Gmax Video Tutorial Series - Beginning Modeler - Page 2

# Thread: Gmax Video Tutorial Series - Beginning Modeler

1. Gmax 1.2 for the Beginning Modeler #7 - Part 2

Objective: Learn to Set up 3-Views with Calibration Box - Part 2 Starts the Calibration Box and Mapping for Textures

Author: Milton Shupe

Topics: Setting up 3-View Plans in Gmax

Intro: We set up the calibration box, apply 3-view textures, and verify positioning and size across the views

1) Create a calibration box using aircraft dimensions
What is a Calibration box; why is it used?

2) Apply the 3-view textures to the calibration box
Importance of aspect ratio

3) Ensure accuracy of the plans before using
How? Why?

1) Calibration Box Graphic Tutorial:

http://www.sim-outhouse.com/sohforum...ation-Box-Tute

2) The CONVERT tool by Josh Madison:

2. Gmax 1.2 for the Beginning Modeler #8 - Part 3

Objective: Learn to Set up 3-Views with Calibration Box - Part 3 Completes the Mapping Process and calibration Box Series

Author: Milton Shupe

Topics: Setting up 3-View Plans in Gmax

Intro: We set up the calibration box, apply 3-view textures, and verify positioning and size across the views

1) Create a calibration box using aircraft dimensions
What is a Calibration box; why is it used?

2) Apply the 3-view textures to the calibration box
Importance of aspect ratio

3) Ensure accuracy of the plans before using
How? Why?

3. Gmax 1.2 for the Beginning Modeler #9 - Building the Fuselage - Part 1

Objective: Create the basic Fuselage Shape using Splines

Author: Milton Shupe

Topics: Using Cross Sections and Splines to Shape the Fuselage

Steps:

1) Using splines, create circles to match the fuselage cross sections

2) Center and align the local coordinate pivots

3) Move the circles to the center of the universe

4) Move each circle to the appropriate cross section position per the side view and verify its fit to the side fuselage drawing

5) Convert the front 1st circle to editable spline

6) Attach the remaining circles in order, front to rear

7) Add a cross section modifier to the stack

8) Add a surface modifier to the stack

9) Collapse the stack and convert to editable poly

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Gmax 1.2 for the Beginning Modeler #10 - Building the Fuselage - Part 2

Objective: Create the basic Fuselage Shape using Splines

Author: Milton Shupe

Topics: Using Cross Sections and Splines to Shape the Fuselage

Steps:

1) Using splines, create circles to match the fuselage cross sections

2) Center and align the local coordinate pivots

3) Move the circles to the center of the universe

4) Move each circle to the appropriate cross section position per the side view and verify its fit to the side fuselage drawing

5) Convert the front circle to editable spline

6) Attach the remaining circles in order, front to rear

7) Add a cross section modifier to the stack

8) Add a surface modifier to the stack

9) Collapse the stack and convert to editable poly

4. Gmax 1.2 for the Beginning Modeler #11 - Building the Fuselage - Part 3

Objective: Complete the basic Fuselage Shape

Author: Milton Shupe

Topics: Adjusting the New Fuselage Shape to the 3-View

Steps:

1) Make adjustments to cross sections in height and width
2) Extend the nose and finish the prop spinner section
3) Eliminate unnecessary cross sections
4) Final review of shape and smoothness

5. ## Slow Talk?

Milton,
It's absolutely amazing how much you do in a few days. I need 5 hours to make a 5 min video using Fraps. You might be a slow talker but you must have a long...err.. stride! And a fast DSL connection to upload. I got neither. Plus I am 76 yrs old and the gray matter wants to doze off when reading technical matter. But I can use YouTube downloader and take my time watching video (at 1/2 speed - hehe).

I wound be interested in making vehicle models. Specifically race car models. I hope these videos can get me going in the right direction. Or is vehicle modeling entirely different in some way? I know you made the Ford Pinto dragster (which I enjoy driving very much - thank you for that jewel). I am retired and do simming 24/7 so I got time. THIS YEAR I will learn GMAX...maybe. But it can take 2 years. I don't care. As long as I can get results I want. Must be perfect (well..99.9%). I will download your videos and take my time with steps. Thanks again for all your hard work. You are incredible. Cheers.
Chuck B
Napamule

6. Originally Posted by napamule
Milton,
It's absolutely amazing how much you do in a few days. I need 5 hours to make a 5 min video using Fraps. You might be a slow talker but you must have a long...err.. stride! And a fast DSL connection to upload. I got neither. Plus I am 76 yrs old and the gray matter wants to doze off when reading technical matter. But I can use YouTube downloader and take my time watching video (at 1/2 speed - hehe).

I wound be interested in making vehicle models. Specifically race car models. I hope these videos can get me going in the right direction. Or is vehicle modeling entirely different in some way? I know you made the Ford Pinto dragster (which I enjoy driving very much - thank you for that jewel). I am retired and do simming 24/7 so I got time. THIS YEAR I will learn GMAX...maybe. But it can take 2 years. I don't care. As long as I can get results I want. Must be perfect (well..99.9%). I will download your videos and take my time with steps. Thanks again for all your hard work. You are incredible. Cheers.
Chuck B
Napamule
Hi Chuck :-)

LOL I have invested full days now for the last week trying to get this going. It took me 8 tries to get both the 1st and 2nd videos finalized. Finally figured out the issue; Camstudio cannot handle file sizes over 2Gbytes. So, I figured out how to get the file sizes down and gained 9 more minutes in recording time. But that varies based on screen activity.

Once I have the .avi file, I then compress it using VSDC that reduces the file by about 92%. So, my uploads run around 50-80Mb each, and uploads only take about 5 minutes.

The first several are mainly gmax introduction and setup for new gmax users, mainly talking and explaining screens.

Then we start creating basic objects and primitives.

After that, we setup 3-views, then we start building.

I wanted to take it slow to allow new users to get familiar with gmax, terminology, tool names, how to access and use. Because one can't accomplish a lot in 15 minutes while explaining, I now have to keep it moving but at least now modeling, it all comes naturally and I can talk and model more easily.

I do talk/think slowly at times as sometimes its early morning, or late in the day when I record. But, I am improving with each video.

Working on best methods for canopy creation now. Cockpit windshields and canopies always seem hard for us to do well. It takes a lot of time due to complex curves and angles.

Once you learn the tools and methods, they apply to any object being modeled-aircraft, ships, cars, etc.

You will likely learn quickly using the video tutes. Seeing someone doing it, using tools, finding where to click, icons, sequence of events, it comes quickly.

Thanks for your comments Chuck. :-) I was wondering if anyone was actually interested in the videos since I am investing so much time to create them.

7. I only just noticed you are doing this series. This is fantastic! Can't wait to watch them all, thank you so much!

Cheers,
Barry

8. You're doing a fine job Milton, I play 'em at faster speed too! I've started pointing people to this thread as opportunity arises; these will be an invaluable resource for the beginning modeller.

9. Originally Posted by bdf369
I only just noticed you are doing this series. This is fantastic! Can't wait to watch them all, thank you so much!

Cheers,
Barry
Thank you Barry, I hope the tutorials are helpful to you.

Originally Posted by hairyspin
You're doing a fine job Milton, I play 'em at faster speed too! I've started pointing people to this thread as opportunity arises; these will be an invaluable resource for the beginning modeler.
Thank you Tom; getting over that initial "new tool" hump seems to stop a lot of otherwise talented people from getting started.
With this, they can see it in action, and see just how easy it can be.

10. Hi Milton,

Just discovered this thread. Wow, thanks a lot! Now I know what I will be doing this weekend. :-)

Best regards,
Melo

11. Originally Posted by Melo
Hi Milton,

Just discovered this thread. Wow, thanks a lot! Now I know what I will be doing this weekend. :-)

Best regards,
Melo
Melo, thank you so much for your comments. It is encouraging to know that people will use the videos and that the videos are helpful.

I am working on videos #12 & 13 right now, Constructing the canopy.

Once we get a canopy and wind screen constructed, progress will pick up at a pretty good clip.

12. ## Gmax 1.2 for the Beginning Modeler - Building the Canopy

KoiGmax 1.2 for the Beginning Modeler #12 - Building the Canopy - Part 1

Objective: Construct the Canopy Shape - Part 1

Author: Milton Shupe

Topics: Two Ways to Construct the Canopy - Part 1

1) The Canopy and the Wind Screen - two separate parts
2) Using the 3-view shapes E and F, we build the canopy shape
3) Adjusting the height and width and curvature
4) Repeating the process using the standard primitive Cylinder

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Gmax 1.2 for the Beginning Modeler #13 - Building the Canopy - Part 2

Objective: Construct the Canopy Shape - Part 2

Author: Milton Shupe

Topics: Two Ways to Construct the Canopy - Part 2

1) Using a Cylinder to build the canopy shape
2) Adding cross sections and scaling to fit 3-view shape
3) Adjusting the height and width and curvature
4) Use boolean to cut the bottom to fit the fuselage

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Gmax 1.2 for the Beginning Modeler #14 - Canopy Windows - Part 3 of the Canopy Series

Objective: Cut in Canopy Windows

Author: Milton Shupe

Topics: Boolean Cuts for Canopy Windows

Steps:
1) Build cutting tools for the windows
2) Use Boolean tool to cut out shapes
3) Cleanup and validate window shapes
4) Detach the window polys

13. ## Gmax 1.2 for the Begin Modeler-Building the Windshield Frame

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Gmax 1.2 for the Beginning Modeler #15 - Wind Screen Frame - Part 4 of the Canopy Series

Objective: Construct the Windshield Frame

Author: Milton Shupe

Topics:

1) Build cutting tool for the windshield frame
2) Use Boolean and tool to cut out frame shape from fuselage
3) Extrude the new cut polys
4) Shape the frame to accept the new windshield glass

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Gmax 1.2 for the Beginning Modeler #16 - Wind Screen Frame - Part 5 of the Canopy Series

Objective: Build Windshield Glass and Attach to Windshield Frame

Author: Milton Shupe

Steps:

1) Finalize the frame shape
2) Build the windshield glass polys down to the frame
3) Attach to frame
4) Cutting in the front facing windshield support frames

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Gmax 1.2 for the Beginning Modeler #17 - Wind Screen Frame - Part 6 of the Canopy Series

Objective: Cut Frame Posts into the Windshield Glass

Author: Milton Shupe

Steps:

1) Use the Slice tool to cut the front facing windshield support frames
2) Verify our work before detaching glass
3) Remove the temporary frame polys

14. ## Gmax 1.2 for the Beginning Modeler v18 - Finish Fuselage

Gmax 1.2 for the Beginning Modeler #18 - Finish Fuselage - Part 1

Objective: Cockpit Cutout, Spinner removal, Engine Crankcase Housing

Author: Milton Shupe

Steps:

1) Detach the spinner and refinish the rear fuselage
2) Build the engine crankcase housing
3) Remove cockpit sitting area

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Gmax 1.2 for the Beginning Modeler #19 - Finish Fuselage - Part 2

Objective: Add Props. spinner cutouts, canopy inner skin, gun ports, and exhaust ports

Author: Milton Shupe

Steps:

1) Use the array tool to demonstrate prop and spinner propagation
2) Explain use of cylinders to create gun ports
3) Boolean exhaust ports
4) Create inner skin of canopy

15. Milt,

These tutorials are perfect for me. It's great to have access to an accomplished modeler's processes while demonstrating the care and patience necessary to complete a project.

I have made many attempts to model but of only completed a few. Problem solving, getting painted into corners and vertex pushing is the nature of the beast. Planning based on experience is one aspect that is obvious from your work that appears key to ensure success. The building struggles that I've now seen you deal with have encouraged me to renew my attempts.

I enjoy these a lot and look forward to more.

Thanks you for your time and effort.

Regards,

Mike

16. Originally Posted by slackerbg
Milt,

These tutorials are perfect for me. It's great to have access to an accomplished modeler's processes while demonstrating the care and patience necessary to complete a project.

I have made many attempts to model but of only completed a few. Problem solving, getting painted into corners and vertex pushing is the nature of the beast. Planning based on experience is one aspect that is obvious from your work that appears key to ensure success. The building struggles that I've now seen you deal with have encouraged me to renew my attempts.

I enjoy these a lot and look forward to more.

Thanks you for your time and effort.

Regards,

Mike
Hi Mike,

Your comments are greatly appreciated. I agree Mike; there's some planning, patience, and problem solving involved... and a lot of personal rewards for the effort. To me, every new project is like a new toy at Christmas, one I can share with others. :-) Very happy these tutorials are helpful to you Mike. Have a great day.

17. ## Gmax 1.2 for the Beg Modeler 20 - Finish Fuselage - Part 3

Gmax 1.2 for the Beginning Modeler #20 - Finish Fuselage - Part 3

Objective: Build the Nose Gear Doors, Set Pivots, Animate Doors

Author: Milton Shupe

Steps:

1) Build cutting tools to Boolean Nose gear doors
2) Boolean cut the doors
3) Set pivots and animate each door, link to fuselage

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Gmax 1.2 for the Beginning Modeler #21 - Finish Fuselage - Part 4

Objective: Finalize the Nose Gear Doors and pilot entry/exit area with a wheel well and internal walls

Author: Milton Shupe

Steps:

1) Construct Nose gear wheel well using extrude, flatten the ceiling and adjust
2) Construct walls around the entry/exit door

This completes the fuselage.

18. I've watched a number of these "Shupetorial" videos, and can say from the perspective of someone who has gone through the often painful process of learning the complexities of Gmax and 3DS Max modeling, these are the finest tutorial videos I have seen.

They are patient, comprehensive and sensible. The pace of the teaching should be very easy for anyone to follow. Excelante'...

Thank you sir!

19. ## Gmax 1.2 for Beginning Modelers v22 - Build Wings - Part 1

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Gmax 1.2 for the Beginning Modeler #22 - Build Wings - Part 1

Objective: Construct the wing from the 3-view drawing

Author: Milton Shupe

Steps:

1) Using the standard primitive, cylinder, shape the vertices to the wing root air foil
2) Position the mesh using the TOP (T) viewport and extend its
length and mid-wing diameter per the drawing.
3) Now extend the mesh to the outer wing tip root
4) Build the rounded wing tip
5) Adjust the wing vertically from the BACK (K) viewport

20. Originally Posted by ********
I've watched a number of these "Shupetorial" videos, and can say from the perspective of someone who has gone through the often painful process of learning the complexities of Gmax and 3DS Max modeling, these are the finest tutorial videos I have seen.

They are patient, comprehensive and sensible. The pace of the teaching should be very easy for anyone to follow. Excelante'...

Thank you sir!
Gordon, thank you for those comments. Not a tutor, teacher, or presenter so one needs feedback to get a sense of how this is being received and to its usefulness. In that regard, I am most appreciative.

Just posted the start of Wings Construction so we are rolling now.

Also, FYI, Camstudio locked up on me during final save of a video; I lost my settings. In getting it setup again, I stumbled across amazing results in both quality and file size reductions. I can now do 75-90 min videos if I wanted; I don't but at least I have a safety margin such that length is not a worry.

21. Milton, I have downloaded all videos so far but I have one small problem. I have my computer sound settings set to the highest volume and the YouTube player is also set to full volume but when I go to play the video the sound is very low and sometimes appears muffled. All the sounds in my flight sim are good as are any other sounds on the computer. I am liking how you are breaking these tutorials into small manageable bits and look forward to enjoying them when I get the sound problem fixed.

22. Originally Posted by AussieMan
Milton, I have downloaded all videos so far but I have one small problem. I have my computer sound settings set to the highest volume and the YouTube player is also set to full volume but when I go to play the video the sound is very low and sometimes appears muffled. All the sounds in my flight sim are good as are any other sounds on the computer. I am liking how you are breaking these tutorials into small manageable bits and look forward to enjoying them when I get the sound problem fixed.
Thanks AM. How are your viewing the videos, meaning what browser or video player?

Have you tried viewing them online at Youtube and do they play okay there?

My volume is strong on all of my choices, either raw before upload or at Youtube with the Opera browser, Firefox or Chrome.

23. ## Gmax 1.2 for the Beginning Modeler 23 - Build Wings - Part 2

Gmax 1.2 for the Beginning Modeler #23 - Build Wings - Part 2

Objective: Build Wing Flaps and Ailerons, and Fit to Fuselage

Author: Milton Shupe

Steps:

1) Build Cut Tools to Boolean Flaps, Ailerons and Trim Tab
2) Close in the new parts
3) Fit the Wing Root to the Fuselage

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Gmax 1.2 for the Beginning Modeler #24 - Build Wings - Part 3

Objective: Build Split Flap and Aileron Trim Tab, Clone Left Wing and Parts to Right Side

Author: Milton Shupe

Steps:

1) Finish up the control surfaces (Split Flap and Trim Tab)
2) Clone the left wing and parts and mirror to the right side
3) Set pivots for all the control surface parts
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Gmax 1.2 for the Beginning Modeler #25 - Build Wings - Part 4

Objective: Set Pivots for the new wing parts for proper animation; cut in navigation lights; assign glass texture to canopy
and nav light lens; build wing air intake guides; build pitot

Author: Milton Shupe

Steps:

Demonstrate how the wing intake air guides were built
1) Cut in navigation light lens
2) Build the pitot
3) Set pivots for animated control surfaces
4) Clone the left wing and parts and mirror to right side

This video completes the wing construction series.

This is what we have accomplished in the first 25 videos.

24. ## Gmax 1.2 for the Beginning Modeler #26 - Booms and Tails

Gmax 1.2 for the Beginning Modeler #26 - Booms and Tails - Part 1 - The Boom

Objective: Construct the Boom, Vertical and Horizontal Tails

Author: Milton Shupe

Focus in this video is constructing the Boom

Steps:

1) Construct the left boom using the standard primitive Cylinder
2) Shape the boom per the 3-view and rough fit to the wing

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Gmax 1.2 for the Beginning Modeler #27 - Booms and Tails - Part 2 - Vertical Tail Construction

Objective: Construct the Boom, Vertical and Horizontal Tails

Author: Milton Shupe

Steps:

1) Construct the left Vertical Tail using the standard primitive Cylinder
2) Shape the VTail per the 3-view and cut in the rudder and trim tab
3) Set pivots for animation and link to parents
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Gmax 1.2 for the Beginning Modeler #28 - Booms and Tails - Part 3 - Horizontal Tail Construction

Objective: Construct the Boom, Vertical and Horizontal Tails

Author: Milton Shupe

Steps:

1) Construct the Horizontal Tail using the standard primitive Box
2) Shape the HTail per the 3-view and cut in the Elevator and trim tabs
3) Set Pivots for animation

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Gmax 1.2 for the Beginning Modeler #29 - Booms and Tails - Part 4 - Clone Left Boom and VTail to Right Side and Fillet the Horizontal Tail to the Booms

Objective: Construct the Boom, Vertical and Horizontal Tails

Author: Milton Shupe

Steps:

1) Clone the left boom and vertical tail parts, mirror them, and move to the right side
2) Finish out the horizontal tail by filleting the ends to the booms
3) Complete the htail work by re-smoothing all the polys
4) Link the right boom to the right side wing

25. AussieMan,
I agree with you. The voice could be a little louder. I have Sony Vegas so I run the downloaded videos in it and can boost the voice a few db's. My PC speakers are ok for music but maybe not voice, which is really the problem, and not Milton's fault. Oh well. Maybe someone can buy Milton a better dynamic mike for his birthday (hehe). Thanks Milton. Great job. I am at #2 and slowly soaking it all in (overwhelmed is putting it mildly). It's scary but it feels good at the same time. I bought some Centrum vitamins and minerals (Senior Formula) for the job. Time for my nap - CYA.
Chuck B
Napamule