DCS Normandy Map
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Thread: DCS Normandy Map

  1. #1

    DCS Normandy Map

    ***DCS Normandy year in review***

    DCS: World War II, a Year in Review and Looking Forward
    As 2016 closes, we are looking back to what we have done during the past year and reveal some of plans for 2017.

    We completed several new tasks in 2016 for DCS:WWII. This included the official release of DCS: Bf 109 K-4, which was preceded by extensive work on flight model, skins, and training missions. We also added two FW 190 D-9 rocket types for air-to-air and air-to-ground missions.

    The main event this year though was the Early Access release of DCS: Spitfire LF Mk. IX. The huge project to recreate this legendary British fighter included the virtual reconstruction of the external model, cockpit, systems and flight dynamics. We are proud to add this to our stable of DCS World War II aircraft. In 2017, our Spitfire work will continue with bug fixes and the addition of bombs and an external fuel tank.

    Our next big World War II event will be the Early Access release of the DCS: Normandy 1944 map in the 1st quarter of 2017. The postponement of this release was the result of two primary factors:

    • DCS: Normandy 1944 will be the first DCS World map to use our new lighting system. As a result, we have had to remake all landscape textures and objects. This has been a massive task, but we believe it will be worth the time and effort.
    • As our first map for DCS: World War II, a great deal of time and effort has gone into creating many new period objects like tanks, trucks, air defense units, trains, ships, and AI bombers. We are also creating many objects that make up the “Atlantic Wall” along the Normandy coast. We believe these objects are essential for making great missions.

    We hope these efforts will bring DCS: World War II to new level for us.

    We are also still working on other previously announced features:

    • New aircraft damage model systems. This new system will be based on a much more precise system of positional agregats within an aircraft structure such that it will give players a new level of realistic air combat damage modeling- especially with machineguns. Because this system will dramatically change simulation balance, the system will be released for all World War II planes simultaneously.
    • Unpaved airfields. This feature will provide the ability to place additional, small airfields on flat ground surfaces via the Mission Editor. Such airfields were used by all sides in World War II for refuelling, emergency, and dummy airfields.

    This is only a small part of our plan for 2017. Our goal is to create an entire World War II environment for our warbirds which will continue our strategic goal of creating an air combat simulation that spans the world and across the decades. Strap in!

    Happy New Year!
    The Eagle Dynamics Team


  2. #2
    Extension into south England


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  4. #4
    Wags posted some more WIP Shots,Looks to be really taking shape


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  7. #7
    From MudSpike Forums


  8. #8
    From Wags

    Happy Friday everyone! Here are a few WIP images of the upcoming Normandy map. One of the big items we are working on now is populating the towns and cities to make them look more lived in. Cars, bicycles, carts, telephone poles, laundry hanging on lines, tractors, etc. We also have two different types of trains based on the year of the mission.
    Attached Thumbnails


  9. #9
    ***FROM WAGS***
    Hello England!
    Attached Thumbnails


  10. #10

    This image has been resized. Click this bar to view the full image. The original image is sized 1920x1080.


  11. #11
    ***DCS Update***

    Normandy 1944 Map Update
    When we started the DCS World War II series, we realized that one of the most important aspects of the series will be a great set of period maps to support the aircraft. Our first effort in this direction has been the Normandy 1944 map. Although originally scoped to just include the immediate area around the Normandy landing areas, the product has grown based on customer feedback and to create a great single player and multiplayer environment. This has taken the us in the following directions:

    While not planned from the start, we have now added a portion of southern England, directly opposite of Normandy. This area includes the RAF airfields of Tangmere, Ford, Chailey, Funtington, and Needs Oar Point. While not at the detail level of Normandy, we believe these airfields will add valuable gameplay options.

    Another map task we are working on is the inclusion of Le Havre city and port and providing all the cities and towns many types of every-day objects to make the urban areas look lived-in. This includes cars, carts, bicycles, tractors, laundry lines, etc. Along the Normandy coast, our team is also creating the “Atlantic Wall” with coastal batteries and pill boxes.

    The team is also working realistic road and rail traffic that includes the option for period trains and auto-generated road traffic. In addition to the map, a very important aspect to create an immersive experience is to have the option to populate it with period air, land, and sea units. Many such units are being created now, and one of these new units includes the AI B-17G bomber. We are happy to share the first images of the B-17G in the game. Inclusion of the B-17G will provide more interesting gameplay options for the P-51D and Fw 190 D-9.


  12. #12
    ***From Wags***
    Dear all,

    On 25 February, I plan to do the first live stream of the Normandy 1944 map! This will probably be over Youtube livesteam.

    If you have specific questions about this map, please post them here and I'll try to answer many of them during the stream.

    Next week I will provide the exact time.

    Look forward to seeing you all then,

    Attached Thumbnails


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    Attached Thumbnails Attached Thumbnails image.jpg  


  14. #14
    New AI B-17 Coming for Normandy Map
    Attached Thumbnails Attached Thumbnails 17.jpg  


  15. #15
    ****New info on Normandy Live Stream***
    From Wags......
    Dear all,

    Due to a pressing family matter, I will be traveling this weekend. So, I've had to postpone the live stream one week to 4 March 2017.

    I look forward to seeing you all then.



  16. #16
    ***From Wags***
    Our map team is hard at work bringing the Normandy map to completion with most of the work focusing on bug clean up and tuning. We are getting close! Once the map is available for pre-purchase, we will announce the release date.
    One question we often read about the Normandy map is if non-World War II units will work with it. It certainly will! In fact, we think many of you will find it an amazing map for helicopters and close air support aircraft in particular.
    For this update, we’ve included several images of many modern day DCS World unit types in the Normandy map.
    Also, the Normandy map live stream has had to be postponed to 4 March 2017.


  17. #17

  18. #18
    ***Live Stream Delayed***
    From Wags.......
    "Dear all,

    Sincerely sorry to have to do this a second time, but the team and I have decided it would be best to delay the live stream a bit to come very shortly after the start of the Normandy map pre-purchase and the release of the amazing trailer video that “Glowing Amraam” is working on. We feel the live stream and Q&A will be much more appropriate and useful after the pre-purchase beings.

    Again, my apologies for the delay."



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