Fixes for the Shupe/Carroll FSX native Beech 18 - Page 2
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Thread: Fixes for the Shupe/Carroll FSX native Beech 18

  1. #26
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    Quote Originally Posted by Willy View Post
    Oh Yes! ....
    Now to see about doing a repaint or 24

    Looking forward to your paint work Willy

    Pete

  2. #27
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    Modern VC Panel

    Some of you will be like me and prefer a more modern panel rather than the classic vintage.

    There's an FS9 modern VC panel which works with a few minor gauge changes.

    FS2004 Beechcraft D18S Modern Panel
    [ Download | View ]
    Name: d18s_vcpanel.zip
    Size: 14,408,999 Date: 12-19-2009 Downloads: 1,229
    FS2004 Beechcraft D18S Modern Panel. A modern-style VC panel for D18S. This is an optional modern-style VC panel for the Beech D18S by Milton Shupe (D18SVC4.ZIP), based on panel configurations, used with later versions of the Twin Beech. It is a VC option only (no main panel) with some additional panels, allowing to start and fly the plane in a outside view mode. By Vladimir Gonchar.


    You will need to remove and replace these 5 gauges .....

    //--------------------------------------------------------
    [Window02]
    file=Radio_Stack_bg.bmp
    gauge03=D18S_bendix_king_radio.adf,
    //--------------------------------------------------------
    [Vcockpit01]
    gauge18=D18S_RA,
    gauge56=D18S_bendix_king.adf.model_a,
    gauge57=D18S_bendix_king.vor2,
    //--------------------------------------------------------
    [Vcockpit02]
    gauge31=D18S_directional-gyro,
    //--------------------------------------------------------

    This is the VC panel with the old gauges removed and I'm in the process of finding suitable ones to fill the holes.

    Pete.
    Attached Thumbnails Attached Thumbnails ss1060.jpg  

  3. #28
    Senior Administrator Willy's Avatar
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    Quote Originally Posted by PeteHam View Post
    Looking forward to your paint work Willy

    Pete
    Thanks Pete! I'm going to redo my personal ride first to get a feel for how everything is mapped out and any potential problem areas. If Bjoern does decide to do the cargo version, that'll be ready. But first, I'm applying my own bare metal recipie layers as everything I do has at least some bare metal on it. Someone has to keep the metal polish companies in business. After I get the "Nitro Express" done, I'll be looking for more "victims". Probably some feeder lines and a few private ones. And if no one beats me to it, I'd like to do the one I saw at that airshow. Black/Red in a GeeBee-ish type scheme (Gee Bees I can do)

    Like the panel mods and I'll probably do something similar on my own like I did for the FS9 version.
    Let Being Helpful Be More Important Than Being Right.

  4. #29
    Quote Originally Posted by Bjoern View Post


    Yep, that's possible. I still have GMax in FS9 and FSX flavor installed along each other on the same drive.

    The hardest thing about converting models is "translating" custom XML code from FS9 into FSX syntax and getting to grips with Modeldef.xml organization and a few pitfalls along the way (such as the need for four keyframes for a wheel or prop rotation animation). Other than that, it's not much more than busy work. First thing is separating exterior from VC, then there's materials. If you have Hiroshi Igami's "Select by material" script installed, assigning the new FSX material is quick and easy. Unless you want to get the specular and bump map to look "just right" in the simulator. Then, you need to make sure that ALL animations have keyframes, before using the AnimationManager to assign the proper tags. After that, it's AttachpointTool time to assign effects, mouse rectangles or visibilities.
    The first conversion might take some time (>12-16 hours), but with some experience, you manage to convert both exterior and interior models in around ten hours or less. Unless you find that you screwed up some XML code somewhere and constantly need to restart GMax, then it's twelve or more.
    Well, I finally got the FSXA SDK properly installed, along with gmax for FSX and its plugins. Did a test to see if the tools are working and that went well.

    Now I need to familiarize myself with all these FSX tools and how to use them.
    Milton Shupe
    FS9/FSX Modeler Hack

    My Uploads at SOH - Here
    Video Tutorials - Gmax for Beginners

  5. #30
    Quote Originally Posted by gray eagle View Post
    More pics of the Beech D18. Gary Jones' AT-11 sounds really do sound nice with this D-18 Thanks to all involved with the fixes.
    @Gray eagle, did you add bump maps or was that a Bjoern addition?

    @Bjoern, great job on this one Sir; greatly appreciated.

    I think I'll wait for the update that does not include the paint kit since I'm not a painter. :-)
    Milton Shupe
    FS9/FSX Modeler Hack

    My Uploads at SOH - Here
    Video Tutorials - Gmax for Beginners

  6. #31
    Quote Originally Posted by Milton Shupe View Post
    @Gray eagle, did you add bump maps or was that a Bjoern addition?
    I didn't add a thing to it other then add Bjoern's "fixes". These pics are from P3D V3.4






  7. #32
    Quote Originally Posted by Willy View Post
    Oh Yes! Just took my first spin in the FSX Twin Beech. It's like meeting an old girl friend you haven't seen in years and finding out she's gotten better with age. And the Gary Jones sounds are much better. I saw a Twin Beech doing aerobatics at an airshow a couple of years ago, and the sound is spot on.

    Now to see about doing a repaint or 24
    For 1 out of 24, may I suggest this livery ?






    Other drawings here http://www.gaetanmarie.com/beech-mod...5-expeditor-2/ and http://www.bravobravoaviation.com/sh...a3_42_x_297_cm

    Old photo here http://a395.idata.over-blog.com/600x...es_40._WEB.jpg

    I would be very grateful - Gérard

  8. #33
    Quote Originally Posted by PeteHam View Post

    This is the VC panel with the old gauges removed and I'm in the process of finding suitable ones to fill the holes.
    You might want to keep the autopilot at the top on the panel though.



    Quote Originally Posted by Milton Shupe View Post
    @Gray eagle, did you add bump maps or was that a Bjoern addition?
    The bumps are Dave's work.

  9. #34
    Quote Originally Posted by Bjoern View Post
    You might want to keep the autopilot at the top on the panel though.

    The bumps are Dave's work.
    Ah, thanks Bjoern ... that sure brings some life to a 12 year old model (originally released in 2005).

    BTW, just successfully exported my first FSX native aircraft test, of course without all the necessary changes, but it worked. So, I am now in full learning mode.
    Attached Thumbnails Attached Thumbnails First FSX Native Export.jpg  
    Milton Shupe
    FS9/FSX Modeler Hack

    My Uploads at SOH - Here
    Video Tutorials - Gmax for Beginners

  10. #35

    Tail wheel

    When I taxi in the D18, It sometimes looks as though the tail wheel is locked at times then I manage to see it caster left or right when I turn the plane.
    Kinda like the castor wheels in a well used Wal-Mart shopping cart.


    Is the tail wheel always unlocked? Is there a way to go from locked to unlocked?

  11. #36
    Quote Originally Posted by gray eagle View Post
    When I taxi in the D18, It sometimes looks as though the tail wheel is locked at times then I manage to see it caster left or right when I turn the plane.
    Kinda like the castor wheels in a well used Wal-Mart shopping cart.


    Is the tail wheel always unlocked? Is there a way to go from locked to unlocked?
    The tail wheel is unlocked only for maneuvering operations. It should be locked for take off of course.

    The lever is on the center console and labeled.
    Milton Shupe
    FS9/FSX Modeler Hack

    My Uploads at SOH - Here
    Video Tutorials - Gmax for Beginners

  12. #37
    I have changed the contactpoint 0

    to this : point.0 = 1, -19.904, 0.000, -0.637, 2200, 0, 0.33, 72, 0.51, 2.0, 0.50, 3, 5, 0, 139, 175.2

    for better ground handling.

    and add some CameraDefinitions

    [CameraDefinition.0]
    Title=Right Wing
    Guid={C690EAFD-223A-42d0-99E0-681ADF93BB59}
    Description=View from the right wing tip looking at the cockpit
    Origin=Center
    SnapPbhAdjust=Swivel
    SnapPbhReturn=FALSE
    PanPbhAdjust=Swivel
    PanPbhReturn=FALSE
    Track=None
    ShowAxis=FALSE
    AllowZoom=TRUE
    InitialZoom=0.5
    ShowWeather=Yes
    InitialXyz=15, 2, 0
    InitialPbh=5, 0, 264
    XyzAdjust=TRUE
    Category=Aircraft
    ClipMode=Minimum

    [CameraDefinition.1]
    Title=Left Wing
    Guid={3A09FD6C-D406-4d8f-A5CD-FA4F5E0C12ED}
    Description=View from the left wing tip looking at the cockpit
    Origin=Center
    SnapPbhAdjust=Swivel
    SnapPbhReturn=FALSE
    PanPbhAdjust=Swivel
    PanPbhReturn=FALSE
    Track=None
    ShowAxis=FALSE
    AllowZoom=TRUE
    InitialZoom=0.5
    ShowWeather=Yes
    InitialXyz=-15, 2, 0
    InitialPbh=5, 0, 96
    XyzAdjust=TRUE
    Category=Aircraft
    ClipMode=Minimum

    [CameraDefinition.2]
    Title=Tail
    Guid={D8D67955-2E9B-4e75-9D8B-8EFFBBFAC64A}
    Description=Looking forward from the tip of the vertical stabilizer
    Origin=Center
    SnapPbhAdjust=Swivel
    SnapPbhReturn=FALSE
    PanPbhAdjust=Swivel
    PanPbhReturn=FALSE
    Track=None
    ShowAxis=FALSE
    AllowZoom=TRUE
    InitialZoom=0.4
    ShowWeather=Yes
    InitialXyz=3, 2, -11
    InitialPbh=11, 0, 355
    XyzAdjust=TRUE
    Category=Aircraft
    MomentumEffect=TRUE
    ClipMode=Minimum

    [CameraDefinition.3]
    Title=Gear
    Guid={D8D67955-2E9B-4e75-9D8A-8EFFBBFAC64A}
    Description=Looking forward from the tip of the vertical stabilizer
    Origin=Center
    SnapPbhAdjust=Swivel
    SnapPbhReturn=FALSE
    PanPbhAdjust=Swivel
    PanPbhReturn=FALSE
    Track=None
    ShowAxis=FALSE
    AllowZoom=TRUE
    InitialZoom=0.4
    ShowWeather=Yes
    InitialXyz=-2, -1, -4
    InitialPbh=5, 0,10
    XyzAdjust=TRUE
    Category=Aircraft
    MomentumEffect=TRUE
    ClipMode=Minimum

    [CameraDefinition.4]
    Title=Prop
    Guid={D8D67955-2E9B-4e75-9D8A-8EFFBBAAC64A}
    Description=Looking forward from the tip of the vertical stabilizer
    Origin=Center
    SnapPbhAdjust=Swivel
    SnapPbhReturn=FALSE
    PanPbhAdjust=Swivel
    PanPbhReturn=FALSE
    Track=None
    ShowAxis=FALSE
    AllowZoom=TRUE
    InitialZoom=0.8
    ShowWeather=Yes
    InitialXyz=-2, 1, 10
    InitialPbh=3, 0, 165
    XyzAdjust=TRUE
    Category=Aircraft
    MomentumEffect=TRUE
    ClipMode=Minimum

    [CameraDefinition.001]
    Title=Left seat Window
    Guid={195EAB58-9E4A-1E2A-A34C-A8D9D948F078}
    Origin=Virtual Cockpit
    MomentumEffect=Yes
    SnapPbhAdjust=Swivel
    SnapPbhReturn=False
    PanPbhAdjust=Swivel
    PanPbhReturn=False
    Track=None
    ShowAxis=YES
    AllowZoom=TRUE
    InitialZoom=0.4
    SmoothZoomTime=2.0
    ZoomPanScalar=1.0
    ShowWeather=Yes
    XyzAdjust=TRUE
    ShowLensFlare=FALSE
    Category=Cockpit
    PitchPanRate=20
    HeadingPanRate=60
    InitialXyz=0, 0, 0
    InitialPbh=15, 0, 315

    [CameraDefinition.002]
    Title=Throttle
    Guid={195EAB54-9E4A-2E2A-A34C-A8D9D448F078}
    Origin=Virtual Cockpit
    MomentumEffect=Yes
    SnapPbhAdjust=Swivel
    SnapPbhReturn=False
    PanPbhAdjust=Swivel
    PanPbhReturn=False
    Track=None
    ShowAxis=true
    AllowZoom=TRUE
    InitialZoom=0.6
    SmoothZoomTime=2.0
    ZoomPanScalar=1.0
    ShowWeather=Yes
    XyzAdjust=TRUE
    ShowLensFlare=FALSE
    Category=Cockpit
    PitchPanRate=20
    HeadingPanRate=60
    InitialXyz=0.4, 0,0
    InitialPbh=55, 0, 0

    [CameraDefinition.003]
    Title=Right Seat
    Guid={195EAB58-9E4A-2E2A-A34C-A8D9D948F078}
    Origin=Virtual Cockpit
    MomentumEffect=Yes
    SnapPbhAdjust=Swivel
    SnapPbhReturn=False
    PanPbhAdjust=Swivel
    PanPbhReturn=False
    Track=None
    ShowAxis=FALSE
    AllowZoom=TRUE
    InitialZoom=0.4
    SmoothZoomTime=2.0
    ZoomPanScalar=1.0
    ShowWeather=Yes
    XyzAdjust=TRUE
    ShowLensFlare=FALSE
    Category=Cockpit
    PitchPanRate=20
    HeadingPanRate=60
    InitialXyz=0.8, 0,0
    InitialPbh=15, 0, 50



    Bluebear

  13. #38
    Senior Administrator Roger's Avatar
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    Quote Originally Posted by Milton Shupe View Post
    Ah, thanks Bjoern ... that sure brings some life to a 12 year old model (originally released in 2005).

    BTW, just successfully exported my first FSX native aircraft test, of course without all the necessary changes, but it worked. So, I am now in full learning mode.

    Fantastic Milton! Maybe the odd FsX native aircraft in the future?
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  14. #39
    Senior Administrator Willy's Avatar
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    I can't make any promises, but I will save the reference material. It appears to be a fairly easy one to paint once I get the new Twin Beech paint booth set up. Getting the process like I want it will probably take a few (or more) days as I can only do FS stuff in my spare time and we're starting our busy time of the year.

    Milton?? Working on the Dark Side??? Not sure what to make of it, but I'd bet money it turns out great.
    Let Being Helpful Be More Important Than Being Right.

  15. #40
    Hi all
    Taking the time to enjoy Bjoern's revised D-18. The only problem I have encountered is that the start sequence in Prepar3D v3.4 continues not to function properly. I have tried several different methods but so far cannot complete a manual start. Control + E works but this to me defeats the ultra reality feeling of the machine. Wondering if anyone else has experienced this and perhaps found a fix or work around.
    Thanks
    Warren (aspen31)

  16. #41
    It's a shame this RAF skin no longer seems to be available. Looks like it could have been an easy conversion for gaab also.
    http://www.sim-outhouse.com/sohforum...FSX-Native-zip

  17. #42
    The package payload is going to be more labor intensive than I thought because I have to model and texture boxes that actually fit through the narrow door.
    A true cargo model (like the C-45 Expediter) is not an option since it involves extensive interior and fuselage (cargo door!) modifications.


    Regarding P3Dv3.x support: You guys are out on your own. Don't have it, don't want it.



    Quote Originally Posted by Milton Shupe View Post
    Ah, thanks Bjoern ... that sure brings some life to a 12 year old model (originally released in 2005).
    Surely does. They are, after all, intended to bring some detail to models without expending thousands of additional polys.

    BTW, just successfully exported my first FSX native aircraft test, of course without all the necessary changes, but it worked. So, I am now in full learning mode.
    Looks great!
    I've played with the thought of converting your civvie Lockheeds, but I have way too little time to keep up my interest enough to see it through. Especially since I only need a test bed for my RealEngine rework in the first place.



    Quote Originally Posted by Postbaer61 View Post
    ....
    Neat! I'll include your fixes in the next release, if I may.

  18. #43
    SOH-CM-2024 Duckie's Avatar
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    Quote Originally Posted by Milton Shupe View Post
    Ah, thanks Bjoern ... that sure brings some life to a 12 year old model (originally released in 2005).

    BTW, just successfully exported my first FSX native aircraft test, of course without all the necessary changes, but it worked. So, I am now in full learning mode.
    Hi Milton, does my heart a world of good to see you tinkering over here. I was over in FS9 earlier today trying to get the B-26 up.

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  19. #44
    Neat! I'll include your fixes in the next release, if I may.[/QUOTE]

    Of course you can, it is a honor to me,

    And many thanks for your great work, Bjoern.

    I tried to give the glass textures more reflections,
    But unfortunately without success.
    The glass is hardly visible in fsx.

    By the way, I converted the Beech AT-11 Civil,
    with good results, only the cockpit, still needs a lot of attention.
    if you're interested . . .

  20. #45
    Looking forward to flying the updated Beech Twin, Milton's twins have always been winners for my flying prefs. As for seeing Milton export to fsx, that's got "good idea" all over it

    Quote Originally Posted by Bjoern View Post

    I've played with the thought of converting your civvie Lockheeds,
    That would be a real treat, those civvie lockheeds are wonderful flyers already.
    And as Willy knows, they paint well :- )
    Last edited by bpfowler; March 24th, 2017 at 15:33. Reason: forgot name of thread

  21. #46
    Quote Originally Posted by Willy View Post
    Milton?? Working on the Dark Side??? Not sure what to make of it, but I'd bet money it turns out great.
    Yeah, I'm hoping post #34 becomes one of those 'I was there when . . .' moments.

    Thanks to Milton and Bjoern for this latest Beech 18 goodness.

  22. #47
    Quote Originally Posted by Essex View Post
    It's a shame this RAF skin no longer seems to be available. Looks like it could have been an easy conversion for gaab also.
    http://www.sim-outhouse.com/sohforum...FSX-Native-zip
    Yes ! I even see on the tail the famous "Croix de Lorraine". But it was not for the Carroll FSX version.

    Gérard

  23. #48
    Interesting problem. After the last update my vc glass is clear for a couple seconds then becomes cloudy. Can't see though it at all. The 2D cockpit has perfectly clear glass. Any idea?

    Found my problem was in the D18S_reflection.dds. Solved my own clouded glass. What a great aircraft.

    Here is a quick repaint done with the newly supplied paint kit.

    Last edited by stovall; March 24th, 2017 at 20:21.
    Regards, Tom Stovall KRDD


  24. #49
    Quote Originally Posted by Bjoern View Post
    The package payload is going to be more labor intensive than I thought because I have to model and texture boxes that actually fit through the narrow door.
    A true cargo model (like the C-45 Expediter) is not an option since it involves extensive interior and fuselage (cargo door!) modifications.

    And if you want a true cargo 18, then I would suggest something like an E18S.




    Yep, would require a new fuselage, wings, etc., but you could reuse most of the tail and the landing gear, so that's a start. Right?

    Yes, that would be nice, but I know that would also be an entirely new build. The flight sim world can dream of an E18, can't we?

    And by the way, Bjoern, thank you for your continued contributions to the flight sim world, they are most appreciated.
    My computer: ABS Gladiator Gaming PC featuring an Intel 10700F CPU, EVGA CLC-240 AIO cooler (dead fans replaced with Noctua fans), Asus Tuf Gaming B460M Plus motherboard, 16GB DDR4-3000 RAM, 1 TB NVMe SSD, EVGA RTX3070 FTW3 video card, dead EVGA 750 watt power supply replaced with Antec 900 watt PSU.

  25. #50
    Does anybody have some information or pictures of the windscreen wipers?

    If I already have rain on the windscreen, I might as well add something to do away with it. As far as I've seen, wipers were an optional item though.



    Quote Originally Posted by Postbaer61 View Post
    I tried to give the glass textures more reflections,
    But unfortunately without success.
    The glass is hardly visible in fsx.
    I changed the transparency method for the glass from a fixed alpha value to an alpha channel, but didn't touch the exterior model.
    Will therefor have to update the exterior as well. I just hope that there aren't any custom animations or visibilities...

    By the way, I converted the Beech AT-11 Civil,
    with good results, only the cockpit, still needs a lot of attention.
    if you're interested . . .
    It doesn't really fit into the package; sorry.



    Quote Originally Posted by bpfowler View Post
    That would be a real treat, those civvie lockheeds are wonderful flyers already.
    And as Willy knows, they paint well :- )
    No time, but since Milton seems to be interested in the whole FSX-native-model deal, here's hoping for a conversion straight from the modeler's hands.



    Quote Originally Posted by stovall View Post
    Interesting problem. After the last update my vc glass is clear for a couple seconds then becomes cloudy. Can't see though it at all. The 2D cockpit has perfectly clear glass. Any idea?

    Found my problem was in the D18S_reflection.dds. Solved my own clouded glass. What a great aircraft.
    See my reply to postbaer. I changed the glass properties to default transparent (alpha channel!) from a fixed alpha value, but didn't do the same for the exterior model.
    Will require an update.



    Quote Originally Posted by stansdds View Post
    And if you want a true cargo 18, then I would suggest something like an E18S.

    Yep, would require a new fuselage, wings, etc., but you could reuse most of the tail and the landing gear, so that's a start. Right?

    Yes, that would be nice, but I know that would also be an entirely new build. The flight sim world can dream of an E18, can't we?

    And by the way, Bjoern, thank you for your continued contributions to the flight sim world, they are most appreciated.
    You're welcome, but I won't touch an E18 with a ten foot pole for the sheer number of differences.

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