Vultee XP-54 - Texture Artist Needed - Page 5
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Thread: Vultee XP-54 - Texture Artist Needed

  1. #101
    Quote Originally Posted by magoo View Post
    More colors, the first sighting of the "Allison" powered Swoose.....

    Fantastic job !

    L'iguane

  2. #102
    SOH-CM-2023 Hurricane91's Avatar
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    Quote Originally Posted by magoo View Post
    More colors, the first sighting of the "Allison" powered Swoose.....
    Holy Toledo Magoo! What a beautiful bird!

  3. #103
    That looks amazing! Nice work.

  4. #104
    Just uploaded the FSX native version of a limited (one of six variants) beta package.

    Includes both military and civilian models and three liveries.

    I will upload the FS9 version Monday mid-day as it is late and I have a busy Monday morning.

    Here's a link to the FSX version:

    http://www.sim-outhouse.com/sohforum...22766&catid=33
    Milton Shupe
    FS9/FSX Modeler Hack

    My Uploads at SOH - Here
    Video Tutorials - Gmax for Beginners

  5. #105
    Thanks Milton... I'll let the crew chief know and Ill suit up for the test flights....

    BB686
    "El gato que camina como hombre" -- The cat that walks like a man

  6. #106
    The FS9 variant of the Vultee xp-54 Beta Test is now available for download.

    Thanks in advance for your help in testing this one of 7 variant packages.

    http://www.sim-outhouse.com/sohforum...=22768&catid=6
    Milton Shupe
    FS9/FSX Modeler Hack

    My Uploads at SOH - Here
    Video Tutorials - Gmax for Beginners

  7. #107
    There is some stuff missing from the FSX civil variant.



    Tried adding the textures from the Texture.common folder to the .civil folder but that didn't remedy.

  8. #108
    Quote Originally Posted by Moses03 View Post
    There is some stuff missing from the FSX civil variant.



    Tried adding the textures from the Texture.common folder to the .civil folder but that didn't remedy.
    Interesting; looks okay here but seems not to be finding the common.civil folder for you.

    I'll look at it more closely.

    EDIT: Ensure your texture.cfg in the civil folder reads like this, and that the common folder has the textures in it:

    [fltsim]

    fallback.1=..\..\Vultee_XP-54_FSX_00\texture.common-civil
    fallback.2=..\..\Vultee_XP-54_FSX_00\texture.common
    fallback.3=..\..\..\..\Scenery\Global\texture
    fallback.4=..\..\..\..\..\..\Scenery\Global\textur e

    EDIT2: Seems like a texture.cfg issue because it is not finding the common folder either. So, I will attach the one I have here.
    Attached Thumbnails Attached Thumbnails ms-2017-jul-3-001.jpg  
    Attached Files Attached Files
    Milton Shupe
    FS9/FSX Modeler Hack

    My Uploads at SOH - Here
    Video Tutorials - Gmax for Beginners

  9. #109
    That worked. Thanks Milton.

    Really like the engine sounds. Great stuff!
    Last edited by Moses03; July 3rd, 2017 at 18:50.

  10. #110
    I haven't found any issues yet in FSX, although I still have more work to do to get my buttons my new JS working. It's great getting to fly this rare bird in FSX. Thanks to the team who made it happen.

  11. #111
    Hi,
    What a beautiful creation this is !
    The 2D and VC are fantastic...thank you to all who worked on her.

    Andy.

  12. #112
    Stunning!!! That gear retraction animation is beautiful! Flight dynamics,this bird has character.
    I can not find a thing wrong with the 54 but there is one thing I am assuming Milton you are planning for the final release and that is VC interactions(lights,mixture,prop,ect with mouse).Other than that this is a winner!

    Joel

  13. #113
    Quote Originally Posted by Moses03 View Post
    That worked. Thanks Milton.

    Really like the engine sounds. Great stuff!
    Kevin, glad that got you squared away. Engine sounds by Nigel Richards with some mods by James "Magoo" Banks.

    Quote Originally Posted by Sundog View Post
    I haven't found any issues yet in FSX, although I still have more work to do to get my buttons my new JS working. It's great getting to fly this rare bird in FSX. Thanks to the team who made it happen.
    Great! Thanks for testing this Sundog.

    Quote Originally Posted by lemonadedrinker View Post
    Hi,
    What a beautiful creation this is !
    The 2D and VC are fantastic...thank you to all who worked on her.

    Andy.
    Exterior textures by Mike Kelley. Mike also did our Dash 7 textures you may recall. He does awesome work.

    The panels are borrowed from the XP-72/47J we did a couple years ago. Those VC textures are by Nigel Richards.

    Quote Originally Posted by HorusJ View Post
    Stunning!!! That gear retraction animation is beautiful! Flight dynamics,this bird has character.
    I can not find a thing wrong with the 54 but there is one thing I am assuming Milton you are planning for the final release and that is VC interactions(lights,mixture,prop,ect with mouse).Other than that this is a winner!

    Joel
    Joel, Flight model by me, Tom Falley, and with some James "Magoo" Banks tweaks.

    VC mouse tooltips and animations work fine here in FS9 and FSXA. What sim are you using?
    Milton Shupe
    FS9/FSX Modeler Hack

    My Uploads at SOH - Here
    Video Tutorials - Gmax for Beginners

  14. #114
    [QUOTE=HorusJ;1090275That gear retraction animation is beautiful! [/QUOTE]

    The gear retraction is great but so is the pilot access - have you tried <shift><e><1>?

  15. #115
    VC Clickspots were apparently de-activated when the eyepoint statement was changed putting it behind a seat poly.

    Substitute this statement in the aircraft.cfg:

    [Views]
    eyepoint= 7.6, 0, 2.56

    This moves the eyepoint slightly forward.
    Milton Shupe
    FS9/FSX Modeler Hack

    My Uploads at SOH - Here
    Video Tutorials - Gmax for Beginners

  16. #116
    Quote Originally Posted by johnwillimas2 View Post
    The gear retraction is great but so is the pilot access - have you tried <shift><e><1>?
    John,

    The entry/exit animation is a bit crude compared to the elaborate system that was designed in (thanks to the military changing the role to high altitude and and required pressurization specs).
    Attached Thumbnails Attached Thumbnails pilotexit.jpg  
    Milton Shupe
    FS9/FSX Modeler Hack

    My Uploads at SOH - Here
    Video Tutorials - Gmax for Beginners

  17. #117
    Quote Originally Posted by Milton Shupe View Post
    John,

    The entry/exit animation is a bit crude compared to the elaborate system that was designed in (thanks to the military changing the role to high altitude and and required pressurization specs).

    Pretty good approximation, I'd say....

  18. #118
    Quote Originally Posted by Milton Shupe View Post
    VC Clickspots were apparently de-activated when the eyepoint statement was changed putting it behind a seat poly.

    Substitute this statement in the aircraft.cfg:

    [Views]
    eyepoint= 7.6, 0, 2.56

    This moves the eyepoint slightly forward.
    That did the trick! All is well!

  19. #119
    Well that answers the question about clickspots in the VC.

    BB686
    "El gato que camina como hombre" -- The cat that walks like a man

  20. #120
    SOH-CM-2023 Hurricane91's Avatar
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    I made a few preliminary flights in the military model, and the big Vultee's handling and flight model characteristics appear to be consistent with the airplane's
    development history. Ground handling is superb and cockpit visibility is very good both on the ground and in the air. Max airspeed near sea level is spot on at
    around 290 m.p.h. I'll need to do more tests at 28K to check speed at that altitude.

    With the nose down, the XP-54's clean aerodynamics allows speed to pick up quickly even with power off. Stability and control in a dive is excellent. On approach,
    good control at full flaps with +8.8 degrees elevator trim at 120 m.p.h., over the fence at 110, and touch down on the main gear at a hair at around 98 m.p.h.
    More refined numbers will no doubt be developed and provided with the final package. Another likely addition to the final package would be a "vc01_L.bmp" from
    the XP-47/72 texture files to back light the instruments.

    As other members have said, the complicated animations work very well and are mesmerizing to watch.

    It would be interesting to see what the XP-54 would have been capable of if completed to the original low/medium altitude specification at a lower gross weight.

    Many thanks to Milton and crew for developing this FS9 model that represents a fascinating example of 1940's era U.S. aviation engineering.

  21. #121
    Quote Originally Posted by Hurricane91 View Post
    I made a few preliminary flights in the military model, and the big Vultee's handling and flight model characteristics appear to be consistent with the airplane's
    development history. Ground handling is superb and cockpit visibility is very good both on the ground and in the air. Max airspeed near sea level is spot on at
    around 290 m.p.h. I'll need to do more tests at 28K to check speed at that altitude.

    With the nose down, the XP-54's clean aerodynamics allows speed to pick up quickly even with power off. Stability and control in a dive is excellent. On approach,
    good control at full flaps with +8.8 degrees elevator trim at 120 m.p.h., over the fence at 110, and touch down on the main gear at a hair at around 98 m.p.h.
    More refined numbers will no doubt be developed and provided with the final package. Another likely addition to the final package would be a "vc01_L.bmp" from
    the XP-47/72 texture files to back light the instruments.

    As other members have said, the complicated animations work very well and are mesmerizing to watch.

    It would be interesting to see what the XP-54 would have been capable of if completed to the original low/medium altitude specification at a lower gross weight.

    Many thanks to Milton and crew for developing this FS9 model that represents a fascinating example of 1940's era U.S. aviation engineering.
    Not sure what you are saying here Tom. The vc01_L.bmp is in the common texture folder and the gauge back-lighting works fine here.

    EDIT: Oh, I see you are in FS9 ... yup, appears to be missing there. :-/

    Attached is the missing texture. Just unzip and copy to the three texture folders in FS9.
    Attached Files Attached Files
    Milton Shupe
    FS9/FSX Modeler Hack

    My Uploads at SOH - Here
    Video Tutorials - Gmax for Beginners

  22. #122
    Quote Originally Posted by Hurricane91 View Post

    On approach, good control at full flaps with +8.8 degrees elevator trim at 120 m.p.h., over the fence at 110, and touch down on the main gear at a hair at around 98 m.p.h.
    More refined numbers will no doubt be developed and provided with the final package.
    The model consistently performs very predictably at these settings.... she's a very easy bird to come back to terra firma with.

    BB686
    "El gato que camina como hombre" -- The cat that walks like a man

  23. #123
    SOH-CM-2023 Hurricane91's Avatar
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    Quote Originally Posted by Milton Shupe View Post
    Attached is the missing texture. Just unzip and copy to the three texture folders in FS9.
    Thank you Milton. I figured they would be the same as the XP47J vc textures and copied them over.
    Off to do some more test flying.

    John

  24. #124
    Was flying around in P3DV4 last night and I am very impressed with it. The animation of the pilot dropping down the bottom of the aircraft on exit open is nice, too bad the viewpoint from the VC can't move with it but i'm sure that would be very difficult.

    It reminds me a lot of piglets XP-56, which makes sense because they were made to the same requirement. Was flying both last night for comparison. BTW, Piglets XP-56 works fine in P3DV4 also.
    Joe Cusick
    San Francisco Bay Area, California.

    I am serious, and stop calling me Shirley.

  25. #125
    Quote Originally Posted by Hurricane91 View Post
    It would be interesting to see what the XP-54 would have been capable of if completed to the original low/medium altitude specification at a lower gross weight.
    Wellllllll.........that's gonna happen in spades....

    ..1946...Working the bugs out and blowing laundry off the backyard lines in Mojave, California.



    ...1947..... Cleveland first run......



    ....1948..... Cleveland again.....unhappy engine on return to California....missed the tragic 1949 races....

    Attached Thumbnails Attached Thumbnails 1946.jpg   1947.jpg   1948.jpg  
    Last edited by magoo; July 7th, 2017 at 21:58.

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