I made a small fix for the paratrooper effect, so it looks a bit better in P3D. I'm not sure if it scales exactly like in FSX, but at least it's a lot closer.
Changes:
In [ParticleAttributes.0], changed "X Scale Goal=-1.00" to "X Scale Goal=0.00".
This makes the pre-parachute-opening sprite scale (better) with distance.
This is only active for 1.5 seconds, but it looks odd when it doesn't scale at all.
In [ParticleAttributes.1], changed "X Scale Goal=-1.00" to "X Scale Goal=1.00".
Now the open parachute sprite scales (better) with distance, and the parachute doesn't gradually become 2 miles wide.
Oh, and removed two conspicuous "i"'s from [Emitter.1] "X Rotation", changed from "X Rotation=0.00, 0.00ii" to "X Rotation=0.00, 0.00".
The "i"'s don't seem to have any adverse effect, they just don't look right!
(I have attached a small ZIP file with the updated effect to this post.).
Last edited by Penz; April 17th, 2017 at 02:32.
- Jens Peter "Penz" Pedersen
Only for the MAAM sim DC3, sorry.
Regards,
Nick
Setting up this great update and found that I can only see the engine smoke from the rear. In a previous thread I found where I need to "You will need to run the effect through the Fixer's conversion. Then it works as it should from all angles." from NCooper. I assumed he was talking about Steve's DX10 Scenery Fixer...but I can't find anything that says "Fixer's conversion" in any of the program's files nor is there anything with that terminology in his manual. Looked in the Fixer Toolbox but it would not work with the "Cranky" file.
So my questions are:
1. Is there some other Fixer Conversion program that I should be using?
2. If I need to use Steve's program what, exactly, do I need to do?
Thanks,
Here you are
Regards,
Nick
Steve's manual, chapter 13 (page 88 ff.).
Thanks...that fixed it.
I wonder if the Manfred Jahn C-47 will work on the new, soon-to-be-released P3D v4?
Thank you
ATB
I'll let those who really know settle it, but most of what I see are .xml files. So, it's likely to work all right. We'll have to see.
If I use GSX with the aircraft I loose Nancy, until I get airborne. When I activate her at the start she says Hi but shortly after the check mark is gone and I can't reactivate her until I'm airborne. If I deactivate GSX than all is fine.
Anyone have any ideas of how to fix?
Thanks
Cancel previous post about GSX...my fault (it usually is)...not a problem with GSX.
Hello,
Fluorescent lighting still works.
In fact it looks better than it does in FSX.
The sounds rely on Doug Dawson's gauge which needs to be made 64 bit.
Last edited by ncooper; June 3rd, 2017 at 00:28.
Regards,
Nick
Beautiful work in all respects as far as I am concerned. I love flying this thing, and the VC graphics/accuracy is superior to any payware I have ever used (and there are MANY!).
One question I hope someday will be answered in the positive - will there be a DC-3 external model at some point (no astrodome, cargo door, etc)?
Thought folks might enjoy watching this modern training video:
SYSTEM :
OS:Win7 Home Premium 64 bit UAC OFF!
DX version Dx10 with Steve's Fixer.
Processor:I5 4670k overclocked to 4.4 gHz with Corsair CW-9060008-WW hydro cooler
Motherboard:Z87
RAM:16 gig 1866 gigaHz Corsair ram
Video Card:MSI 1070 8 gig ram
HD:2Tb Samsung 850 evo SSD
To err is human; to forgive is divine
I can't seem to get the para troopers to jump out. I've read the thread about the help tips but that doesn't seem to help. Are the Red and Green lights supposed to light when you flip the switch? I can't hear the para trooper chatter but I get the call outs from the co pilot. Thanks for any suggestions.
Windows 10 Pro 64 bit
Asus P8Z68 M
Intel i7-2700
16 GB of Ram
GeForce GTX 550 Ti
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