Automated Smoke Effect for NeoQB Fokker Dr.1 Version 2.zip
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Thread: Automated Smoke Effect for NeoQB Fokker Dr.1 Version 2.zip

  1. #1

    Automated Smoke Effect for NeoQB Fokker Dr.1 Version 2.zip


    A new entry has been added to Add-Ons Library, category FSX Effects

    Description: White engine smoke for the Fokker DR.1 by NeoQB
    and Automated Smoke Guide

    This is a smoke effect, based on the invisible Beech 18 Gauge, that will automatically produce different white engine smoke effects, related to airspeed and different throttle leveler positions. It will shut off any smoke during level flight and get working on low and high RPM. It is automtically on when the engine is started and on full throttle it will leave a small contrail. According instructions can be found in the Readme as well as an Automated Smoke Guide (in the ReadMe) on how to work with this gauge to create your own custom effects.

    Updated flight dynamics for the Fokker DR.1 can be found here:

    https://riseofflight.com/forum/topic...-2#entry636776

    To check it out, rate it or add comments, visit Automated Smoke Effect for NeoQB Fokker Dr.1 Version 2.zip
    The comments you make there will appear in the posts below.

  2. #2
    Unfortunately, the included xml gauge is a classical example of a gauge that induces the so-called "spurious" or "continuous" event problem.
    Because, depending on the condition, it issues either a SmokeOn or SmokeOff event every 55 msec., causing .....
    - MultiPlayer servers to be flooded
    - Multi-keystroke sequences like Pushback turns, Engine-Select/Exit-Select, etc. to fail.

    Solution:
    Before issueing an event, first check if the event is needed.
    Like: commanding SmokeOn should only be done if its Off, NOT when its allready On; so check the current state first.

    Hope this helps .....

    Regards, Rob

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