How to exclude Autogen ?...
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Thread: How to exclude Autogen ?...

  1. #1

    How to exclude Autogen ?...

    I want to exclude Autogen buildings from few areas... I tried with ADE
    and made a polygon (flatten & exclude Autogen). Place is flattened but
    Autogen buildings are still there...
    Do I have to declare a 3D box area for this ?
    My Military Flight Videos :

  2. #2
    If there are only a few specific or scattered houses you can drop an invisible box on the right place (the center of your target). This will clear the area from single autogen (not grouped) elements in a radius of ca. 30 meters, if I recall right. Grouped elements, like groves, or rather large objects are a bit more difficult because technically the placement of an element is by referencing their center point, which might be outside the circle of effectiveness of the dummy box. The sim does not know how big the element is, it only goes by the center point. Hence the "spilling" of large autogen objects at some times.


    HTH and cheers,
    Mark
    My scenery development galleries:
    https://www.dropbox.com/sh/x0skkam7xu8zz8r/DFwnonB1nH

    Solomon 1943 V2 Open beta download: http://www.sim-outhouse.com/download...on-1943-V2.zip
    Solomon 1943 V2 update 2013-02-05 download: http://www.sim-outhouse.com/download...2013-02-05.zip


    Current Project: DHC-4 / C-7a Caribou by Tailored Radials
    Dev-Gallery at https://www.dropbox.com/sh/qjdtcoxeg...bAG-2V4Ja?dl=0

  3. #3
    Just to jump into the thread...

    I tried this and I still ended with trees appearing in the Exclude Autogen area?

    How do you drop this 'invisible box' of which you speak?

    Cheers,
    Ganter

  4. #4
    You make a 3d dummy box or plane (size does not matter) and cover it with a fully transparent texture. I assume you know who to do that. You also can extract a simple FSX object out of the libraries, change the GUID and make a transparent texture for it.
    Further, assuming you use SBX, slew to the center of the object(s) in FSX you want to make disappear and place that box in SBX on that spot.
    My scenery development galleries:
    https://www.dropbox.com/sh/x0skkam7xu8zz8r/DFwnonB1nH

    Solomon 1943 V2 Open beta download: http://www.sim-outhouse.com/download...on-1943-V2.zip
    Solomon 1943 V2 update 2013-02-05 download: http://www.sim-outhouse.com/download...2013-02-05.zip


    Current Project: DHC-4 / C-7a Caribou by Tailored Radials
    Dev-Gallery at https://www.dropbox.com/sh/qjdtcoxeg...bAG-2V4Ja?dl=0

  5. #5
    If the area is around an airfield, you can use one of the airport background polygons in ADEX (any polygon type involving ExcludeAutogen, I think). For roadside or utility pole objects, you need a polygon classed as "ExcludeUtitlity" (or so).
    If it's outside an airfield, you need to use SBuilderX.

  6. #6

    Icon9 autogen

    Yeah, autogen, that's what I'd like to know.

  7. #7
    Thank's. I'll give it a shot to see what happens.
    My Military Flight Videos :

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