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Thread: Project Dornier Do-17z2

  1. #276
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    hello Dave, i'm waiting patiently
    for my slug bait internet
    to buffer your video so i can watch it.

    academy award, is it?
    sheesh, i didn't know there was a category for
    the best invisible extra in an epic film.

    Stephan, working with the band has it's pluses and minuses.
    mostly pluses because i like the band.
    as with most live bands, it's a constant battle
    between instrument and vocal volume levels.
    as always, the instruments drown out the vocals.
    if the vocals are turned up enough to be heard,
    then, there is risk of feedback and/or distortion.
    and, there you have my job in a nutshell.
    basically, an exercise in futility.
    sometimes the magic works.
    sometimes it doesn't.

  2. #277
    Well I think we all stopped counting downloads a long time ago..
    But I do remember the days when..
    Yes, a huge project...yet really no different than everyone elses
    Takes just as much time to create an airplane as it does to create
    a few airbases with objects...

    But for the record.....1613 downloads and 111,454 hits on the CFS2 forums.
    Please understand that you have to download over 28 sections and then the
    updates and extras, plus it is a stand alone install, so you have to have CFS2
    installed in 2 locations on your computer. So you really have to be interested
    in the era. Setting it up will take at least a six pack of beer or a pot of coffee.

    WE all do what we do because it is an addictive hobby that just will not go away.
    http://www.TheFreeFlightSite.com
    "Laissez les bon temps rouler"

  3. #278

    The Spirit of Carl Norden....

    Hello All,

    As they say, if you give a man a Hammer, then everything starts to look like a Nail.
    I obviously have a new hammer but am still polishing and sharpening it. (Are you SUPPOSED to sharpen HAMMERS?)

    With my newly developed ability to program working Gauges, I have been contemplating MANY grandiose schemes and purposes for these gauges.
    I have actually been thinking about one idea for about a week or so but it seems appropriate to describe the idea at this time.
    An Turn and Bank Indicator can obviously track sideslip,
    An Altimeter can indicate altitude and I believe there is actually a number for distance Above Ground Level.
    A Speedometer can indicate Airspeed, either True or Indicated.....

    Now what if we combine all these values in a gauge with a moving reticle to indicate the ground impact location of a bomb dropped at that time???

    Carl Norden did this with an analog computer for his famous Norden Bombsight.....

    I wonder if I can do the same with a Norden Bomsight Gauge?

    There is a bunch of stuff that has to come before, but the idea seems quite feasible at this point.
    (I DO have a wild imagination, don't I?)
    I suppose I should also program an autopilot gauge before that.

    Perhaps I can do a simpler version for a SBD Dauntless or Ju 87 Stuka before that?

    BTW, Smilo....
    In case you hadn't come to this conclusion already, it looks like there will be additional delays in my B-25 Mitchell project.

    Any interesting thoughts on the subject?

    - Ivan.

  4. #279
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    i have a digital/hud gauge called real alt.
    i believe it is from gerry beckwith.
    as the name implies, it is the current altitude
    from the ground, not sea level.

    i also have a bombing gauge
    that does exacly what you described.
    no clicks or stuff like that.
    it's been years since i've used it,
    so i want to test it before sending it.
    as i recall, this gauge was so accurate,
    it made me feel like i was cheating.
    i called it, my gnat's ass bombing gauge.
    sometimes the magic works.
    sometimes it doesn't.

  5. #280
    Hello Smilo, Hello Ivan,
    Sounds like the next best thing than sitting on the bomb itself!
    No need for manned flying bombs then! Those were invented to
    kill off superfluous humans - or give them a chance for some
    heavy partying they couldnīt have had otherwise, and they
    wouldnīt care what happened after the party. Some dopes...
    Cheers,
    Aleatorylamp
    "Why make it simple if you can also make it complicated?"

  6. #281
    Hello Aleatorylamp,

    We are German engineers! (....at least for now.)
    Think Fritz X instead of Dr. Strangelove!

    Gnats A$$ Bombsight..... Been done before.... See what I meant about being a couple decades late?


    Hello Smilo,

    Ivan is meticulous.... Gnats A$$ Bombsight.
    Am I that stuck in a pattern?
    I guess so. I just don't know any other way to work.

    - Ivan.

  7. #282
    Hello Ivan,
    Our philosophy teacher at school ingrained the concept "It doesnīt matter what you do, but how you do it" into us... so itīs a reason to try for Gnatīs A$$ things... although I tend to try and balance it out with practicality and funtionality - really only an excuse for my impatience.

    Update: With this in mind, I put some gauge pictures on the back of the radial engine texture for the triangular bit of inclined cabin-floor in the Virtual Cockpit, which although it is not a copy of the panel because of the cumbersome triangle shape, it does look good and livens up the Vcockpit a bit. Iīll re-SCASM and send a screenshot.

    I had to look up Dr. Strangelove and Fritz X to document myself, and didnīt know whether to laugh or be horrified. ...just joking...

    Iīd also forgotten to mention the concept of the glory in self sacrifice for oneīs country... Was it all a con? They were rather serious about all this back then... I wonder. ...but at least Peter Sellers was totally hilarous!

    Cheers,
    Aleatorylamp
    Last edited by aleatorylamp; March 17th, 2017 at 10:48.
    "Why make it simple if you can also make it complicated?"

  8. #283
    Hello Aleatorylamp,

    I do most of this stuff because it educates me in one of my areas of interest.
    Sometimes something useful to others comes from this education. Sometimes I build because I want to own one.

    Regarding texturing pieces for the Virtual Cockpit, keep in mind that what is in the real model does not need to appear in the interior view and what is in the interior view does not need to appear in the rest of the model.

    For the Dr. Strangelove reference, you really want to look for Slim Pickens rather than Peter Selllers.... (That was the Bomb Rider!)

    The concept of self sacrifice for the Vaterland is much older:
    "Dulce et decorum est pro patria mori"

    - Ivan.

  9. #284
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    yes...slim pickens riding the nuke like a bronco.
    waving his cowboy hat and yelling, YAHOO!
    classic stuff.

    are you guys aware, you can do that,
    more or less, in cfs?
    go into settings, customize controls,
    assignments and scroll down to bomb view.
    go ahead and assign a keystroke and OK out.
    go fly, drop a bomb and press the bomb view key.
    you get to ride the bomb to the target.
    fun stuff.

    today is another busy day on the home front,
    so, not a lot is getting done on the panel.
    sorry for the delay....dang home stuff
    sometimes the magic works.
    sometimes it doesn't.

  10. #285
    Hello lads!
    How entertaining, apart from being a busy beehive!
    So thereīs a bomb view?! Itīs Slim Pickens all the way!! Somebody had a sense of humour when they wrote CFS1.
    I like it more every day!

    Relax Smilo, the panel will be done one day and the Do-17Z will be uploaded. The more I think about it, the less I feel like uploading it quickly and only provisionally equipped.

    Hereīs the screenshot of the VCockpit now, with a texture "dashboard" on a front panel of the flight deck.
    Iīve kept the older model without this just in case it were to be better, but I think this one looks better.

    Ivan, I gather that any calls entered into the transformcall thing that corrects the pilotīs viewpoint and calls the Cockpit, affects only the VCockpit, and this looks like itīs working: (I had a good teacher!!!) - I think I quite like it too!

    Update: 2 new extra lines for Dashboard and gun in the COCKPIT section.

    :COCKPIT
    CALL ( :L006564 ); Nose cover
    CALL ( :L00351E ); Dashboard
    CALL ( :L00696E ); Gun
    CALL32 ( :L0113AC ); Canopy frame
    CALL ( :L002EFE ); Cabin main floor
    CALL32 ( :L00E35A ); Bombardier body
    CALL32 ( :L00D79C ); Bombardier head
    CALL ( :L0026FE ); Cabin rear floor
    CALL32 ( :L00D154 ); Rear Gunner head
    Return

    "Dulce et decorum est pro patria mori" - I had to look up Horaceīs quote too! Someone had it sussed out how to brainwash people already in those times...

    Update: Iīve corrected the Gunbutt bit and updated the attached screenshot as Iīm running out of attachment quote...

    Cheers,
    Aleatorylamp
    Last edited by aleatorylamp; March 17th, 2017 at 15:12.
    "Why make it simple if you can also make it complicated?"

  11. #286
    Hello Aleatorylamp,

    You probably have the right idea if it is working. If you are not correct, you would have probably noticed pretty quickly.
    Just to reiterate:

    Interior View?
    Yes: Call MAINSTR
    No: Call MAINIVC

    :MAINIVC ; Main Interior Virtual Cockpit
    TransformCall (MAINSTR) ; This part is really optional. You don't need if enough stuff is called from "Cockpit"
    TransformCall (COCKPIT)
    Return

    :COCKPIT ; Either Cockpit Bleeds or the entire V-Cockpit
    <Direct Calls to pieces as you have done>
    Return

    :MAINSTR ; Main Start
    <Code for the entire exterior model>
    Return


    Hello Smilo,

    How about this for "Riding the Bomb"?

    - Ivan.
    Attached Thumbnails Attached Thumbnails CoolRide.jpg  

  12. #287

    Success with SCASM!

    Hello Ivan,
    My daughter was intrigued looking at the SCASM listing and actually understood what the general structure was doing, calling functions and so forth! Lucky girl...

    OK, confirmed that itīs working OK, and that I understand whatīs going on.
    I just updated my previous post and changed the screenshot. Iīm slowly maxing out on attachments...
    So: Shall I just delete the first TransformCall instruction to MAINSTR as it could be superfluous because of all the pieces called in the COCKPIT Call ?
    There are 9 Parts. The thing is I didnīt make anything as "Interior View", because it has to be seen from outside too. The inside only had to be sequenced properly from the pilotīs view.
    :MAINIVC
    TransformCall( :MAINSTR 91 -390 -1560
    0.00000 00 0.00000 00 0.00000 00 )
    TransformCall( :COCKPIT 91 -390 -1560
    0.00000 00 0.00000 00 0.00000 00 )
    Return
    :COCKPIT
    9 CALLS sequenced here (see previous post) - no use repeating everything, to save space...
    Return
    ;*** Start of Main Aircraft Code ***
    :MAINSTR
    etc...

    I always thought the BAKA or OHKA had a rather nice design, despite its rather gory concept... The V1 looked much more sinister, with the pulse-jet tail pipe mounted on it looking much like a huge cannon!
    Cheers,
    Aleatorylamp
    "Why make it simple if you can also make it complicated?"

  13. #288
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    well, it's tough to do,
    but, i have to admit
    i've made a mistake.
    yes, folks...it's true.
    in my defense,
    it's been a very long time
    since i actually watched
    a bomb fall all the way
    to impact with the ground.

    all kidding aside, keying bomb view
    does not put you on or in the bomb
    as i inferred in the post above.
    what you will really see is the bomb
    from what would be described as
    spot or chase view.
    my apologies for the misinformation.

    now, about the gnats ass bombing gauge.
    i've tested it today and have proven to myself
    that, yes indeed, it is extremely accurate.
    especially, when used in conjunction
    with the bomb trainer entry added to the aircraft.cfg

    first, the bomb trainer puts a multi colored X
    on the ground (or water) under the aircraft.
    and then, adds a red bulls eye where the released bomb
    will impact the ground.

    when a switch is toggled on the ga bomb sight,
    the view automatically looks down at the multi colored X.
    your job is to align the flight path of the aircraft,
    so the X marks the spot, at which point,
    you release the bomb...no small task,
    but, with practice, one can become
    a quite deadly cfs bomb aimer.

    of course, it's another story altogether,
    when fighters are buzzing about
    trying to shoot you down
    and flak is exploding all around.

    now, for my minor dilemma.
    as i may have stated before,
    i have many useful gauges,
    but, most are not of the period.
    many are digital readouts
    and some are also mousable.

    my question to you is,
    do you want a bomb aimer panel
    with these "updated" gauges,
    which make the bomb run easier,
    or, do you want a panel with "period" gauges,
    which are few and far between?
    and frankly, make an accurate bomb run
    next to impossible?
    or, should i say, the heck with it,
    and do what i damn well please.
    sometimes the magic works.
    sometimes it doesn't.

  14. #289
    Hello Aleatorylamp,

    You really CAN'T delete the TransformCall to MAINSTR because if you did, the Engines, Propellers, Wings, Tail, and all the other pieces that are NOT called in :COCKPIT would vanish.

    ....Unless you put all the pieces you want into :COCKPIT first.

    Your call as to how to handle it.


    Regarding Ohka,

    You should watch some of the Japanese animated films related to WW2 equipment and see if you come to the same conclusion as I have.
    There are so many fantasy versions it is amazing. Ohka have become interceptors, the Shinden flies operationally and even the battleship Yamato has been revived to defend the Earth against space aliens.

    - Ivan.

  15. #290
    Hello Smilo,

    Is it possible to use the G.A$$ WITHOUT a Bomb Trainer setting?

    I don't ever recall using the Bomb Trainer but it sounds like a very good way to test out the "Norden" Bombsight idea.
    My version would be mostly analog.

    What kinds of Gauges do you need for a bomb aimer panel that exist only in modern digital form?

    - Ivan.

  16. #291
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    yes, you can use the bomb site gauge
    without the bomb trainer entry.
    all it really does, is look down
    to the area where the bomb
    will impact the ground,
    no matter what altitude or air speed.
    the problem is, without it,
    there is no indicator as to when
    and where to release the bomb.
    i believe the bomb trainer calculates
    the air speed and altitude deflection.

    add this to the bottom of the combatfs.cfg
    [CHEATS]
    bomb_trainer=1

    as for gauges,
    a usable auto pilot is essential.
    one with adjustable altitude and heading.
    not just alt and hdg hold buttons.
    heading adjust is especially important.
    i have several, but, most, if not all,
    have digital readouts with old looking bitmaps.

    the advantage to digital readouts is,
    obviously, accuracy, readability,
    and ease of adjustment.

    the bendix king adf slave
    and the bendix king radio ap gauges are handy,
    but, the bitmaps are modern.
    i also like the digital real alt
    and have several trim gauges.
    it's also nice to have a bomb counter.

    granted, i can get by without
    most of these gauges, but, as i said,
    many are handy to have.

    we've also used a programable gps gauge
    which was used as a beacon
    to direct us to the mission target.
    sometimes the magic works.
    sometimes it doesn't.

  17. #292
    Hello Smilo,

    What you just told me then is that the Gnats A$$ Bombsight only is a "Look Down" gauge and doesn't really do anything else.
    The real function is from the Bomb Trainer Cheat.

    My idea was to program a gauge which would do the following:
    1. Display a Line of Flight on the screen which indicates with a point showing where you currently are
    2. Display where a Bomb dropped at the current time would impact the ground
    3. Give 5, 10, and 20 or 30 second projected impact points which can be used to line up on the target.
    4. Alter the scale depending on Altitude, Speed.
    5. Move the scale depending on sideslip or yaw.

    Now I just need to figure out what a "Look Down" keyboard command actually is.

    Regarding other stuff, I need to figure out what an autopilot of the period really looked like and what would be a logical way to control it.

    Now do you think I am being a bit ambitious?

    Getting Late. Need to get to bed.

    - Ivan.

    P.S. Do send the GnAss Gauge when you get a chance.

  18. #293
    Hello Ivan, Hello Smilo,

    I canīt say much towards the bomberīs panel and instruments, so Iīll leave that up to you!
    It sounds very interesting and ambitious - very good!


    The FW 200 Condor Panel has a German AP behind the yoke. Hereīs a screenshot for the looks.
    For you to see how it works Iīd have to upload the plane as it is with its FS98 .air file and current gauges, as I havenīt had time to change anything yet.


    A small glitch in the SCASM correction - the Animated Bombardierīs head duplicates over the SCASMed fixed head, so the easiest is of course would be to eliminate the animation. Iīll see...

    Update: I can only find one instance of the Bombardierīs head in the listing, so I gather the animation to be called is found elsewhere in the listing, and would have to be done in a different way. If itīs too complicated to explain Iīll leave out the head-turning-with-rudder animation gimmick.

    Re: TransformCall MAINSTR - OK, Iīll keep it in where it is now, as one of the 2 TransformCall instructions. I was trying to figure out how to call MAINSTR from COCKPIT, but itīs too complicated for my brain.

    Cheers,
    Aleatorylamp
    Last edited by aleatorylamp; March 18th, 2017 at 05:41.
    "Why make it simple if you can also make it complicated?"

  19. #294
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    hello Ivan,
    on my keyboard, look down is Shift+number pad 5.
    (look in settings, customize controls to assign)

    you can also look down in increments with Shift+Enter.
    Shift+Enter is used in the clicks bombing system.
    the number of clicks depends on altitude.

    the ga bomb site gauge does that for you
    with one toggle of the switch
    and goes back to level view with one toggle.

    it would be cool if the drop point X
    could be toggled off and on,
    instead of being always there
    when entered into the combatfs.cfg.

    as for the line of attack,
    i would suggest a dotted line,
    so as not to obscure the view
    of the approaching target.

    all in all, to answer your question,
    "Now do you think I am being a bit ambitious?"
    maybe, but, if you're interested in the project,
    why not give it a try? who knows?
    i think i could find time to beta test.

    hello Stephan,
    i am curious about the fw200 gauges.
    would it be possible to zip them up
    and email them to me?
    the auto pilot, radio, adf and the beige gauge
    at the top of the panel are of particular interest.
    also, please include a copy of the panel.cfg
    thanks in advance.
    sometimes the magic works.
    sometimes it doesn't.

  20. #295
    Hello Smilo,
    Yes, will do!
    For the moment, here is V9 Version of the Schnellbomber attached, as an updated platform for all the testing you need to do.
    It has my provisional panel, and Ivanīs new gauges.
    The Virtual Cockpit view and contained elements are corrected but for the moment will not move the Bombardierīs head with the rudder. I couldnīt find the solution to it, but itīisnīt important, at least not for now anyway.
    Hello Ivan,
    Yes, definitely Iīd ecourage your plan. What if it works?
    Cheers,
    Aleatorylamp
    "Why make it simple if you can also make it complicated?"

  21. #296
    Hello Aleatorylamp,

    Thanks for the email. Am still feeling pretty poor this morning so I will hold off on looking for a while.

    Regarding the SCASMing of the Bombardier's Head:
    You obviously found the actual code that generates the head.
    Don't call it directly.
    Figure out where else in your SCASM code it is being called.
    If you trace back far enough, you will hit a Rudder Control comment of some kind along with something (probably IfVarRange) that is also doing a TransformCall to the code you found for the Bombardier Head.

    THAT is the label you want to set a call to from your COCKPIT routine.

    It may sound complicated but it really is as easy as a direct call to the B. Head.

    Hello Smilo,

    Last night, I found a C-1 Autopilot as typically used in US Bombers, but need to understand what it does and how to use it.
    As I see it, Digital Readouts like the old Automotive Odometers are fine. LED digital readouts are not.
    This really is kind of ambitious for someone who has not ever programmed more than a simple dial gauge and just modified the SDK code to do it.

    - Ivan.

  22. #297
    Hello Ivan,
    Thanks a lot! OK, I found the Rudder reference to the Bombardierīs head - itīs the only Rudder one in the model.
    So Iīll call that routine instead of the fixed head one. Should be easy - what fun!
    I still have the AFX and the aircraft model of the animated-head version, only the hinge is on the side of the neck, but thatīs easily corrected and re-SCASmed. I expect it wonīt alter any of the Call Labels as it usually does if you add or take away something.

    Your explanation once again is very good: This is the Routine I have to call, so I canīt go wrong.

    :L00D70E
    IfVarRange( :L00DD54 7A 0 32000 )
    ; Skips to :L00DD54 if Airspeed (in Knots) not in range 0 to 32000
    IfVarRange( :L00D792 7A 0 31999 )
    ; Skips to :L00D792 if Airspeed (in Knots) not in range 0 to 31999
    IfVarRange( :L00DD54 4C -32768 32767 )
    ; Skips to :L00DD54 if Rudder Position (-16384 to 16383) not in range -32768 to 32767
    TransformCall( :L00D746 68 367 1600
    0.00000 00 162.40936 00 0.00000 00 )
    Jump( :L00DD54 )
    :L00D746
    TransformCall( :L00D75E 0 0 0
    0.00000 00 0.00000 00 0.00000 00 )
    Return

    Just now I also looked into the AT9-Jeep, and itīs also in there.

    Cheers,

    Aleatorylamp
    "Why make it simple if you can also make it complicated?"

  23. #298
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    thank you, Stephan, i've got it,
    along with the emailed fw200 panel.
    now, if i can just steal a few hours.

    by the way, while playing with bomb drop,
    i noticed something a little odd.
    load her up with bombs
    and take her up to altitude.
    jump into chase mode
    and look at her from the side.
    now, release a few bombs.
    do you see anything odd?
    sometimes the magic works.
    sometimes it doesn't.

  24. #299
    Hello Smilo,
    OK, Iīll look.
    I got the animated head working, though! Das ist gut!

    Update: I threw some bombs looking from the outside side-view but
    noticed nothing strange except that there are no bomb bay doors.
    Give us a clue?

    Cheers,
    Aleatorylamp
    Attached Thumbnails Attached Thumbnails Anim-head.jpg  
    "Why make it simple if you can also make it complicated?"

  25. #300
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    maybe, it's something with my rig.
    the bombs seem to be squirting
    out of the tail section,
    instead of out of the main fuselage
    where i would think the bomb bay is.
    sometimes the magic works.
    sometimes it doesn't.

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