Commander 685 Native P3D conversion
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  1. #1

    Commander 685 Native P3D conversion

    Native Prepar3d V3 MDL upgrade for the Commander 685 FSX Portover in the works. It should work in FSX SP2/Acc also. Milton will test it in FSX.

    Also a big "thanks" to arno, lazarus and hschuit, that made this possible in ModelconverterX.


    Rotorhub
    Attached Thumbnails Attached Thumbnails Commander685_P3D_3.jpg   Commander685_P3D_4.jpg   ac685_P3D_8.jpg  

  2. #2
    SOH Staff .."Bartender" AussieMan's Avatar
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    Looking forward to this one.


    Cheers
    Pat


    "Some people might say that freedom is being alone in the bush with the only sounds being the murmurs from the birds ... but I believe freedom is at 5000 feet with no other sound than the engine roaring."- William Hutchison, a young man taken from us far too young (16).

  3. #3
    Looks good, but if it is P3d native (compiled with the p3d v2 or later SDK) then it won't work in FSX. Model compiled with the v1.4 SDK will work though.

  4. #4
    Quote Originally Posted by DaveWG View Post
    Looks good, but if it is P3d native (compiled with the p3d v2 or later SDK) then it won't work in FSX. Model compiled with the v1.4 SDK will work though.
    I don't use FSX so I have not tested it myself. The model does not use any P3D V3 specific features. The materials, effects, mouse rect assignments and animation tags is the same as FSX (Ref FSX Acc SDK). If Milton reports that it does not work, then it does not work.

    Rotorhub

  5. #5
    It's not additional features that's the problem, the P3d mdl format is different so fsx won't be able to read it at all.

  6. #6
    Quote Originally Posted by DaveWG View Post
    It's not additional features that's the problem, the P3d mdl format is different so fsx won't be able to read it at all.
    OK, thank you. Perhaps I can give it a try with Modelconverter X and SDK 1.4.

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