Thanks for all the replies. I knew I came to the right place
I do have a fuse_t texture and a fuse_L texture.
The alpha channel is not pure white in this case because that is normally where you can set the ammount of reflection on the chromed bits. Though since this is a military aircraft when finished it does not require lots of reflection.
I guess I will test with a darker shade of grey in the alpha channel of the fuse_t texture, to see if the bleed through is then worse and likewise a whiter shade to see if I can get the bleed through to disappear with enough reflection left.
If all else fails I hope that our teams poly-bender can still uncheck that option that Milton mentioned.
This is by no means the first repaint I have done but the first time I have had this issue when the proper file extension is used, DXT3 or Ext-32Bit selection in DXTBmp have always worked for me.
Cheers
Stefan
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