B26B FSX Native Marauder Painters Release Beta 1.0 - Page 8
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Thread: B26B FSX Native Marauder Painters Release Beta 1.0

  1. #176
    Quote Originally Posted by Duckie View Post
    Outstanding work Marty. Love the weathered and chipped paint. The screen shot lighting is a really great effect and shows off your work beautifully.
    I agree Duckie. These are the kinds of paints I've always loved but so hard to achieve.

    Well done Marty.
    Milton Shupe
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  2. #177

    B-26B Paints

    Great job. Thank you for doing "Big Ass Bird". My father flew that bird in the MTO. Only comment, is there a way to remove the lower package guns. On a number of MTO birds, they were removed as they did not do much strafing and it saved weight.



    Here are two pictures from the 319th in mid to late 1943 in North Africa. The cockpit picture I found accidentally going through my fathers old negatives. It is the real thing from the time and location. It is interesting that the sun glare shield over the instrument panel is wrapped -- probably due to the heat.

    Radioman123
    Attached Thumbnails Attached Thumbnails B26 Instrument Panel.jpg   B26 Bomber Crew 3.jpg  

  3. #178
    Wow those are incredible Ferondoe! Amazing work

  4. #179
    Really nice work Fernando!
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  5. #180
    Really thank you for your encouragement
    Regards
    Marty

  6. #181
    Quote Originally Posted by Radioman123 View Post
    Great job. Thank you for doing "Big Ass Bird". My father flew that bird in the MTO. Only comment, is there a way to remove the lower package guns. On a number of MTO birds, they were removed as they did not do much strafing and it saved weight.

    Radioman123
    Radioman123, there is no configurator with this package and no way for the texture artists to eliminate the modeled guns.

    I could provide a model without the guns if there is demand for it.
    Milton Shupe
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  7. #182
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    Quote Originally Posted by Milton Shupe View Post
    Radioman123, there is no configurator with this package and no way for the texture artists to eliminate the modeled guns.

    I could provide a model without the guns if there is demand for it.

    If it is not too much trouble.... that would be great Milton... we could then model Suzie-Q at Midway!

    http://www.pacificwar.org.au/Midway/...at_Midway.html
    crashAZ- Virtual Navy
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  8. #183
    I think I've We'd have to redo the bumps for the fuselage. Which....sigh....I guess I'll HAVE to do it! LOL.....

    BTW I think I've solved the Wing bump map issue Milton. Thanks for the screenshots of the mapping from the 3/4 view that helped spur some thought on how to fix it.
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  9. #184
    Dang it...no joy....well I've goofed around with this long enough. I'm going to continue on as if it is fixed and maybe the solution will present itself at a future time. I've got to get Duckie these bumps!
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  10. #185
    Quote Originally Posted by crashaz View Post
    If it is not too much trouble.... that would be great Milton... we could then model Suzie-Q at Midway!

    http://www.pacificwar.org.au/Midway/...at_Midway.html
    Hey Crash' no problem at all; will post it here.
    Milton Shupe
    FS9/FSX Modeler Hack

    My Uploads at SOH - Here
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  11. #186
    Quote Originally Posted by 000rick000 View Post
    Dang it...no joy....well I've goofed around with this long enough. I'm going to continue on as if it is fixed and maybe the solution will present itself at a future time. I've got to get Duckie these bumps!
    Rick, I pulled back one line of vertices on that upper map; might help.

    Try the attached model replacement folder.

    Also adding a new model folder for the "No Gun Pods" variant.
    Attached Thumbnails Attached Thumbnails ms-2017-jul-1-007.jpg  
    Attached Files Attached Files
    Milton Shupe
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  12. #187
    Milton you magnificent magician you made the my myriad of misfortune moot! You did it! That did the trick. The factory is back in business!
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  13. #188
    Quote Originally Posted by 000rick000 View Post
    Milton you magnificent magician you made the my myriad of misfortune moot! You did it! That did the trick. The factory is back in business!
    Aha, great to hear Rick

    Life is good again. :-)
    Milton Shupe
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    My Uploads at SOH - Here
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  14. #189


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  15. #190
    Ahhh, yes, much better
    Milton Shupe
    FS9/FSX Modeler Hack

    My Uploads at SOH - Here
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  16. #191
    Quote Originally Posted by crashaz View Post
    If it is not too much trouble.... that would be great Milton... we could then model Suzie-Q at Midway!

    http://www.pacificwar.org.au/Midway/...at_Midway.html
    Crashaz,

    I'm sorry to say that modelling "Susie-Q" would be a bit more complex than that, as it's a first production block B-26, meaning the wing, tail, stabilizer, engine, gear and even nose design is very different from the B-26B. I've been sort of trying to adapt Milton's bird into that version, but considering my UV mapping and programming skills (or lack thereof), can't really promise anything will come out of it.


    Rick, that metal finish's looking beautiful, man!

  17. #192
    such a sexy bird!
    Rick, looking brilliant!
    You can find most of my repaints for FSX/P3D in the library here on the outhouse.
    For MFS paints go to flightsim.to

  18. #193
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    Way to go Rick...that is fantastic!

    I'll be on ready for this one when you get it squared away.
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  19. #194
    Charter Member 2010 thunder100's Avatar
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    Rick

    Its more real then you may believe

    that is the Red Bull B-25.Polished after every 4-5 flights.maybe thin skin by now

    Best regards

    Roland


    Attached Thumbnails Attached Thumbnails IMG_3731.jpg  

  20. #195
    SOH-CM-2024 Duckie's Avatar
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    "PUNKIN" is now on the drawing board!

    Duckie

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  21. #196
    Quote Originally Posted by Duckie View Post
    "PUNKIN" is now on the drawing board!
    That is looking super Duckie! Great details in your base work.

    Looks like I need to remap those prop hubs; they do not take the chrome well.

    EDIT: Do you think the main wheel texture needs to be toned down a bit?
    Milton Shupe
    FS9/FSX Modeler Hack

    My Uploads at SOH - Here
    Video Tutorials - Gmax for Beginners

  22. #197
    Quote Originally Posted by Milton Shupe View Post
    That is looking super Duckie! Great details in your base work.

    Looks like I need to remap those prop hubs; they do not take the chrome well.

    EDIT: Do you think the main wheel texture needs to be toned down a bit?
    Same with the tear drop antenna​ Milton and the cowl flaps to a lesser extent if you look close they dont show the reflection quite in the same attitude as the rest....as if it had a seem going through it.
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  23. #198
    SOH-CM-2024 Duckie's Avatar
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    Quote Originally Posted by Milton Shupe View Post
    That is looking super Duckie! Great details in your base work.

    Looks like I need to remap those prop hubs; they do not take the chrome well.

    EDIT: Do you think the main wheel texture needs to be toned down a bit?
    Quote Originally Posted by 000rick000 View Post
    Same with the tear drop antenna​ Milton and the cowl flaps to a lesser extent if you look close they dont show the reflection quite in the same attitude as the rest....as if it had a seem going through it.
    Milton, the prop hub, and teardrop antenna could use a little work, the wheels can be toned down with texture overlay. I hadn't really noticed a problem with the cowl flaps with painted surface so I will defer to Rick's judgement there.

    Thanks very much for looking in!
    Duckie

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  24. #199
    Honestly, don't waste your time on the cowl flaps Milton. It's something no one will notice at all. Seriously. The tear drop antenna and what Duckie has mentioned are more needed. Great work Duckie!
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  25. #200
    I'll look at the prop hubs and antenna; not touching any main body or wing mapping at this point.

    Thanks
    Milton Shupe
    FS9/FSX Modeler Hack

    My Uploads at SOH - Here
    Video Tutorials - Gmax for Beginners

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