Battle of France - Part I has now been released! - Page 18

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Thread: Battle of France - Part I has now been released!

  1. #426
    Hi Rami: I'm just fishing, but could the SD500 bombs you are using be somehow designated for hard targets like ships and the bombers are not on an anti-ship mission?
    "De Oppresso Liber"

  2. #427
    SOH-CM-2020 Wayland's Avatar
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    German bombs

    Rami, according to the WRC website, the SC series were GP thin case HE bombs, while the SD series were drawn steel SAP bombs. there were various wall thickness es Signified by a suffix letter (i.e. SD500 A, or E). the C used straight braces between the fins, while the D used a ring brace.Per Wikipedia,The SC series used a ringkopf for anti-ricochet purposes and could be fitted with a standoff extension on the nose to give greater fragmentation effects.

    http://www.warbirdsresourcegroup.org/LRG/bombs.html

    https://en.wikipedia.org/wiki/SC_500_bomb

    Hope this helps.

    Wayland (Steve)
    AAF Lament:

    "Glory! No more regulations!
    Rip them down at every station!
    Ground the guy that tries to make one!
    And LET US FLY LIKE HELL!"

    From "There I Was...Flat On My Back" by Bob Stevens

    Tune: Battle Hymn of the Republic

  3. #428
    Senior Administrator Rami's Avatar
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    Icon28 Reply...

    Hey guys,

    Thanks for all of the helpful suggestions. Here is a page right out of the "boy, I feel stupid" category. It turns out the SD 500 .dp file from the weapons package went missing from my install's OBJECTS_DP folder. Once I copied the .dp file over from another installation, the problem was resolved, and AI behavior returned to normal.
    "Rami"

    "Me? I'm just a Sea of Tranquility in an Ocean of Storms, babe."

    My campaign site: http://www.box.net/shared/0k1e1rz29h
    My missions site: http://www.box.net/shared/ueh4kazk3v
    My scenery site: http://www.box.net/shared/knb1l0ztobhs2esb14rb

  4. #429
    I have a similar problem: Three flights of three Stukas each attacking targets in the same area. The first flight refuses to drop their bombs, while the other two do attack. All three flights carry the same payload.

    I just had the thought that maybe it has something to do with the assigned target?

    Right now I‘m not at home, so I can‘t give it a try, but as soon as I have time I will assign a different target to this flight and see if anything changes.

    Another problem I have with the AI Stukas is that, after attacking a target, they do not proceed to the next waypoint. Instead, they mill around the target area forever.

    Any ideas how to make them leave the target area after the bomb run?

  5. #430
    Senior Administrator Rami's Avatar
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    Icon22 Reply...

    Quote Originally Posted by skylane View Post
    I have a similar problem: Three flights of three Stukas each attacking targets in the same area. The first flight refuses to drop their bombs, while the other two do attack. All three flights carry the same payload.

    I just had the thought that maybe it has something to do with the assigned target?

    Right now I‘m not at home, so I can‘t give it a try, but as soon as I have time I will assign a different target to this flight and see if anything changes.

    Another problem I have with the AI Stukas is that, after attacking a target, they do not proceed to the next waypoint. Instead, they mill around the target area forever.

    Any ideas how to make them leave the target area after the bomb run?
    Skylane,

    It depends on how you want to set up the mission. I like setting up my Stuka missions with you being a wingman, rather than a lead. The advantage is that the AI attack the target automatically, (assuming of course that you aren't missing a weapons .dp file, like my dumb mistake) and as a Stuka pilot, you still get credit for your kills.

    If you fly as a player lead, I'm not sure how that would work. One thing to check is to make sure the aircraft_type is listed as "2" in the mission itself; CFS2 has a bad habit in listing bombers as fighters, even if the information is correct in the MISC_DATA section of the aircraft .dp file.

    One way to "split the difference" here is have yourself assigned as a solo flight, and use smaller units of AI (two or three plane formations) to hit multiple targets.

    As far as leaving the target area, I usually have no issues with this, but I use a relatively long IP to target (usually between 7.5 and 15 kilometers) and then the same for a withdrawal before returning to base.

    A couple of other things I've found in the course of creating Stuka missions...

    1) Aircraft kills on the ground still count as aircraft kills. (Important information for getting medals)

    2) When attacking ships, only use "anti-ship" mission designation IF the ships are moving. If they are stationary, designate the mission as a "strike" or "close air support."

    3) If you set up moving ship attacks based on individual ship health, (in other words, sinking the ship is a mission goal) you can get credit for other AI units scoring hits on and sinking ships, even if it's not you.

    This allows you to loiter over the target and act as a "vulture," hitting additional mission targets.
    "Rami"

    "Me? I'm just a Sea of Tranquility in an Ocean of Storms, babe."

    My campaign site: http://www.box.net/shared/0k1e1rz29h
    My missions site: http://www.box.net/shared/ueh4kazk3v
    My scenery site: http://www.box.net/shared/knb1l0ztobhs2esb14rb

  6. #431
    If the aircraft are just milling around, hit the R (regroup) or H (help) key and see what happens.
    "De Oppresso Liber"

  7. #432
    SOH-CM-2023 Ravenna's Avatar
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    Quote Originally Posted by Shadow Wolf 07 View Post
    If the aircraft are just milling around, hit the R (regroup) or H (help) key and see what happens.
    I'd be surprised if this worked when you are not the leader.

    The good thing about mistakes like yours, Rami is that they turn out to be an opportunity to discover something you might otherwise not have known.

  8. #433
    Thanks for your input, guys!

    However, I think I didn´t express myself clearly enough. I was talking about strictly AI formations.

    I am working on a mission where I escort a Stuka raid, flying a Bf-109. If you have to protect them against enemy fighters, it is quite annoying, if they stay around the target after dropping their bombs (or not), instead of heading for home asap!

    I still have to test my theory about the type of target having an influence on wether they drop their bombs or not. Btw, I had this Problem occasionally also with other types of bombers.

  9. #434
    Senior Administrator Rami's Avatar
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    Icon22 Reply...

    Skylane,

    In that case, I have not had that issue. Perhaps it's because of the way I establish the waypoints near the target for the AI flights?
    "Rami"

    "Me? I'm just a Sea of Tranquility in an Ocean of Storms, babe."

    My campaign site: http://www.box.net/shared/0k1e1rz29h
    My missions site: http://www.box.net/shared/ueh4kazk3v
    My scenery site: http://www.box.net/shared/knb1l0ztobhs2esb14rb

  10. #435
    Skylane,

    Is it possible that the Stukas are not dropping their entire payload on the first pass and the "milling around" is finishing with another run on the target?

  11. #436
    Senior Administrator Rami's Avatar
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    Icon22 Fear not, I am still here...

    Hey guys,

    You may notice I am not posting a lot lately. This is not due to a lack of interest in CFS2 at all; I am doing final mission testing for the Battle of France, and am correcting missions as I go. Because I'm working on this so intensely, I'm kind of leaving the forums to you guys except for specific threads where I think I can help. I am under 100 missions left to test, so I'm about two-thirds of the way there.

    So don't think my interest has fallen off or anything.
    "Rami"

    "Me? I'm just a Sea of Tranquility in an Ocean of Storms, babe."

    My campaign site: http://www.box.net/shared/0k1e1rz29h
    My missions site: http://www.box.net/shared/ueh4kazk3v
    My scenery site: http://www.box.net/shared/knb1l0ztobhs2esb14rb

  12. #437
    Rami:

    We are all eagerly awaiting the results of all your hard work.
    "De Oppresso Liber"

  13. #438
    SOH-CM-2023 Ravenna's Avatar
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    And here I was thinking that you were omnipresent!

  14. #439
    Senior Administrator Rami's Avatar
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    Icon22 Reply...

    Good morning,

    I am pleased to report at out of 338 missions tested, only five need to be redone due to CTD errors or other issues. I don't think they're related to corrupted files.
    "Rami"

    "Me? I'm just a Sea of Tranquility in an Ocean of Storms, babe."

    My campaign site: http://www.box.net/shared/0k1e1rz29h
    My missions site: http://www.box.net/shared/ueh4kazk3v
    My scenery site: http://www.box.net/shared/knb1l0ztobhs2esb14rb

  15. #440

    Icon22 Battle of France - Part I has now been released!

    This is Part Ia of the Battle of France - Part I campaign package. The contents of this package are in four parts, and contain therein nearly all of the aircraft, ships, objects, scenery, sounds, and other items required to fly these campaigns.

    In the first package, you will find nearly all the aircraft, sounds, and repaints required for single-engined aircraft used for these campaigns. Please note that I also use in numerous other Early-era ETO campaigns. The aircraft included in this package include the aircraft & repaints of Aeroplane Heaven, Beepee, Brunosk, ChrisN, Allen, Dombral, JD_Tinballs, Ian Anstill, Kelticheart, Martin Wright, Ted Cook, Fde_Bressy, Moparmike, Oldwheat, Paul Rebuffat, Krystof Malinowski, Peperez, Bismarck13, Sopwith Chameleon, RobH, UncleTgt, Morton, The Groundcrew Team, Psullykeys, Thicko, Sandydog, Jim Jacobson, Wolfi, Baldy, and Padbury Aircraft. Engine sounds by Lawdog2360, OBIO, Gary Jones, and Aeroplane Heaven have also been included.

    All the aircraft in this package have been modified, when necessary, to include the appropriate repaints, when possible, for the aircraft. I have also included modified .dp files for each aircraft which correct information in the [MISC.DATA] section that was in error. To lessen issues with frame rates with many waves of aircraft in the sky, all exhaust effects have been removed, if they were included in the original models.

    Additionally, all weapons required for the aircraft have been included. This should eliminate the need to hunt down many of these hard-to-find weapons that we all, at one time or another, have spent a good deal of time looking for.

    Due to the amount of aircraft used in this Battle of France project, it has been separated between single-engined and multi-engined aircraft models. This package only contains the single-engined models. The gauges in this package are only used by the single-engined models, but it would have been both laborious and time-consuming to do through each .dp and separate the weapons packages, so when you install both aircraft packages, the weapons will overwrite. No harm should come of it.

    The auto-installer package, though large, is intended to greatly lessen the workload of the user, thereby allowing them to install the numerous parts needed for these campaigns with the minimal amount of downloads possible, and also to minimize the risk of any objects being left out.

    As an added bonus for those who may have other Early ETO campaigns of mine installed, the files included in this package may help to fill in any missing items for people who have installed those campaigns.

    The CFS2 BoB Team
    Attached Thumbnails Attached Thumbnails 558815799208468335.jpg  

  16. #441

    Icon22 Battle of France - Part Ib.zip

    This is Part Ib of the Battle of France - Part I campaign package. The contents of this package are in four parts, and contain therein nearly all of the aircraft, ships, objects, scenery, sounds, and other items required to fly these campaigns.

    In the second package, you’ll find nearly all the aircraft, sounds, and repaints required for multi-engined aircraft used for these campaigns. Please note that I also use in numerous other Early-era ETO campaigns. The aircraft included in this package include the aircraft and repaints of Alain Breton, Alphasim, Beepee, Brunosk, ChrisN, Dombral, Desert Rat, Huub Vink, Kelticheart, Martin Wright, Ted Cook, Moparmike, Oldwheat, Seagull V, Shessi, Peperez, Bismarck13, Sopwith Chameleon, UncleTgt, Morton, Thicko, Jim Jacobson, Virtual Wings, Baldy, RobH, The B24 Guy, Payakan, The Groundcrew team, FDG, and Krystof Malinowski. Engine sounds by Lawdog2360, OBIO, & Aeroplane Heaven have also been included.

    All the aircraft in this package have been modified, when necessary, to include the appropriate repaints, when possible, for the aircraft. I have also included modified .dp files for each aircraft which correct information in the [MISC.DATA] section that was in error. To lessen issues with frame rates with many waves of aircraft in the sky, all exhaust effects have been removed, if they were included in the original models.

    At the request of numerous users I went through the effort to gain permissions from the authors, and laboriously cobbled together nearly everything for you. This package has been set up to install directly into your CFS2 installation, or you may install it to an empty folder of your choice. Once the auto-installer runs, you should be able to run the campaign within minutes.

    When I received permission from the various authors to include their files, in addition to assuring them that this will not be sold for profit, nor for any other commercial use, I also assured the authors that I would keep their packages intact. To this end, files from these authors, especially scenery files which you do not need for the Battle of France campaign package, are in this folder. You are welcome to look through this folder, and no files in this folder will harm your computer or cause any issues in the installation, they're just not necessary. You can feel free to delete this folder without any ill effects on the campaign.

    Due to the amount of aircraft used in this Battle of France project, it has been separated between single-engined and multi-engined aircraft models. This package only contains the twin-engined models. The gauges in this package are only used by the single-engined models, but it would have been both laborious and time-consuming to do through each .dp and separate the weapons packages, so when you install both aircraft packages, the weapons will overwrite. No harm should come of it.

    The auto-installer package, though large, is intended to greatly lessen the workload of the user, thereby allowing them to install the numerous parts needed for these campaigns with the minimal amount of downloads possible, and also to minimize the risk of any objects being left out.

    As an added bonus for those who may have other Early ETO campaigns of mine installed, the files included in this package may help to fill in any missing items for people who have installed those campaigns.

    The CFS2 BoB Team
    Attached Thumbnails Attached Thumbnails 978315799213083103.jpg  

  17. #442
    Senior Administrator Rami's Avatar
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    Icon22 Reply...

    Hello,

    I released the aircraft packages tonight, I will release the other two packages (Part Ic and Part Id) tomorrow and/or Sunday. Sleep tight, mates...
    "Rami"

    "Me? I'm just a Sea of Tranquility in an Ocean of Storms, babe."

    My campaign site: http://www.box.net/shared/0k1e1rz29h
    My missions site: http://www.box.net/shared/ueh4kazk3v
    My scenery site: http://www.box.net/shared/knb1l0ztobhs2esb14rb

  18. #443
    Been looking forward to this Rami. Thank you and your entire crew for put this one together.

    msfossey

  19. #444
    SOH-CM-2023 Ravenna's Avatar
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    Bravo...

    A wonderful team effort, and take a bow maestro Andrew.

  20. #445

    Icon22 Battle of France - Part Id.zip

    This is Part Id of the Battle of France - Part I campaign package. In this fourth package, you will find the required scenery folders needed for the campaigns and missions.

    Those who work is included in this package and who should be thanked for their efforts include Wozza, Allen, Ravenna, Jim Jacobson, Blood_Hawk23, Robert John, Wolfi, Xavierb, Ian Elliot, Canion, Steve Seybolt, Serge Tremblay, Franz Von Baron, Ajax, Lawdog2360, Pen32Win, Usio, UncleTgt, Tobob, Gary20, Stuart277, Simonu, Sander De Cocq, Paul Rebuffat, Psullykeys, Davmag, Nibbio, MaskRider, Metal Dreams, Stiz, Mas, Achim27619, the Groundcrew Team, The Virtual Navy, Cees Donker, Ettico, Blackbird686, Gius, Gary Aumaugher, Captain Kurt, James Elwood, No Dice, and Bismarck13.

    At the request of numerous users I went through the effort to gain permissions from the authors, and laboriously cobbled together nearly everything for you. This package has been set up to install directly into your CFS2 installation, or you may install it to an empty folder of your choice. Once the auto-installer runs, you should be able to run the campaign within minutes.

    The auto-installer package, though large, is intended to greatly lessen the workload of the user, thereby allowing them to install the numerous parts needed for these campaigns with the minimal amount of downloads possible, and also to minimize the risk of any objects being left out.

    As an added bonus for those who may have other Early ETO campaigns of mine installed, the files included in this package may help to fill in any missing items for people who have installed those campaigns.

    The CFS2 BoB Team
    Attached Thumbnails Attached Thumbnails 298115799426666117.jpg  

  21. #446
    Senior Administrator Rami's Avatar
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    Icon22 Reply...

    Good morning,

    One other nod not mentioned...Hewman100 and UncleTgt deserve their due credit for the vast majority of the research which went into this project!
    "Rami"

    "Me? I'm just a Sea of Tranquility in an Ocean of Storms, babe."

    My campaign site: http://www.box.net/shared/0k1e1rz29h
    My missions site: http://www.box.net/shared/ueh4kazk3v
    My scenery site: http://www.box.net/shared/knb1l0ztobhs2esb14rb

  22. #447

    Battle of France - Part Ic.zip


    A new entry has been added to Add-Ons Library, category CFS 2 Campaigns Add-Ons

    Description: This is Part Ic of the Battle of France - Part I campaign package. In this third package, you will find the GSL scenery objects, anti-aircraft guns, buildings, game sounds, nationality screens, voice packs, and all other equipment required, (except for the scenery folders) including the campaigns and missions themselves.

    Those who work is included in this package and who should be thanked for their efforts include Wozza, Allen, Ravenna, Jim Jacobson, Blood_Hawk23, Robert John, Wolfi, Xavierb, Ian Elliot, Canion, Steve Seybolt, Serge Tremblay, Franz Von Baron, Ajax, Lawdog2360, Pen32Win, Usio, UncleTgt, Tobob, Gary20, Stuart277, Simonu, Sander De Cocq, Paul Rebuffat, Psullykeys, Davmag, Nibbio, MaskRider, Metal Dreams, Stiz, Mas, Achim27619, the Groundcrew Team, The Virtual Navy, Cees Donker, Ettico, Blackbird686, Gius, Gary Aumaugher, Captain Kurt, James Elwood, No Dice, and Bismarck13.

    At the request of numerous users I went through the effort to gain permissions from the authors, and laboriously cobbled together nearly everything for you. This package has been set up to install directly into your CFS2 installation, or you may install it to an empty folder of your choice. Once the auto-installer runs, you should be able to run the campaign within minutes.

    The auto-installer package, though large, is intended to greatly lessen the workload of the user, thereby allowing them to install the numerous parts needed for these campaigns with the minimal amount of downloads possible, and also to minimize the risk of any objects being left out.

    As an added bonus for those who may have other Early ETO campaigns of mine installed, the files included in this package may help to fill in any missing items for people who have installed those campaigns.

    The CFS2 BoB Team

    To check it out, rate it or add comments, visit Battle of France - Part Ic.zip
    The comments you make there will appear in the posts below.

  23. #448
    Thank you!!!

  24. #449
    Senior Administrator Rami's Avatar
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    Icon22 Reply...

    Good morning,

    All four components have now been released. I hope you enjoy.

    Please remember, feedback helps to improve or correct issues. With a package this large, it's almost inevitable that something gets missed despite a very thorough check-through. I won't know if you do not speak up.

    Also, please make sure to read all instructions, especially with regards to the handful of downloads you will still need for a few ships and Lindsay Watt's objects.

    ​I still think the flak accuracy on some missions may still be an issue, but we'll correct that as it is brought up.
    "Rami"

    "Me? I'm just a Sea of Tranquility in an Ocean of Storms, babe."

    My campaign site: http://www.box.net/shared/0k1e1rz29h
    My missions site: http://www.box.net/shared/ueh4kazk3v
    My scenery site: http://www.box.net/shared/knb1l0ztobhs2esb14rb

  25. #450
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    Congratulations Andrew! Great screenshots too! Cheers!

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