***DCS Normandy year in review***
DCS: World War II, a Year in Review and Looking Forward
As 2016 closes, we are looking back to what we have done during the past year and reveal some of plans for 2017.
We completed several new tasks in 2016 for DCS:WWII. This included the official release of DCS: Bf 109 K-4, which was preceded by extensive work on flight model, skins, and training missions. We also added two FW 190 D-9 rocket types for air-to-air and air-to-ground missions.
The main event this year though was the Early Access release of DCS: Spitfire LF Mk. IX. The huge project to recreate this legendary British fighter included the virtual reconstruction of the external model, cockpit, systems and flight dynamics. We are proud to add this to our stable of DCS World War II aircraft. In 2017, our Spitfire work will continue with bug fixes and the addition of bombs and an external fuel tank.
Our next big World War II event will be the Early Access release of the DCS: Normandy 1944 map in the 1st quarter of 2017. The postponement of this release was the result of two primary factors:
- DCS: Normandy 1944 will be the first DCS World map to use our new lighting system. As a result, we have had to remake all landscape textures and objects. This has been a massive task, but we believe it will be worth the time and effort.
- As our first map for DCS: World War II, a great deal of time and effort has gone into creating many new period objects like tanks, trucks, air defense units, trains, ships, and AI bombers. We are also creating many objects that make up the “Atlantic Wall” along the Normandy coast. We believe these objects are essential for making great missions.
We hope these efforts will bring DCS: World War II to new level for us.
We are also still working on other previously announced features:
- New aircraft damage model systems. This new system will be based on a much more precise system of positional agregats within an aircraft structure such that it will give players a new level of realistic air combat damage modeling- especially with machineguns. Because this system will dramatically change simulation balance, the system will be released for all World War II planes simultaneously.
- Unpaved airfields. This feature will provide the ability to place additional, small airfields on flat ground surfaces via the Mission Editor. Such airfields were used by all sides in World War II for refuelling, emergency, and dummy airfields.
This is only a small part of our plan for 2017. Our goal is to create an entire World War II environment for our warbirds which will continue our strategic goal of creating an air combat simulation that spans the world and across the decades. Strap in!
Happy New Year!
The Eagle Dynamics Team