Originally Posted by
Milton Shupe
Mapped the VC panel for textures, added nite gauge back lighting, and plugged in the basic gauges from my inventory. There are 6-7 special gauges needed to better match up with the original but overall, the layout is accurate with some basic related substitutions. The fuel gauge, oil and flap shutters are separate gauges, by engine, etc.
Now, I am off to collect all the various comm radio textures, assemble, and get them to display.
After that, I'll move back into the Nav/Radio area to populate it with various desks, radios, chairs, etc., put in a bomb load in the bomb bay, then move up front to do bombardier work.
Once these areas are populated, I will add the pilot's seats, a pilot, bombardier, then map the interior for textures. That's the game plan moving forward.
Once that is done, the package will be put out for interior textures, panel work, sounds, effects, etc.
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