Originally Posted by
BorekS
a public airplane version soon for testing, if such solution would work at your CFS3 config ...
well, as said, here we go:
CFS3_Me264_Amerika_Bomber_by_BorekS_demo_v.0.1a - DOWNLOAD (cca 1.2 MB)
EDIT: optional 4-engine sound pack available here:
CFS3_Me264_Amerika_Bomber by BorekS 4-engine soundpack v.0.1a - DOWNLOAD (cca 10 MB)
Code:
Messerschmitt Me 264 V-1 Amerika Bomber for CFS3
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Add-on pack version: 0.1a (public)
3D model and textures: BorekS
Flight model: stock CFS3 B-26
Sounds: stock CFS3 Ju 88
Weapons: stock CFS3 Ju 88
Effects: stock CFS3
About the current add-on pack
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This version is designed simply for public ingame testing and tweaking the texture alpha channel features, applied on the airplane solid nose mesh.
There just arent any regular 3D mesh canopy windows or frames modeled, its all about texture paint only.
Notes:
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This airplane still is early work in progress. Flight physics, sounds also a lot of visualy related parts isnt done yet.
CFS3 with installed AnkorShaders
Ive tested the model with AnkorShaders july 2016 release and it seems all OK there.
CFS3 virgin (deault) install
* at the CFS3 stock install having some small visual issues with blurry tansparency propellers vs solid prop heads from some angle.
* what Ive discovered is the transparent gmax materials cant use any specular textures - then a transparent glass feature appears like a solid material. therefore, the model doesnt use any specular maps, its specularity is defined with the gmax material only.
* to get working the external model interiror properly, such texture must be stored as DXT1 alpha channel, otherwise is the whole interiror mesh invisible from outside view. well, this are common Z-order (depth sorting) issues with alpha channel textures, known from other games aswell, infact.
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