"Mess At Midway Island" Mission Pack by RichNagel!
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Thread: "Mess At Midway Island" Mission Pack by RichNagel!

  1. #1

    Icon22 "Mess At Midway Island" Mission Pack by RichNagel!


    A new entry has been added to Add-Ons Library, category CFS 2 Missions Add-Ons

    Description: "Mess At Midway Island" Mission Pack for Microsoft Combat Flight Simulator 2
    ================================================== ==========================

    Overview
    --------
    This pack consists of a set of completely fictional "Quick Combat" style missions for Microsoft Combat Flight Simulator 2. There are three equally matched squadrons of incoming enemy aircraft approaching Midway Island in each of the missions.

    Mission Summary
    ---------------
    Destroy all incoming enemy aircraft in this completely fictional mission at Midway Island.

    Mission Objectives
    ------------------
    Just another nice sunny day at Midway Island... OR MAYBE NOT!

    Intelligence Report
    -------------------
    Radar reports that there are enemy aircraft approaching from the north of Midway Island. Get airborne as quickly as possible, and assist the friendlies with destroying all incoming enemy threats.

    Included Missions
    -----------------
    "Mess At Midway Island - A6M2 Zeros - Easy USN"
    "Mess At Midway Island - A6M2 Zeros - Medium USN"
    "Mess At Midway Island - A6M2 Zeros - Hard USN"

    "Mess At Midway Island - A6M5 Zeros - Easy USN"
    "Mess At Midway Island - A6M5 Zeros - Medium USN"
    "Mess At Midway Island - A6M5 Zeros - Hard USN"

    "Mess At Midway Island - Ki-43-IIb Oscars - Easy USN"
    "Mess At Midway Island - Ki-43-IIb Oscars - Medium USN"
    "Mess At Midway Island - Ki-43-IIb Oscars - Hard USN"

    "Mess At Midway Island - N1K2-J Georges - Easy USN"
    "Mess At Midway Island - N1K2-J Georges - Medium USN"
    "Mess At Midway Island - N1K2-J Georges - Hard USN"

    Mission Details
    ---------------
    Note that there are four versions of each of the missions that are included in the pack:

    * Incoming A6M2 Zero squadrons
    * Incoming A6M5 Zero squadrons
    * Incoming Ki-43-IIb Oscar squadrons
    * Incoming N1K2-J George squadrons

    ...as well as three difficulty levels for each of the missions in the pack:

    * Easy Difficulty Missions

    Allied Aircraft Skill = Ace
    Allied Aircraft Aggression = High
    Allied Ship Skill = Ace
    Allied Ship Aggression = N/A
    Allied Vehicle Skill = Ace
    Allied Vehicle Aggression = N/A

    * Medium Difficulty Missions

    Allied Aircraft Skill = Veteran
    Allied Aircraft Aggression = Average
    Allied Ship Skill = Veteran
    Allied Ship Aggression = N/A
    Allied Vehicle Skill = Veteran
    Allied Vehicle Aggression = N/A

    * Hard Difficulty Missions

    Allied Aircraft Skill = Rookie
    Allied Aircraft Aggression = Low
    Allied Ship Skill = Novice
    Allied Ship Aggression = N/A
    Allied Vehicle Skill = Novice
    Allied Vehicle Aggression = N/A

    Note that all of the enemy aircraft have a skill level of "Ace", and an aggression level of "High". Only the Allied skill and aggression levels vary in each of the three difficulty levels for each of the missions.

    Also, note that these missions are DESIGNED TO BE PLAYED with Microsoft Combat Flight Simulator 2 configured for an "Overall Realism" of 100% (Hard)... including "Display Indicated Airspeed" enabled, "Auto-Rudder" (Auto Coordination) disabled, and "Auto-Mixture" (Fuel Mixture) disabled.

    The "Hard" difficulty level missions will be quite a challenge when they are played configured with these settings... even for the best and most experienced Microsoft Combat Flight Simulator 2 aces and pilots!

    Lastly, note that you can select the aircraft that you wish to use in each mission BEFORE ACTUALLY STARTING the missions (hence the missions can be quite versatile for competition use).

    Installation
    ------------
    To install, simply unzip the directories and files contained in the archive to the root of your "Combat Flight Simulator 2" directory on your hard drive (in verbatim).


    ENJOY and HAVE FUN!
    -------------------
    Rich „Weeds„ Nagel - [S.B.C.] Rich Nagel
    Richaado „SakaMoko„ Nagel - [S.B.C.] Herr Franz Nagel
    September 13, 2016

    To check it out, rate it or add comments, visit "Mess At Midway Island" Mission Pack.zip
    The comments you make there will appear in the posts below.

  2. #2

    Question

    Just a wondering, shouldn't this thread be in the "CFS2 General Discussion" subforum?

  3. #3
    Senior Administrator Rami's Avatar
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    Smile Reply...

    RichNagel,

    All uploads go into the Warbirds Library forum, typically I take them and move them to the CFS2 forum. Sometimes I'm a little slow...but I don't have an excuse the rest of the time.

    Excellent work on this, well done!
    "Rami"

    "Me? I'm just a Sea of Tranquility in an Ocean of Storms, babe."

    My campaign site: http://www.box.net/shared/0k1e1rz29h
    My missions site: http://www.box.net/shared/ueh4kazk3v
    My scenery site: http://www.box.net/shared/knb1l0ztobhs2esb14rb

  4. #4

    Smile

    Thanks for the info, an no problemo

    P.S. Glad you liked the mission pack

  5. #5
    Thank you Rich. I have to check it out, sounds like fun.

    msfossey

  6. #6

    Lightbulb

    P.S. A few little weird obscure ways to have some more fun with these missions:


    Fun #1) Start one of the easier missions (the Allied AI have a better chance of shooting all of the enemies down by themselves in the easier versions of the missions).

    Install and use the addon module "CFO Weather v7.5.7" ( http://www.mwgfx.co.uk/Cfsops/Module...Weather_75.htm ) so that you can "warp" to a distant airfield while actually in the mission (so that the enemy AI can't shoot at you and destroy your aircraft).

    Go into "Chase" view (the "C" key for Flight Simulator controls).

    Use the "TAB" key (Flight Simulator controls) to cycle through the chase views of the various AI aircraft, ships, vehicles, and static objects in the mission.

    Pan around and move in and out with your joystick HAT, zoom in and out with the "+" and "-" keys, and enjoy a nice "high action" war movie!


    Fun #2) Backup your "Multiplayer.mis" file in the "CFS2" directory on your hard drive. Then copy one of the ".MIS" mission files and matching ".DYN" dynamic files (located in the "CFS2\MISSIONS" directory on your hard drive) to the file "Multiplayer.mis" and "Multiplayer.dyn".

    Copy the "Multiplayer.mis" and "Multiplayer.dyn" files to your main "CFS2" directory on your hard drive (you DID back up the original "Multiplayer.mis" file, RIGHT?).

    Start a new "Free For All" TCP/IP multiplayer game, and enjoy all of the fighting. Hehe, *ALL* of the aircraft, ships, and vehicles in the game are enemies with each other... AND YOU as well LOL!

    After all of the carnage, ensure that you RESTORE your ORIGINAL "Multiplayer.mis" file, as well as deleting the "Multiplayer.dyn" file in your main "CFS2" directory. (As mentioned above, you DID back up the original "Multiplayer.mis" file, RIGHT?)


    Fun #3) Copy one of the ".MIS" mission files and matching ".DYN" dynamic files (located in the "CFS2\MISSIONS" directory on your hard drive) to the file "QC.mis" and "QC.dyn".

    Copy the "QC.mis" and "QC.dyn" files to your main "CFS2" directory on your hard drive.

    Start a new "Quick Combat" game. Hehe, you can't really "win" the mission, but after all of the actual mission's enemies are shot down, it's fun watching the Allied aircraft, ships, and vehicles shoot down each newly spawned "Quick Combat" enemy

    Afterwards, simply delete the "QC.mis" and "QC.dyn" files in your main "CFS2" directory on your hard drive.


    P.P.S. Yeah, I KNOW... I'm EASILY AMUSED LOL!

  7. #7

    Lightbulb

    BTW, I've got a fairly big update for the mission pack in the works. Watch this space...

  8. #8

    Lightbulb "Mess At Midway Island" Mission Pack v2.0

    I just uploaded a new version of my mission pack. I THINK that the link in the first post of this message thread will take you to the download page for the new version... not sure though (I'm not sure how updated file uploads woek here at SOH).

    Anyhow, here's the new readme for the ZIP (Mess_At_Midway_Island_Mission_Pack_v2.0.zip, or maybe the filename is Mess_At_Midway_Island_Mission_Pack.zip... I dunno):

    Code:
    "Mess At Midway Island" Mission Pack for Microsoft Combat Flight Simulator 2
    ============================================================================
    
    Overview
    --------
    This pack consists of a set of completely fictional "Quick Combat" style
    missions for Microsoft Combat Flight Simulator 2. There are three equally
    matched squadrons of incoming enemy aircraft approaching Midway Island in each
    of the missions.
    
    Mission Summary
    ---------------
    Destroy all incoming enemy aircraft in this completely fictional mission at
    Midway Island.
    
    Mission Objectives
    ------------------
    Just another nice sunny day at Midway Island... OR MAYBE NOT!
    
    Intelligence Report
    -------------------
    Radar reports that there are enemy aircraft approaching from the north of
    Midway Island. Get airborne as quickly as possible, and assist the friendlies
    with destroying all incoming enemy threats.
    
    Included Missions
    -----------------
    "Mess At Midway Island - A6M2 Zeros - Easy USN"
    "Mess At Midway Island - A6M2 Zeros - Medium USN"
    "Mess At Midway Island - A6M2 Zeros - Hard USN"
    
    "Mess At Midway Island - A6M5 Zeros - Easy USN"
    "Mess At Midway Island - A6M5 Zeros - Medium USN"
    "Mess At Midway Island - A6M5 Zeros - Hard USN"
    
    "Mess At Midway Island - B5N2 Kates - Easy USN"
    "Mess At Midway Island - B5N2 Kates - Medium USN"
    "Mess At Midway Island - B5N2 Kates - Hard USN"
    
    "Mess At Midway Island - D3A1 Vals - Easy USN"
    "Mess At Midway Island - D3A1 Vals - Medium USN"
    "Mess At Midway Island - D3A1 Vals - Hard USN"
    
    "Mess At Midway Island - G4M2 Bettys - Easy USN"
    "Mess At Midway Island - G4M2 Bettys - Medium USN"
    "Mess At Midway Island - G4M2 Bettys - Hard USN"
    
    "Mess At Midway Island - Ki-43-IIb Oscars - Easy USN"
    "Mess At Midway Island - Ki-43-IIb Oscars - Medium USN"
    "Mess At Midway Island - Ki-43-IIb Oscars - Hard USN"
    
    "Mess At Midway Island - N1K2-J Georges - Easy USN"
    "Mess At Midway Island - N1K2-J Georges - Medium USN"
    "Mess At Midway Island - N1K2-J Georges - Hard USN"
    
    Mission Details
    ---------------
    Note that there are seven versions of each of the missions that are included in
    the pack:
    
    * Incoming A6M2 Zero enemy squadrons
    * Incoming A6M5 Zero enemy squadrons
    * Incoming B5N2 Kate enemy squadrons
    * Incoming D3A1 Val enemy squadrons
    * Incoming G4M2 Betty enemy squadrons
    * Incoming Ki-43-IIb Oscar enemy squadrons
    * Incoming N1K2-J George enemy squadrons
    
    ...as well as three difficulty levels for each of the missions in the pack:
    
    * Easy Difficulty Missions
    
    Allied Aircraft Skill = Ace
    Allied Aircraft Aggression = High
    Allied Ship Skill = Ace
    Allied Ship Aggression = N/A
    Allied Vehicle Skill = Ace
    Allied Vehicle Aggression = N/A
    
    * Medium Difficulty Missions
    
    Allied Aircraft Skill = Veteran
    Allied Aircraft Aggression = Average
    Allied Ship Skill = Veteran
    Allied Ship Aggression = N/A
    Allied Vehicle Skill = Veteran
    Allied Vehicle Aggression = N/A
    
    * Hard Difficulty Missions
    
    Allied Aircraft Skill = Rookie
    Allied Aircraft Aggression = Low
    Allied Ship Skill = Novice
    Allied Ship Aggression = N/A
    Allied Vehicle Skill = Novice
    Allied Vehicle Aggression = N/A
    
    Note that all of the enemy aircraft have a skill level of "Ace", and an
    aggression level of "High". Only the Allied skill and aggression levels vary in
    each of the three difficulty levels for each of the missions.
    
    Also, note that these missions are DESIGNED TO BE PLAYED with Microsoft Combat
    Flight Simulator 2 configured for an "Overall Realism" of 100% (Hard)...
    including "Display Indicated Airspeed" enabled, "Auto-Rudder" (Auto
    Coordination) and "Auto-Mixture" (Fuel Mixture) disabled, as well as selecting
    "Hard" in the mission "Difficulty Level" dropdown box that is located on the
    "Single Mission" selection screen.
    
    The "Medium" difficulty level missions will be QUITE A CHALLENGE when they are
    played configured with these settings, while the "Hard" difficulty level
    missions will be NEXT TO IMPOSSIBLE... even for the BEST AND MOST EXPERIENCED
    Microsoft Combat Flight Simulator 2 aces and pilots!
    
    NOTE that the "Hard" difficulty level missions will be UNWINNABLE for ALMOST
    ALL Microsoft Combat Flight Simulator 2 pilots (when the game is configured for
    an "Overall Realism" of 100%)! This is how the "Hard" difficulty level missions
    have been designed, as your goal is to simply see how far you can advance
    within those missions, and how many kills that you can attain.
    
    Lastly, note that you can select the aircraft that you wish to use in each
    mission BEFORE ACTUALLY STARTING the missions (hence the missions can be quite
    versatile for competition use).
    
    Installation
    ------------
    To install, simply unzip the directories and files contained in the archive to
    the root of your "Combat Flight Simulator 2" directory on your hard drive (in
    verbatim).
    
    To upgrade the pack from any previous versions, unzip the directories and files
    contained in the archive to the root of your "Combat Flight Simulator 2"
    directory on your hard drive (in verbatim), overwriting any existing files on
    your hard drive.
    
    Suggested Sound Volume Settings
    -------------------------------
    These missions can be QUITE LOUD due to all of the intense action that is
    unfolding all around your aircraft.
    
    I would suggest configuring the game's "Sound Volume" sliders located on the
    "Settings" configuration screen with the following volume settings:
    
    "Cockpit" Volume Slider = 50%
    "Effects" Volume Slider = 50%
    "Communications" Volume Slider = 100%
    "Engine" Volume Slider = 70%
    
    ...in order to balance the overall volume mix of the game when playing these
    missions (so that you can actually hear the various pilot radio messages and
    such).
    
    Note that the "Effects" volume slider is the setting that controls most of the
    sound volumes in the game that is generated by almost everything that you hear
    outside of your cockpit.
    
    Version History
    ---------------
    v1.0                  - First Release.
    (September 13, 2016)
    
    v2.0                  - Adjusted several of the triggers and events in all of
    (September 19, 2016)    the the missions to fix a few minor bugs contained in
                            the missions.
                          - Added additional missions with incoming B5N2 Kate enemy
                            squadrons, incoming D3A1 Val enemy squadrons, and
                            incoming G4M2 Betty enemy squadrons.
                          - Added various radio communication sound effects and
                            in-game text messages to notify the player when they
                            have downed an enemy aircraft.
                          - Added various radio communication sound effects and
                            in-game text messages to notify the player when an
                            entire enemy squadron has been destroyed (the Aoshima
                            squadron, the Kobayashi squadron, and the Fujisawa
                            squadron).
                          - Added a text message that is displayed when the Agate
                            squadron is cleared for takeoff from the airfield.
                          - Added a radio communication sound effect and a text
                            message that is heard and displayed when the the player
                            (the TumbleWeeds squadron) is cleared for takeoff from
                            the airfield.
                          - Added triggers and events in all of the missions to
                            prevent the player (the TumbleWeeds squadron) from
                            beginning their departure before being cleared for
                            takeoff from the airfield (i.e. if the player begins
                            their departure BEFORE the Agate squadron is rolling
                            down the runway). Note that these triggers and events
                            were added to all of the missions due to the simple
                            fact that there was some Ensign (by the callsign of
                            "DocSmity") who kept trying to taxi around the Agate
                            squadron BEFORE he was actually cleared for takeoff
                            LOL! This addition to all of the missions puts a stop
                            to that TOTALLY UNSAFE practice <grin> :)
                          - Anything else that I may have forgotten about!
    
    
    ENJOY and HAVE FUN!
    -------------------
    Rich „Weeds„ Nagel - [S.B.C.] Rich Nagel
    Richaado „SakaMoko„ Nagel - [S.B.C.] Herr Franz Nagel
    September 19, 2016

  9. #9
    Thank you very much Rich, I'm really looking forward to this one...can't wait to install.

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