Martin Marauder Gold for FS9 has been released - Page 8
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Thread: Martin Marauder Gold for FS9 has been released

  1. #176
    Quote Originally Posted by lemonadedrinker View Post
    Hi,
    Yeah, I was just testing
    Andy.
    LOL I am tested every single day my friend. :-)

    Haven't done a lot today other than research. Just trying to get everything together to get the general interior infrastructure in place.

    Got bulkheads, partitions, a few floors in place, and doors cut in. With a framework in place, I can get started constructing details. All of this just so I could get the bomb bay door control arms and racks in place. :-)

    Once that is done, I'll get started with the cockpit infrastructure.
    Attached Thumbnails Attached Thumbnails HOMEUNIT-2017-feb-28-001.jpg  
    Milton Shupe
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  2. #177
    Does anyone have dimensional data for bomb racks?
    Attached Thumbnails Attached Thumbnails HOMEUNIT-2017-feb-28-002.jpg  
    Milton Shupe
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  3. #178
    Well, I accomplished what I set out to do today. and that is get the basic interior infrastructure in place and build the BB doors control arms and animate them.

    So, this is how the interior is shaping up. I am not going to flesh out much of the aft area as polys are going to be tight.

    I will now focus on the cockpit and see where that leaves us for the aft area build later on, but I think I will be able to flesh out the nav/radio area easily enough and have a representative bomb load.
    Attached Thumbnails Attached Thumbnails HOMEUNIT-2017-feb-28-003.jpg   HOMEUNIT-2017-feb-28-006.jpg   HOMEUNIT-2017-feb-28-007.jpg  
    Milton Shupe
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  4. #179
    Update on The Big Hairy Bird.... Have most of the base color down on the wings and fuselage. Starting to work on the engines, then will start to add the detail.

    Milton, one thing I did notice was on the wing templates, is that the right is not a perfect mirror of the left. While it looks like it , the area where the upper flaps on the right wing are on the template, are in perfect line with the upper wing, whereas on the left template, I had to shift the invasion stripes on both the flaps and lower wing. Not a big deal, just pointing it out as it could very possibly throw someone off when trying to do the wing textures so that the left matches the right.

  5. #180
    Martin Marauder in WIP for FSX SP2???

  6. #181
    Senior Administrator huub vink's Avatar
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    Quote Originally Posted by ksw1375 View Post
    Martin Marauder in WIP for FSX SP2???
    This is the FS2004 forum, so the model is a FS9 model.

    (However it is most likely it will be compatible).

    Cheers,
    Huub

  7. #182
    Quote Originally Posted by nater View Post
    Update on The Big Hairy Bird.... Have most of the base color down on the wings and fuselage. Starting to work on the engines, then will start to add the detail.

    Milton, one thing I did notice was on the wing templates, is that the right is not a perfect mirror of the left. While it looks like it , the area where the upper flaps on the right wing are on the template, are in perfect line with the upper wing, whereas on the left template, I had to shift the invasion stripes on both the flaps and lower wing. Not a big deal, just pointing it out as it could very possibly throw someone off when trying to do the wing textures so that the left matches the right.
    Nader, it may surprise you to know that I do not intentionally align (or mis-align) my bottom and top maps on the texture sheet, never have. The reason is that gmax does not give me a coordinate read-out when I am positioning each part on the map. I also dislike having to separate the flaps or rudder from their parents to map separately for that reason. Its impossible for me to eyeball alignment to .001meter.

    EDIT: With that said, I do apologize for the inconvenience of issue.

    Keep up the great work nader; progress is always good to see. :-)
    Milton Shupe
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  8. #183
    Like I said Milton, no worries...I guess I am just to used to working in 3dsMax. The hurdle has been jumped and I am forging on....

  9. #184
    Just taking my time working on the bones of the VC ... it's slow and tedious work.
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    Milton Shupe
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  10. #185
    Senior Administrator huub vink's Avatar
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    You're progress is much faster than mine Milton! Although I'm still working on another project, I have had a quick look at the Marauder already.

    I applied some colour to familiarize with the texture lay-out. Looks pretty straight forward, so it will be fun to repaint.

    Cheers,
    Huub


  11. #186
    Member gaucho_59's Avatar
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    Working on bare metal texture master

    Just taking my time working on a template for natural metal ... it's slow and tedious work...
    Have done the wings so far... it is in layers .... the stars and bars are part of the livery
    Question: the aileron and flap surfaces are they inner or outer surfaces?

    To wit:



    Comments or suggestions welcome...
    G.

  12. #187
    Quote Originally Posted by huub vink View Post
    You're progress is much faster than mine Milton! Although I'm still working on another project, I have had a quick look at the Marauder already.

    I applied some colour to familiarize with the texture lay-out. Looks pretty straight forward, so it will be fun to repaint.

    Cheers,
    Huub

    Thanks Huub; I look forward to seeing your work.
    Milton Shupe
    FS9/FSX Modeler Hack

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  13. #188
    Quote Originally Posted by gaucho_59 View Post
    Just taking my time working on a template for natural metal ... it's slow and tedious work...
    Have done the wings so far... it is in layers .... the stars and bars are part of the livery
    Question: the aileron and flap surfaces are they inner or outer surfaces?

    Comments or suggestions welcome...
    G.
    Gaucho; you are off to a great start; very happy to see this coming.

    The flaps at the bottom of the wings map are outer surfaces. Ailerons are simply part of the wing map.

    The two items at the top are the insides of the flap well seen after flaps are deployed.

    Hope this helps.
    Milton Shupe
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  14. #189
    Tuesday's focus was on virtual cockpit infrastructure. Got a good part of that done and worked on the ECU, electrical box, rudder trim wheel, panel background, rudder pedals, yoke and steering. That was good progress for the day given everything is sized and proportioned by judgement looking at photos. Always tweaks once we get more things in place.
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    Milton Shupe
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  15. #190
    Quote Originally Posted by gaucho_59 View Post
    Just taking my time working on a template for natural metal ... it's slow and tedious work...
    Have done the wings so far... it is in layers .... the stars and bars are part of the livery
    Question: the aileron and flap surfaces are they inner or outer surfaces?

    To wit:



    Comments or suggestions welcome...
    G.
    Gaucho, any tips/trick for a newbie like me?

  16. #191
    Milton the release was without the engine textures, however I see everyone with color on them. Where did they get the engine textures?
    USAF Retired, 301st Fighter Wing, Carswell AFB, Texas
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  17. #192
    Member gaucho_59's Avatar
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    Sure.... however...

    Quote Originally Posted by nater View Post
    Gaucho, any tips/trick for a newbie like me?
    Tips regarding what? I surely will inasmuch as it is within stuff I understand... lol
    (like panel lines, metal finish, rivets, etc.) Just shoot a question and I'll try to help...
    If it regards the B-26... I'll answer here... if it is a general question... I can elaborate
    in my usual threads.



    G.

  18. #193
    Quote Originally Posted by falcon409 View Post
    Milton the release was without the engine textures, however I see everyone with color on them. Where did they get the engine textures?
    Ed,

    The base release contained an FS model with all the textures used including the engine. See "parts.bmp".
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    Milton Shupe
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  19. #194
    Senior Administrator huub vink's Avatar
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    Ed,

    Did you download the package from post 165?

    Cheers,
    Huub

  20. #195
    What happened to the A-20 Havoc project?

  21. #196
    Quote Originally Posted by huub vink View Post
    Ed,
    Did you download the package from post 165?

    Cheers,
    Huub
    Thanks Huub, that's the one I'm missing. Thought I checked all the posts after the initial release but I sure missed that one.
    USAF Retired, 301st Fighter Wing, Carswell AFB, Texas
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  22. #197
    SOH-CM-2024 wellis's Avatar
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    Quote Originally Posted by jamminjames View Post
    What happened to the A-20 Havoc project?
    Well, this the wrong thread for that question :-) But since you asked: it is moving along and I hope to have some new screens to put up on the A-20 thread later in the week. As mentioned in posts on this thread, it is a slow process but progress is being made daily on all four models.

  23. #198
    My first attempt at doing panel lines....

  24. #199
    Quote Originally Posted by falcon409 View Post
    Thanks Huub, that's the one I'm missing. Thought I checked all the posts after the initial release but I sure missed that one.
    Sorry Ed; I misunderstood. When you said engine, I was thinking the engine bmp. But you wanted to know about the cowling and nacelle.
    Milton Shupe
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  25. #200
    Quote Originally Posted by nater View Post
    My first attempt at doing panel lines....
    Well, that is looking good nater; proceed with the goodies.
    Milton Shupe
    FS9/FSX Modeler Hack

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