water scenery problem
Results 1 to 5 of 5

Thread: water scenery problem

  1. #1

    water scenery problem

    In one of my games I am still having a problem with the aspect of the water.
    How should I go about fixing it? The game as the latest 20170225 shaders in it.
    Attached Thumbnails Attached Thumbnails Shot03-16-17-10-48-54.jpg  

  2. #2

    SeaWater.fx
    BaseOpacity - Defines the water transparency. Lower numbers let the underlying surface texture show through more.
    US Army, Major, Ret.

    Service To The Line,
    On The Line,
    On Time

    US Army Ordnance Corps.

  3. #3
    Bump, I'm having the same issue. If I delete the various ZX files and reload the water looks as it should with Ankor's shaders installed. However if I open up the game without doing so the water looks like it does in OP's post with the underlying terrain showing through and the sea being dark and transparent. Is there any way to fix this?

  4. #4
    SOH-CM-2020
    Join Date
    Jun 2005
    Location
    Aotearoa, New Zealand
    Age
    60
    Posts
    2,644
    IIRC there is also a CFS3config.exe setting that can affect this. Every couple of years, an install of mine gets the land showing up through the seawater. Blowed if I can remember what I do to fix it. If MajorMagee's Ankor shader approach doesn't fix it I think you will have to look at a setting in the configoverrides.xml file that the CFS3config.exe program writes.

    It really helps if you have some working installs as well as the dodgy one - then you can just compare the different configoverrides (preferably using txt file comparison software) files to see what differences there are.

  5. #5
    A for the current question.
    US Army, Major, Ret.

    Service To The Line,
    On The Line,
    On Time

    US Army Ordnance Corps.

Members who have read this thread: 35

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •