Animating the steam catapult....
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Thread: Animating the steam catapult....

  1. #1
    SOH-CM-2017 Cees Donker's Avatar
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    Animating the steam catapult....

    ...visually! I need a name for the animated part, an attachpoint. Where can I find it? I searched to no avail yet.



    Cees

  2. #2
    SOH Staff Tako_Kichi's Avatar
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    I'm assuming that you are building for FSX Cees, in which case there a lot of catapult attach point names in the FSX SDK. Try looking under 'Environment Kit/Modelling SDK/Attach Point Names'.

    Here's the list I just found:

    Object Name ---------------------Attach Point Name
    veh_carrier01_high_detail_sm attachpt_catapult_start_1
    veh_carrier01_high_detail_sm attachpt_catapult_end_1
    veh_carrier01_high_detail_sm attachpt_catapult_start_2
    veh_carrier01_high_detail_sm attachpt_catapult_end_2
    veh_carrier01_high_detail_sm attachpt_catapult_start_3
    veh_carrier01_high_detail_sm attachpt_catapult_end_3
    veh_carrier01_high_detail_sm attachpt_catapult_start_4
    veh_carrier01_high_detail_sm attachpt_catapult_end_4
    veh_carrier01_high_detail_sm attachpt_cable_1_1
    veh_carrier01_high_detail_sm attachpt_cable_1_2
    veh_carrier01_high_detail_sm attachpt_cable_2_1
    veh_carrier01_high_detail_sm attachpt_cable_2_2
    veh_carrier01_high_detail_sm attachpt_cable_3_1
    veh_carrier01_high_detail_sm attachpt_cable_3_2
    veh_carrier01_high_detail_sm attachpt_cable_4_1
    veh_carrier01_high_detail_sm attachpt_cable_4_2

    Hope that helps.
    Larry


  3. #3
    SOH-CM-2017 Cees Donker's Avatar
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    Hi Larry,

    I have that list and I use it . It works. It's the visual part, the clamp that pulls the plane forward that I must name and animate. I'm searching for that. That's something different than what you are referring to. Thanks anyway mate, appreciate it!



    Cees

  4. #4
    SOH Staff Tako_Kichi's Avatar
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    Which sim are you modelling for Cees?

    FS2004 (and earlier) required that you used specific names for parts in order for their 'canned' animations to work but FSX has no such limitations. You could name the clamp 'plane_launcher_doohickey' if you wanted to and it wouldn't make any difference. The visual animation in the modelling program doesn't have anything to do with part names either.

    It's only when you come to 'tag' the animation using the Aces Tools 'Animation Manager' that you have to use the correct terminology and code title.
    Larry


  5. #5
    SOH-CM-2017 Cees Donker's Avatar
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    Larry,
    I'm building for FSX and I'm using FSDS 3.51 from abacus.



    Cees

  6. #6

    Attach points

    Cees, I'm not sure but I think that's all there is. You just mark the start and end of each catapult and it works.

    hazegraystudios.com

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