B26B FSX Native Marauder Painters Release Beta 1.0 - Page 5
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Thread: B26B FSX Native Marauder Painters Release Beta 1.0

  1. #101
    Quote Originally Posted by George Kuhn View Post
    Rather than starting a new topic related to Installing the B26 FSX Native Marauder base model and Version 1.1 and Version 1.2. I thought I'd ask my questions here about the install.

    I do now have the required base model version 1.0 installed. I did notice in this download. There are two other folders 2048 templates for exterior, and 2048 templates for interior. I'm assuming these folders are for airplane painters use?. I'm not an airplane painter Therefore I didn't do anything with them. All I installed was the required base model V1.0.


    I'm now currently looking at the download files of the required version 1.1 of the B26. I'm currently looking at the FSX installation procedure doc. of version 1.1 of this model. I'm scratching my head on this one. I'm not sure how to do the step 2 and step 3 and 4 properly reading the readme instructions, so I don't mess it up?. I'd like to get some assistance on this. it's kind of over my head being savvy, at what I'm reading and doing so to speak. I'll probably need a lot of help with this version, no dought etc.


    I did also download the required the Native b26 required version 1.2 to be installed. I'm pretty sure I can handle this version, once I get version 1.1 figured out and under my belt.



    George
    George, thank you for your interest.

    FYI, this is a painters' release and has only the multi-colored template textures.

    But, if you wish to proceed .... the "texture" folder in the 1.0 package is the "common" texture folder.

    2. Open the v1.1 "Model Replacement Folder":
    Copy the 2 model folders to your v1.0 set up overlaying one of the model folders, and adding a new model folder.

    3. Open the v1.1 "Common texture folder updates" folder:
    Copy all the textures to your v1.0 common "texture" folder.

    4. Open the v1.1 "aircraftcfg update" file:
    Copy the new aircraft.cfg [fltsim.nn] section to your v1.0 aircraft.cfg and change the .nn to the next number in sequence (probably 01).

    Hope this helps

    Milton Shupe
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  2. #102
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    B26

    Thanks for the info Milton.

    I think for me it would be better to wait until the B26 is completed and ready for flying so to speak. It does look like this is a still in progress plane, or still in work, by and for the builders and painters of the B26.

    So. I think I'll wait for the full release of the B-26, sometime later on.


    THX


    George

  3. #103
    SOH-CM-2024 Duckie's Avatar
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    Progress is slow but there is progress!

    Finished (for the time being) with control surfaces.

    Now applying rivets.



    Duckie

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  5. #105
    SOH-CM-2024 Duckie's Avatar
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    Thank you, kindly, sir.
    Duckie

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  6. #106
    Quote Originally Posted by Duckie View Post
    Progress is slow but there is progress!

    Finished (for the time being) with control surfaces.

    Now applying rivets.


    It's looking better all the time Steve.
    I wonder what soundset (source) will be used for it?

  7. #107

    Icon14

    Quote Originally Posted by gray eagle View Post
    It's looking better all the time Steve.
    I wonder what soundset (source) will be used for it?
    I really like how you textured the interiors of the nose landing gear doors, did you make it from a photo?
    Because precisely I seek views to texture the interior.
    Regards
    Marty

  8. #108

    Icon14

    Quote Originally Posted by Duckie View Post
    Thank you, kindly, sir.
    I really like how you textured the interiors of the nose landing gear doors, did you make it from a photo?
    Because precisely I seek views to texture the interior.
    Regards
    Marty

  9. #109
    SOH-CM-2024 Duckie's Avatar
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    Quote Originally Posted by gray eagle View Post
    It's looking better all the time Steve.
    I wonder what soundset (source) will be used for it?
    Thanks Butch. I'm using the sounds by Nigel from Milton's FSX Loadstar. The sound pretty good until something better comes along.

    Steve
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  10. #110
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    Quote Originally Posted by ferondoe View Post
    I really like how you textured the interiors of the nose landing gear doors, did you make it from a photo?
    Because precisely I seek views to texture the interior.
    Regards
    Marty
    Hello Marty. Thank you.

    Yes, I used photos . There are a couple walk-arounds on the www which have usable photos. So, using the photos I drew What I believe to be a fair representation of the that area. The rest is "smoke and mirrors"!

    Here's my nose gear well as it stands currently.

    Click image for larger version. 

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    Steve



    Here are the three I used. You may already have seen them but if you can use them here they are.

    B-26 Nose Gear Well.zip
    Duckie

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  11. #111
    Quote Originally Posted by Duckie View Post
    Hello Marty. Thank you.

    Yes, I used photos . There are a couple walk-arounds on the www which have usable photos. So, using the photos I drew What I believe to be a fair representation of the that area. The rest is "smoke and mirrors"!

    Here's my nose gear well as it stands currently.





    Steve



    Here are the three I used. You may already have seen them but if you can use them here they are.

    B-26 Nose Gear Well.zip

    Hello duckie,
    Thank you for your help I will watch this, good luck for the continuation of your work
    Marty

  12. #112
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    Hey Marty, forgot to include this one. Found it in one of TuFun's links. It gave me the reference for the "holed" beams for the outboard walls.

    Click image for larger version. 

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  13. #113
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    Almost ready for bumps and specs. Cleaning up last of the rivets.





    Attached Thumbnails Attached Thumbnails -2017-may-27-024_zpsszybyedx.jpg   -2017-may-27-025_zpswvpzmtiv.jpg   -2017-may-27-027_zpszcutsfyk.jpg  
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  14. #114
    Quote Originally Posted by Duckie View Post
    Almost ready for bumps and specs. Cleaning up last of the rivets.
    Beautiful work there Steve. Oh the many hours of details strung to and fro to perfection. She'll bring a lot of pleasure to the masses. Thank you for sharing.
    Milton Shupe
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  15. #115
    When are these B-26 Repaints going to be released so we can take them for a spin???

  16. #116
    SOH-CM-2024 Duckie's Avatar
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    Thanks Milton. Here are a few close ups. The back to work!







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  17. #117
    Thanks to Duckie's hard work, I am able to start on the bumps and aluminum skin im going to to. First test just to see how it handles in P3D. Shouldn't have any issues based on this result.

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  18. #118
    Quote Originally Posted by 000rick000 View Post
    Thanks to Duckie's hard work, I am able to start on the bumps and aluminum skin im going to to. First test just to see how it handles in P3D. Shouldn't have any issues based on this result.

    Thanks Rick. Looking forward to the first bumps to ensure all the default settings are okay with the materials. Keep us posted of your progress please.
    Last edited by Milton Shupe; June 3rd, 2017 at 10:11.
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  19. #119
    Milton,

    I have looked over the materials. A couple of items to bring to your attention:

    1. If you would like to (doesn't have to be done) but there is more options if you assign each exterior Texture just a generic "Fresnel.dds" that will cover the whole plane. Enable "Fresnel affects Specular" for the exterior of the plane. This will allow some additional options for repainters to use to increase the look of realism if they choose.

    2. See image. The part in RED is assigned to the MISC texture sheet. It does not have the same material settings as the rest of the fuselage parts. Meaning no refelection settings, has no alpha, spec or bump assigned to it. It will stand out if not fixed. I would make it identical to the forward fuselage settings. This one should be done. again it's up to you, you are the owner! But that is what I would do. Just my $.02. Great work by the way! This won't stop my work but eventually we'll need to have at least #2 fixed for it to look complete.


    MACH 3 DESIGN STUDIO
    Heatblur Rivet Counting Squad™

  20. #120
    Quote Originally Posted by 000rick000 View Post
    Milton,

    I have looked over the materials. A couple of items to bring to your attention:

    1. If you would like to (doesn't have to be done) but there is more options if you assign each exterior Texture just a generic "Fresnel.dds" that will cover the whole plane. Enable "Fresnel affects Specular" for the exterior of the plane. This will allow some additional options for repainters to use to increase the look of realism if they choose.

    2. See image. The part in RED is assigned to the MISC texture sheet. It does not have the same material settings as the rest of the fuselage parts. Meaning no refelection settings, has no alpha, spec or bump assigned to it. It will stand out if not fixed. I would make it identical to the forward fuselage settings. This one should be done. again it's up to you, you are the owner! But that is what I would do. Just my $.02. Great work by the way! This won't stop my work but eventually we'll need to have at least #2 fixed for it to look complete.
    Thanks for the recommendations Rick.

    Both added, and attached model and textures updates.

    For misc.bmp, bumps and spec added.
    For the Fresnel_Ramp, only Specular selected for all major exterior body sheet metal/fabric parts.

    EDIT: see post below for attachment
    Last edited by Milton Shupe; June 3rd, 2017 at 18:28.
    Milton Shupe
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  21. #121
    Wow awesome Milton! That was very fast! I'll check it out tonight.
    MACH 3 DESIGN STUDIO
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  22. #122
    Milton, the Zip is empty! LOL....I've done that before! No worries, whenever you have the time. Cheers!
    MACH 3 DESIGN STUDIO
    Heatblur Rivet Counting Squad™

  23. #123
    Quote Originally Posted by 000rick000 View Post
    milton, the zip is empty! Lol....i've done that before! No worries, whenever you have the time. Cheers!
    lol ooooppppssss! :-)
    Attached Files Attached Files
    Milton Shupe
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  24. #124
    This does not have Fresnel added yet. It's coming along. Bumps are still WIP. Everything is....







    MACH 3 DESIGN STUDIO
    Heatblur Rivet Counting Squad™

  25. #125
    Milton, one last request...any chance to increase the roundness of the fuselage? Currently it is very optimized! even just a little more poly's in the circular shape with help in the bump map not looking so boxy...if not, no worries. I like what is happening. It's transforming nicely now. Started to get dialed in in my work.
    MACH 3 DESIGN STUDIO
    Heatblur Rivet Counting Squad™

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