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Thread: AI Combat addon (FSCaptain 1.8)

  1. #26
    SOH-CM-2019
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    How about a Chem trail mission

  2. #27
    If Bob gets chemtrails, I want one with a Nazi UFO interception!

  3. #28
    Great staff... just great.
    Militaries in FSX finally have a purpose...



    Quote Originally Posted by roger-wilco-66 View Post
    I'll try that definitely, thanks for the note!

    What I find a bit confusing are the multitude of great tools out there, and the way they interact (or not...). We have FSX@War, CCP, FSCAI, FSCaptain, etc. Then TacPack or CSWeapon. And then FSX/P3Ds own mission system. I think it's hard to keep an overview over all that when one not uses this all the time.

    Cheers,
    Mark
    You certainly have a good point. Developers are aware of this
    and do their best for the easiest methods for final user.

    Good thing is that all these addon programs are standalone and
    do not interact. So user can choose to run whatever he feels
    comfortable with.

    Running FSX@War, CCP and FSCAI at the same time with FSX or P3D,
    is quite viable and easy in reality. Easy how ?

    The "guide" is CCP (via saved CCP miss). You place the simobjects that
    you want where you want (I'm talking mainly about ground vehicles &
    statics "misc" that you can also declare in FSCAI here) and Save as a "CCP mission".
    That's it.

    Whenever you're in the mood of flying with these addons, you run CCP
    and just load a saved CCP mission of yours (or other people). You see
    there the GMT times that CCP mission uses and thus you can set up yourself
    properly at Free Flight UI with GMT Time of Day and Airport.

    Start Free Flight, Run FSX@War (if fits) and wait the 2 mins that takes
    for simobjects to cash. Run CCP (connect to FSX/P3D) and FSCAI.

    ////////////////////////////////////////////////////////////////////////////////////////////////////////

    Talking about FSCAI, you need a method for placing "vehicles" & "misc"
    simobjects where you want them to be, so they can do their firing part.

    The only programs I'm aware capable of doing that in Free Flight, is CCP,
    Living World and saved .TPS files for Tacpack users (that may be the easiest
    method of all for users that have Tacpack).

    ///////////////////////////////////////////////////////////////////////////////////////////////////////

    Other methods can be FSX Missions/P3D Scenarios, as also the newly
    arrived FSCaptain Assignments.

  4. #29
    Quote Originally Posted by xpelekis View Post
    Great staff... just great.
    Militaries in FSX finally have a purpose...
    Thanks xpel for spreading the word. I have not been feeling super well lately and so it's been hard to write clear English, but I'll say some official stuff for everyone here. Hopefully it will be understandable

    FSCAI is a separate program that interfaces with FSCaptain Assignments (missions) - which is a scripting language that executes in free flight mode and built into the FSCaptain structure. It can provide a mission objective and animate objects and effects to go along with the mission. It's a quite capable scripting language but it's designed to be easy to write and use. (A mission without special animations can be described in three or four lines only.) The FSCAI program is the part that gives enemy objects the ability to target and shoot at you or your allies in the air with a variety of realistic AA weapons from plain guns right up to SAMs. FSCAI does not require FSCaptain to work. It can automatically, by SimObject name, link weapons to any SimObject in free flight. It comes pre-packaged to weaponize many of the standard FSX@War objects right out of the box.

    Right now we're at the late beta stage for FSCaptain 1.8. When that's released, it will contain an "early adopter" free version of the Assignments system that also includes FSCAI for free. That means that the "free trial" version of FSCaptain 1.8 will contain a fully functional early version of Assignments that will work for you whether or not you register it.

    The next major release of FSCaptain (probably, 2.0) will contain the official version of Assignments (with FSCAI) and you'll have to register to get it functional outside of its limited demo zones. We will package a special version of the FSCaptain product, named FSCaptain RED, that contains only the Assignments/FSCAI for a price under the full price for the product - for those that aren't interested in the civilian ATP features that thousands have enjoyed for nearly 8 years now.

    The FSCAI program will continue to be free in its basic form right now. But, we plan on enhancing it greatly. Imagine ground units that fight each other. Imagine enemy aircraft that can attack you and dogfight. Imagine not being alone but having wingmen who obey your orders. Imagine GCI and military ATC. And much, much more. Some of this is planned for FSCaptain 2.0 and more will be added as the whole system evolves.

    Hope this helps explain our plans.
    Dutch

  5. #30

    All I Can Say Is

    WOW!!!! I am so looking forward to what you guys have in store for the future...an FSX like IL2 or DCS? Keep up the great work.

  6. #31
    Thanks for taking your time to give these explanations, Chris and Dutch. Sounds great. Is there sort of a tutorial about what to employ and how to configure it to generate an environment like it was done at the plain of jars video or the attack of the camp / island airfield above? It could be used to jump start those who are interested.

    I wish there was another weapon delivery system as an alternative for Tacpack. I can't use that because I'm on a P3D professional dev license plan.


    Cheers,
    Mark
    My scenery development galleries:
    https://www.dropbox.com/sh/x0skkam7xu8zz8r/DFwnonB1nH

    Solomon 1943 V2 Open beta download: http://www.sim-outhouse.com/download...on-1943-V2.zip
    Solomon 1943 V2 update 2013-02-05 download: http://www.sim-outhouse.com/download...2013-02-05.zip


    Current Project: DHC-4 / C-7a Caribou by Tailored Radials
    Dev-Gallery at https://www.dropbox.com/sh/qjdtcoxeg...bAG-2V4Ja?dl=0

  7. #32
    Dutch, I want to say Thank You for all of your hard work! I have been involved with Flight Sim for over 20 years and we are closer now to having a (Global) combat sim than ever before. With the advent of Tacpack,FSX@War, and now your FSCAI Air to Ground (Realistic) warfare is now possible. A comprehensive Manual/Tutorial would be a major help though.

    Roger-Wilco, have you tried vACMI from SSW? It works in P3Dv4 as well.

  8. #33
    vACMI is free as a package but works only with SSW aircraft I think. It includes a wide arrange of weapons but I am not sure if other planes can be vACMIed like they can be TacPacked. Mario may advise further.

  9. #34
    Quote Originally Posted by edakridge View Post

    [...]

    Roger-Wilco, have you tried vACMI from SSW? It works in P3Dv4 as well.
    No, I have not. Thanks for mentioning. I'll have a gander at, maybe it can be used.


    Cheers,
    Mark
    My scenery development galleries:
    https://www.dropbox.com/sh/x0skkam7xu8zz8r/DFwnonB1nH

    Solomon 1943 V2 Open beta download: http://www.sim-outhouse.com/download...on-1943-V2.zip
    Solomon 1943 V2 update 2013-02-05 download: http://www.sim-outhouse.com/download...2013-02-05.zip


    Current Project: DHC-4 / C-7a Caribou by Tailored Radials
    Dev-Gallery at https://www.dropbox.com/sh/qjdtcoxeg...bAG-2V4Ja?dl=0

  10. #35
    Thank you both for even adding the features into FSX. I was corrected on the VRS forums from xpelekis and now understand the team effort involved. I can remember first getting Capt Sim Weapons, then think "now what?" as I gun down that enemy AI Cessna.
    Fly Navy/Army
    USN SAR
    DUSTOFF/ARMY PROPS

  11. #36
    Quote Originally Posted by roger-wilco-66 View Post
    Sounds great. Is there sort of a tutorial about what to employ and how to configure it to generate an environment like it was done at the plain of jars video or the attack of the camp / island airfield above? It could be used to jump start those who are interested.

    Cheers,
    Mark
    Here it is.
    Though half an hour tutorial, the "procedure" to fly a ready CCP.mis
    with FSCAI in FSX/P3D takes few seconds and is less than easy as
    video demonstrates...

    Video tutorial covers :
    - How to place simobjects in FSX/P3D and save as a CCP mission
    - Info & Customization of FSCAI
    - How to fly a combat scenario using CCP & FSCAI



    For making this tutorial video, I chose a combat scenario taking place
    at Iwo Jima 1945 scenery (by Tom Stoval that you can find at the library).

    I also provide this CCP mission ("Iwo Jima Battle") of the video, with
    the simobjects needed, for anyone interested to fly & try in practise what video presents...

    Download Link :

    https://drive.google.com/open?id=0B0...DJDTHRCWEkwYTA

  12. #37
    Chris,

    That's a great "how to" video.

    Is there a limit on how many guns can be FSCAI enabled at one time?
    For example, in the FSX@War SEA theater, there are about 130 AAA positions in Laos.
    Can they all be enabled at once?

    Thanks,

    StuB
    Current System Specs :
    FSXA & P3Dv4 | Windows 10 Professional for Workstations (x64)
    Motherboard: Gigabit Z390 Aorus Ultra, LGA 1151, Intel based
    CPU: Intel Core i9-9900K @ 3.60GHz | RAM: G.Skill Ripjaws V 16GB DDR4 3600
    GPU: ZOTAC GeForce GTX 980 Ti AMP! Extreme (6GB GDDR5)
    HD: 1TB SanDisk SSD Plus | PSU: KDM 750W ATX Power Supply

  13. #38
    You don't have to worry about this, I think.
    Simobjects get active when user/s is close enough, inside weapons range parameters as
    defined for each type of weapon in FSCAI. So, "no all weapons of a theater activate at once".

    On the other hand, if at the close area you're currently flying, have been placed too many
    weapons that fire tracers (that are simobjects also), the number of simobjects may be to
    much for FSX/P3D to handle.

    So during mission designing, you must avoid overloading a "small" area of operations with
    two many weapons that use simobject projectiles (like tracers).

  14. #39

    Just posting for comment notifications...

    DEFINITELY a mod I want for my FSX and soon to be P3D builds!

  15. #40
    It's already P3D ready, including v4 also...

  16. #41
    Wow, Chris, thanks for putting that video together.

    This will be very helpful.


    Cheers,
    Mark
    My scenery development galleries:
    https://www.dropbox.com/sh/x0skkam7xu8zz8r/DFwnonB1nH

    Solomon 1943 V2 Open beta download: http://www.sim-outhouse.com/download...on-1943-V2.zip
    Solomon 1943 V2 update 2013-02-05 download: http://www.sim-outhouse.com/download...2013-02-05.zip


    Current Project: DHC-4 / C-7a Caribou by Tailored Radials
    Dev-Gallery at https://www.dropbox.com/sh/qjdtcoxeg...bAG-2V4Ja?dl=0

  17. #42
    And the second video tutorial, focusing mainly at the FSX@War addon now,
    and the combined use with CCP & FSCAI, for the maximum available ability
    for Military Ops in FSX/P3D currently...
    For my presentation, I use the SE Asia FSX@War theater, in a scenario that
    a "Skyrider" recon - attacks a NVC camp in this theater :


  18. #43
    Holy cow, Chris. I think I'll forward my scenery work on the PDJ / LS-20a to you guys. What you guys are developing is what I've been dreaming on doing the scenery part of my part of all that work.
    Would be nice if all that can meet at some point.


    Cheers,
    Mark
    My scenery development galleries:
    https://www.dropbox.com/sh/x0skkam7xu8zz8r/DFwnonB1nH

    Solomon 1943 V2 Open beta download: http://www.sim-outhouse.com/download...on-1943-V2.zip
    Solomon 1943 V2 update 2013-02-05 download: http://www.sim-outhouse.com/download...2013-02-05.zip


    Current Project: DHC-4 / C-7a Caribou by Tailored Radials
    Dev-Gallery at https://www.dropbox.com/sh/qjdtcoxeg...bAG-2V4Ja?dl=0

  19. #44
    Definitely... Mark, your sceneries like Chodo island and LS20 are of very high modern standards...
    It will be a great addition to the SEA theater, objects library like yours.

    Cheers.

  20. #45
    Looking forward to your sceneries Mark! FSX@War already has LS20A and at least a dozen or more of the smaller Lima sites already defined. Nothing in FSCaptain RED assumes anything about particular details of any airports or scenery, except the presence of a few Navaids that are in the FSX@War package. So yours could be used on top of FSX@War for greater detail.

    The Air America section of RED contains the widest variety of missions and the most of any package so far, many in support of FSX@War, but most not requiring it.

    We're talking air drop missions to many of the Lima sites, or pickup and delivery missions using STOL like the PC-6. Combat CAS and armed recce in support of the friendlies fighting in the PDJ. There's even a couple of CSAR, one involving a downed F-100 in the PDJ with NVA closing in, so its a race against time for the pilot - and you the rescuer. There's also a dawn mission to pickup a Hmong special operations team right on the border with North Vietnam, that can only be safely done by helicopter and best done in low light. You have to take a careful route in, or risk being bagged by the AA guns all along the infiltration routes.

    When FSCaptain 1.8 is announced I'll be sure to let everyone here know. That will contain all the SE Asia missions and more.

    Dutch


    Quote Originally Posted by roger-wilco-66 View Post
    Holy cow, Chris. I think I'll forward my scenery work on the PDJ / LS-20a to you guys. What you guys are developing is what I've been dreaming on doing the scenery part of my part of all that work.
    Would be nice if all that can meet at some point.


    Cheers,
    Mark

  21. #46
    With latest FSC 1.8.0 (beta 5) FSCAI upgrade, AI planes explode on surface
    when shot down, as also "AI gunners" don't have any special preference for user
    relative to any other AI plane at the area... Falklands 1982 :



    Motivated to make a photoscenery for this historical conflict for some flying with
    Restauravia Mirage III, Cattaneo's MB326 & the Milviz Huey... Maybe an FSX@War
    small theater also...




  22. #47
    Thanks so much. I've always thought the Falklands was underrepresented in combat flight sims anyway!

  23. #48
    Now, this video is the best advertisement for FSCAI... Probably the best combat video
    in FS that I've seen so far. Who said that militaries in FS is only for screenshots & videos ?...


  24. #49

    FSCAI standalone addon

    Dutch released today FSCAI as standalone addon, ie, without the need of
    downloading the FSCaptain beta.

    Find it here : http://fscaptain.proboards.com/board/29/fscai
    My Military Flight Videos :

  25. #50
    Awesome heads up, on the way to download.
    Fly Navy/Army
    USN SAR
    DUSTOFF/ARMY PROPS

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