Saitek X-52 throttle problem.
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Thread: Saitek X-52 throttle problem.

  1. #1

    Saitek X-52 throttle problem.

    Just setting up a vanilla CFS3, version 1.07. My Saitek throttle jumps back to closed all by itself. It's calibrated in Windows. I have gone over all the axis settings on the other throttle quadrants and my yoke. I can't see any other axis assigned to throttle. I open the throttle, it closes itself. Anyone ever had this happen ? Until this is figured out I can't get ino CFS3 at all.
    Thanks
    Sue

  2. #2
    Hi Sue,

    Clearly it thinks you're French... French aircraft had an inverted throttle, where you pulled back to increase engine speed. It's like their tanks!

    You'll need to open your controls cfg file, which is either CFS3.xca or whatever_name_you_gave_it.xca, and you'll find this in your app data file here:

    C:\Users\your user name\AppData\Roaming\Microsoft\Combat Flight Simulator 3.0

    You'll need to ensure that hidden folders are visible first, or you won't be able to find it.

    Open the xca file using Windows Notepad, which you might as well set as default.

    Look for this line:

    <Axis ID="Throttle" Action="AXIS_THROTTLE_SET" Scale="127" Nullzone="1"/>

    And see what it says. I'd expect a negative sign has got in there somewhere...

    My own looks like this overall:

    </Device>
    <Device Type="Saitek X52 Flight Control System">
    <GameMode Name="Player">
    <Axis ID="X" Action="Set_Bank" Scale="64" Nullzone="36"/>
    <Axis ID="Y" Action="Set_Pitch" Scale="64" Nullzone="36"/>
    <Axis ID="Throttle" Action="AXIS_THROTTLE_SET" Scale="127" Nullzone="1"/>
    <Button ID="1" Action="FireGunsOnly"/>
    <Button ID="2" Action="FireCannonsOnly"/>
    <Button ID="3" Action="CycleTactical"/>
    <Button ID="7" Action="WAR_EMERGENCY_POWER"/>
    <Pov ID="1" Action="HeadPov"/>
    <Axis ID="RX" Action="AXIS_ELEV_TRIM_SET" Scale="64" Nullzone="36"/>
    <Button ID="9" Action="PrevTarget"/>
    <Button ID="10" Action="NextTarget"/>
    <Button ID="22" Action="ReleaseFireWeapon"/>
    <Button ID="20" Action="SelectNextWeapon"/>
    <Button ID="29" Action="TOGGLE_AIRCRAFT_EXIT"/>
    <Button ID="5" Action="TogglePadlock"/>
    <Axis ID="Slider" Action="AXIS_MIXTURE_SET" Scale="64" Nullzone="36"/>
    <Axis ID="RY" Action="AXIS_PROPELLER_SET" Scale="64" Nullzone="36"/>
    <Button ID="15" Action="Fire_Guns"/>
    </GameMode>
    <GameMode Name="M3DViewer">
    <Pov ID="1" Action="HeadPov"/>
    <Button ID="3" Action="ZoomIn" RepCnt="1"/>
    <Button ID="4" Action="ZoomOut" RepCnt="1"/>
    </GameMode>
    <GameMode Name="Gunner">
    <Axis ID="X" Action="TraverseGun" Scale="64" Nullzone="36"/>
    <Axis ID="Y" Action="ElevateGun" Scale="64" Nullzone="36"/>
    </GameMode>
    </Device>

    Note that I don't use the twist-stick rudder, but my key attributions are not straight out of the box either!

    If you can find what yours says and post it up, we can try and see what the matter is.
    [SIGPIC][/SIGPIC]
    ATTACK IN THE WEST
    MED AIRWAR

  3. #3
    PS Are you using the Saitek Gadget Manager or whatever it's called? It's totally unnecessary in CFS3 and can be more trouble than it's worth.
    [SIGPIC][/SIGPIC]
    ATTACK IN THE WEST
    MED AIRWAR

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