes are red. I fixed this on the model and have the shine settings vary close to what model l'iguane uploaded has. Do wish some one would have noted it sooner but that is how things go some time.

    Now to get some sleep. Up all night. It is now 6:30AM!

    Are you going to upload the fixed model, or wait for version 2 of the whole package?

    I take it that we can still continue painting skins on the current model without having to go back and make changes later?


  7. #57
    SOH-CM-2024 Mick's Avatar
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    Another one done.

    I decided to add more shininess. Did that to the other one, too. 131st FIS, Mass. ANG. Curious how the squadron insignia features a swept winged jet, when the unit never flew a swept wing aircraft until after their F-94 period.

    More coming, but maybe not today...



  8. #58
    Redding Army Airfield Allen's Avatar
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    Quote Originally Posted by Mick View Post

    Are you going to upload the fixed model, or wait for version 2 of the whole package?

    I take it that we can still continue painting skins on the current model without having to go back and make changes later?

    Here is the updated model now has alpha channel shine. The model is vary close to what l'iguane uploaded and includes his 59th FIS, USAF texture.

    The mapping changes shouldn't effect any textures that are made.

    Attachment 49425
    "Let Being Helpful Be More Important Than Being Right!" Some SOH Founder.

  9. #59
    SOH-CM-2024 Mick's Avatar
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    Quote Originally Posted by Allen View Post
    ... The mapping changes shouldn't effect any textures that are made.
    Excellent! I'm glad to hear that no changes will be needed on the existing skins. I will continue to paint new ones. Might have one more before I shut down for the evening.

  10. #60
    SOH-CM-2024 Mick's Avatar
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    Another One

    OK, here's one more. It's from the 101st FIS, the other Massachusetts Air Guard squadron, down at the Boston end of the state.

    That's all for today. More tomorrow, probably.

  11. #61
    Allen,
    Thank you again for making this and sharing it with us! And thank you L'iguane, Mick and Tom.
    I am done with the Air File and I am real happy with it! Taking off out of Thule Air Base looking for that Unidentified target. Sure is cold up here!

    Sorry I cant share the Afterburnner effect but the Alphasim/Virtavia F11F Tiger FS2004 is a very good price and the effect is just perfect for this bird! My effect is Taxi light actuated.

    So we need to put an upload together soon!

    Now I want to convert my RC T-33 into an F-94B!
    Attached Thumbnails Attached Thumbnails F-94B Thule.JPG  

  12. #62
    Redding Army Airfield Allen's Avatar
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    Got the aircraft.cfg from you Scale Dail. Ported all of the Take off, Climb, Cruise and Desent and Landing
    data taken from F-94B Pilot's Handbook. Will see how it works out.
    "Let Being Helpful Be More Important Than Being Right!" Some SOH Founder.

  13. #63
    SOH-CM-2024 Mick's Avatar
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    One More

    118th FIS, Connecticut ANG

  14. #64
    Redding Army Airfield Allen's Avatar
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    Tried getting flight model to match the rear world book or close to it but NOPE. Where my chute I want out, Oh wait I'm sitting on it. *grab reject handle*
    "Let Being Helpful Be More Important Than Being Right!" Some SOH Founder.

  15. #65
    SOH-CM-2024 Mick's Avatar
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    Couple More

    Idaho & Minnesota Air Guard

    That does it, I think, for the Air National Guard.

    Next some active duty Air Force planes.

    Soon. It's raining so I can't go out and play.

  16. #66
    Mick -- Those are absolutely gorgeous paints! Do you plan to upload them "soon"?

    BB686
    "El gato que camina como hombre" -- The cat that walks like a man

  17. #67
    SOH-CM-2024 Mick's Avatar
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    Quote Originally Posted by Blackbird686 View Post
    Mick -- Those are absolutely gorgeous paints! Do you plan to upload them "soon"?

    BB686
    Thank you!

    I planned to upload them when the final version of the model is released. That way there won't be any last minute texture mapping changes to deal with. But that probably won't happen, so if version 2 of the model isn't ready when I finish painting, I'll go ahead and upload the skins.

    I plan three sets of skins. The Air Guard planes are finished, unless someone comes up with a request for a plane from their local Air Guard unit and can provide photos, with color notes if the photo is black & white, and if there's a unit insignia graphic I can use if needed. I'm presently working on some regular Air Force planes. I have three of a planned four finished. I might finish the last one of those this evening since the ball game I was going to watch has been rained out.There will be some Korean War skins, but I have so much reference material on planes from so many units that sorting it all out and deciding what to paint will be a bit of a chore. And there's a NASA bird that doesn't fit with anything else.

    Meanwhile, I know that work is being done on the flight model and the afterburner and maybe some other things, so I'm not in a rush. But I might have the skins painted in a few days, and if they're ready before the final release, I'll put them up anyway for use with the " starter kit" that L'iguane posted.
    Last edited by Mick; April 25th, 2017 at 14:41.

  18. #68
    Redding Army Airfield Allen's Avatar
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    The model I attached-ed in post #58 should be the last one unless some one finds any bugs that needs to be fixed. The last texture mapping change was done because when I made the horizontal stabilizers bigger it overlapped with a few parts. I didn't see this until I had l'iguane texture.

    Been fighting with a new air file still....
    "Let Being Helpful Be More Important Than Being Right!" Some SOH Founder.

  19. #69
    SOH-CM-2024 Mick's Avatar
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    Quote Originally Posted by Allen View Post
    The model I attached-ed in post #58 should be the last one unless some one finds any bugs that needs to be fixed. The last texture mapping change was done because when I made the horizontal stabilizers bigger it overlapped with a few parts. I didn't see this until I had l'iguane texture. Been fighting with a new air file still....
    That's what I figured; I thought the 3D model was finished, but I wasn't sure if anything else was anticipated.

    Thanks for the confirmation.

    Good luck with the flight model!

  20. #70
    SOH-CM-2024 Mick's Avatar
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    Korean War F-94s

    Well, I didn't get any painting done last evening but I learned some things. Or re-learned, I should say.

    In an earlier post I mentioned that there seemed to have been quite a few F-94 units in the conflict and that they didn't seem to have accomplished much. Last evening I went over my references and re-read an article in an old Wings/Airpower issue and found that my impressions were wrong on both counts.

    In fact there were only two F-94 squadrons in Korea, and only one at a time. My quick skim of the references led me astray, as one of the squadrons used flight colors in a rather elaborate manner that suggested squadrons in a group rather than flights in a squadron, and markings standards changed some as the war progressed. That's why my quick perusal gave the impression of multiple squadrons.

    As for their accomplishments, I recalled reading in multiple sources that the F-94 was limited to local air base defense because the Air Force wouldn't allow its top secret radar to be flown over hostile territory, lest a shoot-down present the enemy with a radar set, limiting the F-94's combat to attempts to shoot down Po-2 "bed-check Charlies." But that was only in the beginning. Later in the war the F-94s flew night fighter escort for B-29 raids over North Korea. They engaged night flying MiGs and shot some down. Aside from actual combat, on many occasions MiG interception flights were recalled without attacking when their radar controllers learned of the presence of the F-94s. So they actually accomplished quite a lot.

    Anyway, it's raining again this morning. If it's still raining when I get back from my mid-day dentist appointment I will start to paint Korean War skins.

  21. #71
    SOH-CM-2024 Mick's Avatar
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    Two More

    OK, here's the first Korean War skin, a flight leader from the 68th FIS.

    The 68th had a very unique and colorful way of decorating their tip tanks in flight colors, and I was planning to paint one from each flight, red, blue and yellow. Alas, there's a minor mapping glitch in the rear part of one tip tank that makes it impossible to paint the colors like the68th FIS did. I struggled for hours, pixel by pixel, and finally had to give up.

    I found this plane that didn't have the tip tank treatment depicted in a profile in the Squadron Signal book, Air War Over Korea. Artwork is notoriously unreliable ("artistic license") so I can't be sure the plane really lacked the tip tank motif or if the artist just missed it, perhaps working from a photo that had the tanks cropped out.

    Since the glitch is on the top part of the rear end of the tank, I'm considering taking a bit of artistic license myself and altering the way the colors go on the back end of the tanks. We'll see about that.

    Meanwhile, I'll get started on a plane from the other squadron that fought in Korea, the 319th FIS. Their markings were simple and all their planes looked pretty much alike except for a thin stripe of color on the tail, so I'll only paint one of their planes.

    Yesterday I took a break from struggling with tip tanks and painted a NACA/NASA plane, simple and easy but attractive in its elegance.

    By the way, after about a gazillion times loading the plane into the sim to check painting progress, I finally noticed a little error in the UI section of the aircraft.cfg file. The file reads Type = F-94B Starfire, but the A and B models weren't called that. Only the C-model, which was originally designated F-97, carried the name Starfire. The early models were just called F-94.

    Anyway, here are the NACA plane and the 68th FIS plane. One from the 319th FIS will follow, though probably not today. Then maybe some slightly "artistically licensed" planes from the 68th FIS with their full color regalia.


  22. #72
    Redding Army Airfield Allen's Avatar
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    Where is the glitch at? I see nothing wrong with Piglet mapping.
    "Let Being Helpful Be More Important Than Being Right!" Some SOH Founder.

  23. #73
    SOH-CM-2024 Mick's Avatar
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    Quote Originally Posted by Allen View Post
    Where is the glitch at? I see nothing wrong with Piglet mapping.
    It's a tiny little bit near the back end of the left tip tank, near the top, on the inboard side. A line drawn through a certain little spot comes up jagged. If I put one pixel of a color in that area on the texture, that color shows up in two pixels on the model in the sim. It's only on the left tank, and I think it's only on the top (I didn't get around to trying that same curved line on the bottom of the tank, where it also was on the real plane.)

    I'd post a screenie of it but I've already deleted those texture files.

    I don't know if you can fix that sort of thing, or if only Piglet with the source file could fix it. More importantly, I don't know if it's worth the effort even if you can fix it. I think maybe it's not. I remember from when I was working with David, texturing his planes, little glitches like that would come up from time to time and they were a real pain in the butt to fix. Sometimes it took days of tedious fiddling.

    It's not like we won't have enough F-94B skins. I will have painted over a dozen when I'm finished, even without one from every flight of the 68th FIS.

    If I really feel compelled to paint those skins (and I think I may) I have figured out a way to work around the glitchy spot to produce a motif that's not 100% authentic but very plausible and will look fine on the model. Just gotta swing by the license bureau and renew my artistic license.

  24. #74
    Redding Army Airfield Allen's Avatar
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    Update/test time again!

    After a crash course in FS04 jet engines I have something that should work. The info from Scale Dail earlier aircraft.cfg was helpful as it showed me what could be done in the config but I had to give up on Piglet's air file. Something about its drag is wrong. I dropped in the stock CFS2 P-38F and started reworking it.

    I was able to "persuade" the jet engines to be more J-33-A-33 like but not able to get it fully like how it should be. Likes to over RPM flying at sea level and loss of RPM is still seen at high ALT. Everything else looks to be in the "okay" range.

    Includes a checklist with all of the Take off, Climb, Cruise and Descent and Landing info.

    Mick
    Think I found what you where talking about and fixed it. New model is included.

    Attachment 49629
    "Let Being Helpful Be More Important Than Being Right!" Some SOH Founder.

  25. #75
    SOH-CM-2024 Mick's Avatar
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    Quote Originally Posted by Allen;1080221..Mick, Think I found what you where talking about and fixed it. New model is included.[ATTACH
    49629[/ATTACH]
    Thanks! I will try to find time to make another attempt today and let you know how it turns out. If not today, then no later than tomorrow.

    Great news about the flight model!


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