Just had my son load up the last updated version and when I launch CFS3 I get a Configuration Overide File is out of date msg. Thoughts?
Just had my son load up the last updated version and when I launch CFS3 I get a Configuration Overide File is out of date msg. Thoughts?
Start the config program and let it reconfigure the lot? That usually does the trick.
ACC Member, ETO and PTO contributor & librarian
When I try to get into the Config File I get windows msg saying it has stopped working
Delete the CFS3 folder in your user aps folder. reconfigure cfs3 and start. Then put your up to date cfg and if needed xca files in the user/aps folder. start.
Cato said "Carthaginem esse delendam"
I say "Carthago iam diu deleta,sed enim Bellum Alium adhuc aedificandum est"
Where's user apps hiding?
Not sure if I'd delete the whole folder/file, maybe the ConfigOverrides file in there?
It lives @ C:\Users\yourname\AppData\roaming\Microsoft\Combat Flight Simulator 3.0
for example, when a new a/c causes a problem, people delete the uisel file and lose
other settings in there, when they just have to delete lines in 'Quick Combat' from
<PlayerAircraft> to </PlayerAircraft>
Hope this helps, Flamingskull.
We believe there's a dll. file in the shaders that doesn't like my card or it's settings.......
Borek,
I can't afford to lose 3 hours of beauty sleep to play with a sim, you have no idea how ugly I already am!
Throwing in the towel, tried everyone's suggestions, followed install directions to the letter
Which version and are you using SweetFX?
The last version Major Magee put in the Library. Just using the two dll.'s and shader folder
Having a similar problem of ctd during CFS3 loading. Followed instructions and to no avail. After several tries on different installs still never worked. Giving up on it for now.
AnKor's Shaders require that you are running at least cfs3.exe version: 3.1.0.30203
US Army, Major, Ret.
Service To The Line,
On The Line,
On Time
US Army Ordnance Corps.
That checks good Major. Can't figure it out.
Sorry I don't have much time for troubleshooting, but I'll try to help.
Can you post contents of d3d8.log? (a text file named "d3d8" in CFS3 folder, it should have appeared when you run cfs3)
Also make sure you've got the latest version of Direct3D 9 installed: https://www.microsoft.com/en-us/down...s.aspx?id=8109
While Windows normally has all versions of DirectX available by default, DirectX 9 still needs that install to become "complete". Don't worry, it won't replace newer DirectX (like 11 or 12) and won't break any newer games, it will just install additional dlls for DX9.
I'll try the log file but i don't see anything but the shaders30 folder and the 2 files. Tried the DX 9 install and that didn't help also.
Here's my log file and I don't know why the smiley face popped up. It's not in the log file as it appears on my computer
.00: DllMain - Starting up.
10.28: CreateD3DWrapper - Direct3D 9 Loaded.
10.32: D3DWrapper::GetAdapterDisplayMode - 1440, 900, 75, 22
10.32: D3DWrapper::GetAdapterDisplayMode - 1440, 900, 75, 22
10.32: D3DWrapper::CreateDevice - NVIDIA GeForce GTX 460 SE (Driver Version: 21.21.13.7270)
10.32: D3DWrapper::CreateDevice - Hardware Vertex Processing
10.32: D3DWrapper::CreateDevice - Adapter: 0, Type: 1, Flags: 0x42
10.32: D3DWrapper::CreateDevice - Windowed: 0, Width: 800, Height: 600, Refresh: 0, Format: 23, Multisampling: 0
10.32: D3DWrapper::CreateDevice - AutoDepthStencilFormat: 75
10.32: D3DWrapper::CreateDevice - SwapEffect: 1, PresentationInterval: 0
10.57: FakeDevice::FakeDevice - Available Texture Memory 2481 MB
10.57: FakeDevice::FakeDevice - cfs3.exe version: 3.1.0.30203
10.57: FakeDevice::FakeDevice - Patching external FOV: 30 (0.523599)
10.57: FakeDevice::FakeDevice - Patching visibility culling.
10.57: EffectBase::CheckShaderCache
10.58: VirtualCockpit::EnableEnhancements - Patching cockpit view.
10.58: VirtualCockpit::EnableEnhancements - Zoom Settings: 0.800000 1.250000 10.000000
10.58: VirtualCockpit::EnableEnhancements - Mouse Look Speed: 1.000000
10.58: LightArray::ApplyPatch - Patching maximum dynamic light count.
10.58: DrawRecorder:rawRecorder - Starting worker threads.
10.58: WorkerThread::WorkerThread - Number of Processors: 2
10.64: ModelBuffer::Init - SSE4.1 is available
10.64: ModelBuffer::CreateBuffers - Capacity = 600000
10.64: ModelBuffer::Init - Available Texture Memory 2459 MB
10.64: Models::OnInit - Shadow Map Size: 2048, Filter: On
10.64: Models::OnInit - Available Texture Memory 2411 MB
10.64: DrawRecorder::Init - Scenery Shadow Map Size: 8192
10.64: DrawRecorder::Init - Terrain Shadow Map Size: 2048
10.64: DrawRecorder::Init - Available Texture Memory 2299 MB
10.64: DrawRecorder::StartCompileShaders
10.65: CompileShaders - Starting.
10.65: CompileShaders - Finished.
10.74: EffectBase::CreateEffect - Loading: Texture.fx
10.74: EffectBase::CreateEffect - CreateEffectFromFile - FAILED. HR = 0x88760B59
10.74: TextureManager::Init - Loading TextureMagic.ini
11.25: DrawRecorder::LoadShaders
11.25: EffectBase::CreateEffect - Loading: Generic.fx
11.25: EffectBase::CreateEffect - CreateEffectFromFile - FAILED. HR = 0x88760B59
Flamingskull5000, this is odd. Haven't seen this before, but it looks like it can't find the shader files.There should be "shaders30" folder inside your CFS3 install with files like "Generic.fx", "Models.fx" etc.
Here is a more accurate log, my son had removed the dll. files.
00: DllMain - Starting up.
14.37: CreateD3DWrapper - Direct3D 9 Loaded.
14.41: D3DWrapper::GetAdapterDisplayMode - 1440, 900, 75, 22
14.42: D3DWrapper::GetAdapterDisplayMode - 1440, 900, 75, 22
17.00: DllMain - Exiting
0.47: D3DWrapper::CreateDevice - Hardware Vertex Processing
0.47: D3DWrapper::CreateDevice - Adapter: 0, Type: 1, Flags: 0x40
0.47: D3DWrapper::CreateDevice - Windowed: 1, Width: 400, Height: 300, Refresh: 0, Format: 22, Multisampling: 0
0.47: D3DWrapper::CreateDevice - AutoDepthStencilFormat: 75
0.47: D3DWrapper::CreateDevice - SwapEffect: 3, PresentationInterval: 0
0.48: FakeDevice::FakeDevice - Available Texture Memory 2483 MB
0.48: FakeDevice::FakeDevice - cfs3.exe version: 3.1.0.30203
0.48: EffectBase::CheckShaderCache
0.48: DrawRecorder:rawRecorder - Starting worker threads.
0.48: WorkerThread::WorkerThread - Number of Processors: 2
0.52: ModelBuffer::Init - SSE4.1 is available
0.52: ModelBuffer::CreateBuffers - Capacity = 600000
0.52: ModelBuffer::Init - Available Texture Memory 2462 MB
0.52: Models::OnInit - Shadow Map Size: 2048, Filter: On
0.52: Models::OnInit - Available Texture Memory 2414 MB
0.52: DrawRecorder::Init - Scenery Shadow Map Size: 8192
0.52: DrawRecorder::Init - Terrain Shadow Map Size: 2048
0.52: DrawRecorder::Init - Available Texture Memory 2302 MB
0.52: DrawRecorder::StartCompileShaders
0.52: CompileShaders - Starting.
0.52: EffectBase::CompileEffectFile - Compiling: Terrain.fx
0.52: EffectBase::CompileEffectFile - CreateEffectCompilerFromFile - FAILED. HR = 0x8007007E
0.52: EffectBase::CompileEffectFile - Compiling: Scenery.fx
0.52: EffectBase::CompileEffectFile - Compiling: Models.fx
0.52: EffectBase::CompileEffectFile - CreateEffectCompilerFromFile - FAILED. HR = 0x8007007E
0.53: EffectBase::CompileEffectFile - Compiling: Skybox.fx
0.53: EffectBase::CompileEffectFile - CreateEffectCompilerFromFile - FAILED. HR = 0x8007007E
0.53: EffectBase::CompileEffectFile - Compiling: SeaWater.fx
0.53: EffectBase::CompileEffectFile - CreateEffectCompilerFromFile - FAILED. HR = 0x8007007E
0.53: EffectBase::CompileEffectFile - CreateEffectCompilerFromFile - FAILED. HR = 0x8007007E
So..........nobody can make heads or tails of this log file to determine what's wrong with my shader install?
Well, it get's to where it's looking for the files in the shaders30 folder, and can't find them and gives up.
The shaders30 folder goes in same place as all the other folders in CFS3 and contains:
Clouds.fx
Fog.fx
Generic.fx
GroundShadow.fx
Light.fx
Models.fx
RenderShadows.fx
Scenery.fx
SeaWater.fx
Skybox.fx
Terrain.fx
Texture.fx
TextureMagic.ini
US Army, Major, Ret.
Service To The Line,
On The Line,
On Time
US Army Ordnance Corps.
Put files in correct places. Still a no-go. Maybe it doesn't like my gpu. Giving up for now.
It's not giving a GPU error, and it's successfully allocating video memory, so that's probably not the cause.
This is probably one of those "you'd have to be there to diagnose it" problems. I suspect it's something simple like windows read/write permissions, and we just haven't asked you the proper question to help you figure it out yet.
US Army, Major, Ret.
Service To The Line,
On The Line,
On Time
US Army Ordnance Corps.
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