B26B FSX Native Marauder Painters Release Beta 1.0 - Page 2
Page 2 of 18 FirstFirst 1234567891012 ... LastLast
Results 26 to 50 of 442

Thread: B26B FSX Native Marauder Painters Release Beta 1.0

  1. #26
    Quote Originally Posted by blanston12 View Post
    Was playing around with the painters beta 1.2 and was looking at some of the animation, and it appears to my untrained eye that when I pull back on my joystick and the elevators tilted down, and when I pushed forward on the control, the elevator tilted upward, the opposite of what I would have expected.
    LOL Yup, not sure when that changed but I will will correct it.

    EDIT: Well, looks like it did not change; that was the way I animated it. :-/ Correcting now. Thanks for the heads-up.
    Milton Shupe
    FS9/FSX Modeler Hack

    My Uploads at SOH - Here
    Video Tutorials - Gmax for Beginners

  2. #27
    Thank you friends for your compliments !!!
    Marty

  3. #28
    Quote Originally Posted by Milton Shupe View Post
    LOL Yup, not sure when that changed but I will will correct it.

    EDIT: Well, looks like it did not change; that was the way I animated it. :-/ Correcting now. Thanks for the heads-up.
    Glad I could do a small part to advance the project

  4. #29
    Quote Originally Posted by blanston12 View Post
    Glad I could do a small part to advance the project
    Thanks; I need all the help I can get. :-)

    I have corrected the issue and can make the bump enabled model available as needed. Since the focus here is on painting, am not in a hurry.
    Milton Shupe
    FS9/FSX Modeler Hack

    My Uploads at SOH - Here
    Video Tutorials - Gmax for Beginners

  5. #30
    Painters and FSX/P3D Native modelers, you guys understand this better than I do as I am just now swimming in that sea of vast material options.

    I am showing here a bump and spec enabled model with some place holder bump and spec textures. Thanks to Duckie for getting me in the ballpark with the recipe for this.

    The sunny side of the model looks okay but the shaded side, not so much.

    Also showing the material settings. Do any (g)max modelers see a setting I missed, or should have selected.
    Attached Thumbnails Attached Thumbnails materialfuse.jpg   ms-2017-apr-10-005.jpg   ms-2017-apr-10-006.jpg  
    Milton Shupe
    FS9/FSX Modeler Hack

    My Uploads at SOH - Here
    Video Tutorials - Gmax for Beginners

  6. #31
    I am not a pro at this so only speaking from my experience with bumps. My aircraft had the same issue when I applied the bump maps and had a blank texture as the bump. It was fixed as soon as I took my regular texture and converted it with the nvidia tool plugin for photoshop and then edited the channels as needed. So not really anything wrong until you have the textures done. (if that makes any sense) Also not sure but you might want to also click the "specular level" tick box and add the same .spec texture to that one also.

  7. #32
    SOH Staff .."Bartender" AussieMan's Avatar
    Join Date
    Jun 2005
    Location
    Woy Woy, NSW, Australia Zulu +11 AEDST
    Age
    77
    Posts
    3,593
    With the latest 1.2 update I have had to go back to square 1 and start all over again. Textures got really messed up.


    Cheers
    Pat


    "Some people might say that freedom is being alone in the bush with the only sounds being the murmurs from the birds ... but I believe freedom is at 5000 feet with no other sound than the engine roaring."- William Hutchison, a young man taken from us far too young (16).

  8. #33
    Quote Originally Posted by AussieMan View Post
    With the latest 1.2 update I have had to go back to square 1 and start all over again. Textures got really messed up.
    Really, is that any way to notify me/us of an issue.

    Can you be more specific with details and screenshots?
    Milton Shupe
    FS9/FSX Modeler Hack

    My Uploads at SOH - Here
    Video Tutorials - Gmax for Beginners

  9. #34
    My shading issues with my neptune with blank bump maps



    This is the result after I finally figured out it wasnt a model issue just a fix with the nvidia plugin and channel fix


  10. #35
    Quote Originally Posted by tankerguy72 View Post
    My shading issues with my neptune with blank bump maps

    This is the result after I finally figured out it wasnt a model issue just a fix with the nvidia plugin and channel fix
    Yes, that was my issue as well. I just got resolution to it and I am now rushing forward to the next unknown barrier. :-)
    Milton Shupe
    FS9/FSX Modeler Hack

    My Uploads at SOH - Here
    Video Tutorials - Gmax for Beginners

  11. #36
    Great work so far! Shaping up to be another Shupe classic

  12. #37

    Beta v1.3 Update Available

    Just posted what I hope is the final beta update v1.3.

    Basically a model update to complete or correct VC animations and tooltips and a few exterior animation fixes.

    Only one model folder is required now and it has bump/specs enabled.
    Neutral bump/spec textures are included so as not to affect your primary paint development viewing.

    You can read more and download here:

    http://www.sim-outhouse.com/sohforum...22579&catid=37
    Milton Shupe
    FS9/FSX Modeler Hack

    My Uploads at SOH - Here
    Video Tutorials - Gmax for Beginners

  13. #38
    SOH-CM-2024 Duckie's Avatar
    Join Date
    May 2009
    Location
    Fayetteville, Georgia, USA
    Age
    75
    Posts
    2,975
    Thanks very much Milton. Really enjoying this one.
    Duckie

    "I hate to see you go, but I love to watch you leave!"

    Intel i9-9900K; Noctua NH-D15 Chromax Cooler; Gigabyte Z390 Aorus Pro WiFi;
    ASUS Dual RTX 2070 Super OC EVO; Corsair Vengeance LPX 32 GB 3200;
    WD Black 500GB PCIe M.2 SSD; 3 Samsung 860 EVO SSD; WD Black 2TB HDD;
    Corsair RM 850x Gold Full Modular PSU; Phanteks P600S Mid Tower; Win10 Pro
    My SOH Downloads: http://www.sim-outhouse.com/sohforum...d=79620&sort=d

  14. #39
    Thanks Duckie; I really look forward to seeing a great variety of paints on this model. There are so many to select from.

    Hoping some step up to work the panel textures and interior; that would make for some very interesting moments in flight.

    We are working to wrap up the Vultee xp-54 now and we are in shoulder deep with the A-20 Havoc project otherwise I would give 3D gauges a go on this one ... maybe down the road a bit.
    Milton Shupe
    FS9/FSX Modeler Hack

    My Uploads at SOH - Here
    Video Tutorials - Gmax for Beginners

  15. #40
    SOH-CM-2024 Duckie's Avatar
    Join Date
    May 2009
    Location
    Fayetteville, Georgia, USA
    Age
    75
    Posts
    2,975
    Slow going, but after about 10 days off to attend to some RL family business, I'm back on it. Front fuselage is about done except for the gun pods then its on to the back fuselage. Rivets after that, etc, etc.

    Click image for larger version. 

Name:	-2017-apr-19-014.jpg 
Views:	0 
Size:	71.3 KB 
ID:	49324 Click image for larger version. 

Name:	-2017-apr-19-017.jpg 
Views:	0 
Size:	64.6 KB 
ID:	49325

    Click image for larger version. 

Name:	-2017-apr-19-018.jpg 
Views:	0 
Size:	58.6 KB 
ID:	49326 Click image for larger version. 

Name:	-2017-apr-19-020.jpg 
Views:	0 
Size:	62.7 KB 
ID:	49327
    Duckie

    "I hate to see you go, but I love to watch you leave!"

    Intel i9-9900K; Noctua NH-D15 Chromax Cooler; Gigabyte Z390 Aorus Pro WiFi;
    ASUS Dual RTX 2070 Super OC EVO; Corsair Vengeance LPX 32 GB 3200;
    WD Black 500GB PCIe M.2 SSD; 3 Samsung 860 EVO SSD; WD Black 2TB HDD;
    Corsair RM 850x Gold Full Modular PSU; Phanteks P600S Mid Tower; Win10 Pro
    My SOH Downloads: http://www.sim-outhouse.com/sohforum...d=79620&sort=d

  16. #41
    Looking good Duckie!



    "Time is God's way of keeping everything from happening at once"





  17. #42
    SOH-CM-2024 Duckie's Avatar
    Join Date
    May 2009
    Location
    Fayetteville, Georgia, USA
    Age
    75
    Posts
    2,975
    Quote Originally Posted by TuFun View Post
    Looking good Duckie!
    Thanks very much Ted. It'll get there eventually.
    Duckie

    "I hate to see you go, but I love to watch you leave!"

    Intel i9-9900K; Noctua NH-D15 Chromax Cooler; Gigabyte Z390 Aorus Pro WiFi;
    ASUS Dual RTX 2070 Super OC EVO; Corsair Vengeance LPX 32 GB 3200;
    WD Black 500GB PCIe M.2 SSD; 3 Samsung 860 EVO SSD; WD Black 2TB HDD;
    Corsair RM 850x Gold Full Modular PSU; Phanteks P600S Mid Tower; Win10 Pro
    My SOH Downloads: http://www.sim-outhouse.com/sohforum...d=79620&sort=d

  18. #43
    Quote Originally Posted by Milton Shupe View Post
    Painters and FSX/P3D Native modelers, you guys understand this better than I do as I am just now swimming in that sea of vast material options.

    I am showing here a bump and spec enabled model with some place holder bump and spec textures. Thanks to Duckie for getting me in the ballpark with the recipe for this.

    The sunny side of the model looks okay but the shaded side, not so much.

    Also showing the material settings. Do any (g)max modelers see a setting I missed, or should have selected.
    I have a very good recipe. Are you still looking to improve the material settings?
    MACH 3 DESIGN STUDIO
    Heatblur Rivet Counting Squad™

  19. #44
    Quote Originally Posted by 000rick000 View Post
    I have a very good recipe. Are you still looking to improve the material settings?
    Hey Rick; dang, I have been buried in FSX native conversions and support for the WIP projects and completely missed your message.

    What I was after there was a "neutralized effect" for bumps maps to avoid having to do two separate models for the texture artists. Duckie stepped up to provide that and it seems to work great. As a result, I reduced the Marauder package to one model eliminating the No spec/dump map model.

    Thank you for jumping in with the offer.
    Milton Shupe
    FS9/FSX Modeler Hack

    My Uploads at SOH - Here
    Video Tutorials - Gmax for Beginners

  20. #45
    Hi Milton and all others,
    Well, I've tried a couple of times to set the B-26 up and followed all the instructions, but I have had no luck finding the OD paint. Is there one yet? Or, is it still a WIP?

  21. #46
    Quote Originally Posted by mal998 View Post
    Hi Milton and all others,
    Well, I've tried a couple of times to set the B-26 up and followed all the instructions, but I have had no luck finding the OD paint. Is there one yet? Or, is it still a WIP?
    Mal, the releases have been for the texture artists and other contributors who wanted to paint, add panel/gauges, sounds, whatever.

    If your interest is to just fly it until those things are available, drop the attached textures into whatever texture folder you have (you might want to keep a backup) and go fly. :-)

    This is what I do so I do not have to look at those colored texture templates.
    Attached Files Attached Files
    Milton Shupe
    FS9/FSX Modeler Hack

    My Uploads at SOH - Here
    Video Tutorials - Gmax for Beginners

  22. #47
    Hoping to see some updates of artist's progress this weekend :-) Is anyone painting the interior?

    We are Spring cleaning in the libraries and thought I would delete all the FSX and FS9 Marauder painters' releases and updates to eliminate any confusion.

    Sometime later, I will upload one package that includes all the updates.

    Keep in mind this is yours to complete and publish as freeware. This is a community project and I have donated my part of it to you. Hope to see it completed at some point.
    Milton Shupe
    FS9/FSX Modeler Hack

    My Uploads at SOH - Here
    Video Tutorials - Gmax for Beginners

  23. #48
    Milton, thanks for the reply. It clarified things for me.

  24. #49
    SOH-CM-2024 Duckie's Avatar
    Join Date
    May 2009
    Location
    Fayetteville, Georgia, USA
    Age
    75
    Posts
    2,975
    Took a break from panel lines and finished the gear wells...



    Duckie

    "I hate to see you go, but I love to watch you leave!"

    Intel i9-9900K; Noctua NH-D15 Chromax Cooler; Gigabyte Z390 Aorus Pro WiFi;
    ASUS Dual RTX 2070 Super OC EVO; Corsair Vengeance LPX 32 GB 3200;
    WD Black 500GB PCIe M.2 SSD; 3 Samsung 860 EVO SSD; WD Black 2TB HDD;
    Corsair RM 850x Gold Full Modular PSU; Phanteks P600S Mid Tower; Win10 Pro
    My SOH Downloads: http://www.sim-outhouse.com/sohforum...d=79620&sort=d

  25. #50
    Quote Originally Posted by Duckie View Post
    Took a break from panel lines and finished the gear wells...



    Steve,

    Looking good. The more you work with it, the better it looks.

Members who have read this thread: 1

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •