Thank you friends for your compliments !!!
Marty
Painters and FSX/P3D Native modelers, you guys understand this better than I do as I am just now swimming in that sea of vast material options.
I am showing here a bump and spec enabled model with some place holder bump and spec textures. Thanks to Duckie for getting me in the ballpark with the recipe for this.
The sunny side of the model looks okay but the shaded side, not so much.
Also showing the material settings. Do any (g)max modelers see a setting I missed, or should have selected.
I am not a pro at this so only speaking from my experience with bumps. My aircraft had the same issue when I applied the bump maps and had a blank texture as the bump. It was fixed as soon as I took my regular texture and converted it with the nvidia tool plugin for photoshop and then edited the channels as needed. So not really anything wrong until you have the textures done. (if that makes any sense) Also not sure but you might want to also click the "specular level" tick box and add the same .spec texture to that one also.
With the latest 1.2 update I have had to go back to square 1 and start all over again. Textures got really messed up.
Cheers
Pat
"Some people might say that freedom is being alone in the bush with the only sounds being the murmurs from the birds ... but I believe freedom is at 5000 feet with no other sound than the engine roaring."- William Hutchison, a young man taken from us far too young (16).
Just posted what I hope is the final beta update v1.3.
Basically a model update to complete or correct VC animations and tooltips and a few exterior animation fixes.
Only one model folder is required now and it has bump/specs enabled.
Neutral bump/spec textures are included so as not to affect your primary paint development viewing.
You can read more and download here:
http://www.sim-outhouse.com/sohforum...22579&catid=37
Thanks very much Milton. Really enjoying this one.
Duckie
"I hate to see you go, but I love to watch you leave!"
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My SOH Downloads: http://www.sim-outhouse.com/sohforum...d=79620&sort=d
Thanks Duckie; I really look forward to seeing a great variety of paints on this model. There are so many to select from.
Hoping some step up to work the panel textures and interior; that would make for some very interesting moments in flight.
We are working to wrap up the Vultee xp-54 now and we are in shoulder deep with the A-20 Havoc project otherwise I would give 3D gauges a go on this one ... maybe down the road a bit.
Duckie
"I hate to see you go, but I love to watch you leave!"
Intel i9-9900K; Noctua NH-D15 Chromax Cooler; Gigabyte Z390 Aorus Pro WiFi;
ASUS Dual RTX 2070 Super OC EVO; Corsair Vengeance LPX 32 GB 3200;
WD Black 500GB PCIe M.2 SSD; 3 Samsung 860 EVO SSD; WD Black 2TB HDD;
Corsair RM 850x Gold Full Modular PSU; Phanteks P600S Mid Tower; Win10 Pro
My SOH Downloads: http://www.sim-outhouse.com/sohforum...d=79620&sort=d
Looking good Duckie!
"Time is God's way of keeping everything from happening at once"
Duckie
"I hate to see you go, but I love to watch you leave!"
Intel i9-9900K; Noctua NH-D15 Chromax Cooler; Gigabyte Z390 Aorus Pro WiFi;
ASUS Dual RTX 2070 Super OC EVO; Corsair Vengeance LPX 32 GB 3200;
WD Black 500GB PCIe M.2 SSD; 3 Samsung 860 EVO SSD; WD Black 2TB HDD;
Corsair RM 850x Gold Full Modular PSU; Phanteks P600S Mid Tower; Win10 Pro
My SOH Downloads: http://www.sim-outhouse.com/sohforum...d=79620&sort=d
Hey Rick; dang, I have been buried in FSX native conversions and support for the WIP projects and completely missed your message.
What I was after there was a "neutralized effect" for bumps maps to avoid having to do two separate models for the texture artists. Duckie stepped up to provide that and it seems to work great. As a result, I reduced the Marauder package to one model eliminating the No spec/dump map model.
Thank you for jumping in with the offer.
Hi Milton and all others,
Well, I've tried a couple of times to set the B-26 up and followed all the instructions, but I have had no luck finding the OD paint. Is there one yet? Or, is it still a WIP?
Mal, the releases have been for the texture artists and other contributors who wanted to paint, add panel/gauges, sounds, whatever.
If your interest is to just fly it until those things are available, drop the attached textures into whatever texture folder you have (you might want to keep a backup) and go fly. :-)
This is what I do so I do not have to look at those colored texture templates.
Hoping to see some updates of artist's progress this weekend :-) Is anyone painting the interior?
We are Spring cleaning in the libraries and thought I would delete all the FSX and FS9 Marauder painters' releases and updates to eliminate any confusion.
Sometime later, I will upload one package that includes all the updates.
Keep in mind this is yours to complete and publish as freeware. This is a community project and I have donated my part of it to you. Hope to see it completed at some point.
Milton, thanks for the reply. It clarified things for me.
Took a break from panel lines and finished the gear wells...
Duckie
"I hate to see you go, but I love to watch you leave!"
Intel i9-9900K; Noctua NH-D15 Chromax Cooler; Gigabyte Z390 Aorus Pro WiFi;
ASUS Dual RTX 2070 Super OC EVO; Corsair Vengeance LPX 32 GB 3200;
WD Black 500GB PCIe M.2 SSD; 3 Samsung 860 EVO SSD; WD Black 2TB HDD;
Corsair RM 850x Gold Full Modular PSU; Phanteks P600S Mid Tower; Win10 Pro
My SOH Downloads: http://www.sim-outhouse.com/sohforum...d=79620&sort=d
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