I just uploaded a new version of my mission pack. I THINK that the link in the first post of this message thread will take you to the download page for the new version... not sure though (I'm not sure how updated file uploads woek here at SOH).
Anyhow, here's the new readme for the ZIP (Mess_At_Midway_Island_Mission_Pack_v2.0.zip, or maybe the filename is Mess_At_Midway_Island_Mission_Pack.zip... I dunno):
Code:
"Mess At Midway Island" Mission Pack for Microsoft Combat Flight Simulator 2
============================================================================
Overview
--------
This pack consists of a set of completely fictional "Quick Combat" style
missions for Microsoft Combat Flight Simulator 2. There are three equally
matched squadrons of incoming enemy aircraft approaching Midway Island in each
of the missions.
Mission Summary
---------------
Destroy all incoming enemy aircraft in this completely fictional mission at
Midway Island.
Mission Objectives
------------------
Just another nice sunny day at Midway Island... OR MAYBE NOT!
Intelligence Report
-------------------
Radar reports that there are enemy aircraft approaching from the north of
Midway Island. Get airborne as quickly as possible, and assist the friendlies
with destroying all incoming enemy threats.
Included Missions
-----------------
"Mess At Midway Island - A6M2 Zeros - Easy USN"
"Mess At Midway Island - A6M2 Zeros - Medium USN"
"Mess At Midway Island - A6M2 Zeros - Hard USN"
"Mess At Midway Island - A6M5 Zeros - Easy USN"
"Mess At Midway Island - A6M5 Zeros - Medium USN"
"Mess At Midway Island - A6M5 Zeros - Hard USN"
"Mess At Midway Island - B5N2 Kates - Easy USN"
"Mess At Midway Island - B5N2 Kates - Medium USN"
"Mess At Midway Island - B5N2 Kates - Hard USN"
"Mess At Midway Island - D3A1 Vals - Easy USN"
"Mess At Midway Island - D3A1 Vals - Medium USN"
"Mess At Midway Island - D3A1 Vals - Hard USN"
"Mess At Midway Island - G4M2 Bettys - Easy USN"
"Mess At Midway Island - G4M2 Bettys - Medium USN"
"Mess At Midway Island - G4M2 Bettys - Hard USN"
"Mess At Midway Island - Ki-43-IIb Oscars - Easy USN"
"Mess At Midway Island - Ki-43-IIb Oscars - Medium USN"
"Mess At Midway Island - Ki-43-IIb Oscars - Hard USN"
"Mess At Midway Island - N1K2-J Georges - Easy USN"
"Mess At Midway Island - N1K2-J Georges - Medium USN"
"Mess At Midway Island - N1K2-J Georges - Hard USN"
Mission Details
---------------
Note that there are seven versions of each of the missions that are included in
the pack:
* Incoming A6M2 Zero enemy squadrons
* Incoming A6M5 Zero enemy squadrons
* Incoming B5N2 Kate enemy squadrons
* Incoming D3A1 Val enemy squadrons
* Incoming G4M2 Betty enemy squadrons
* Incoming Ki-43-IIb Oscar enemy squadrons
* Incoming N1K2-J George enemy squadrons
...as well as three difficulty levels for each of the missions in the pack:
* Easy Difficulty Missions
Allied Aircraft Skill = Ace
Allied Aircraft Aggression = High
Allied Ship Skill = Ace
Allied Ship Aggression = N/A
Allied Vehicle Skill = Ace
Allied Vehicle Aggression = N/A
* Medium Difficulty Missions
Allied Aircraft Skill = Veteran
Allied Aircraft Aggression = Average
Allied Ship Skill = Veteran
Allied Ship Aggression = N/A
Allied Vehicle Skill = Veteran
Allied Vehicle Aggression = N/A
* Hard Difficulty Missions
Allied Aircraft Skill = Rookie
Allied Aircraft Aggression = Low
Allied Ship Skill = Novice
Allied Ship Aggression = N/A
Allied Vehicle Skill = Novice
Allied Vehicle Aggression = N/A
Note that all of the enemy aircraft have a skill level of "Ace", and an
aggression level of "High". Only the Allied skill and aggression levels vary in
each of the three difficulty levels for each of the missions.
Also, note that these missions are DESIGNED TO BE PLAYED with Microsoft Combat
Flight Simulator 2 configured for an "Overall Realism" of 100% (Hard)...
including "Display Indicated Airspeed" enabled, "Auto-Rudder" (Auto
Coordination) and "Auto-Mixture" (Fuel Mixture) disabled, as well as selecting
"Hard" in the mission "Difficulty Level" dropdown box that is located on the
"Single Mission" selection screen.
The "Medium" difficulty level missions will be QUITE A CHALLENGE when they are
played configured with these settings, while the "Hard" difficulty level
missions will be NEXT TO IMPOSSIBLE... even for the BEST AND MOST EXPERIENCED
Microsoft Combat Flight Simulator 2 aces and pilots!
NOTE that the "Hard" difficulty level missions will be UNWINNABLE for ALMOST
ALL Microsoft Combat Flight Simulator 2 pilots (when the game is configured for
an "Overall Realism" of 100%)! This is how the "Hard" difficulty level missions
have been designed, as your goal is to simply see how far you can advance
within those missions, and how many kills that you can attain.
Lastly, note that you can select the aircraft that you wish to use in each
mission BEFORE ACTUALLY STARTING the missions (hence the missions can be quite
versatile for competition use).
Installation
------------
To install, simply unzip the directories and files contained in the archive to
the root of your "Combat Flight Simulator 2" directory on your hard drive (in
verbatim).
To upgrade the pack from any previous versions, unzip the directories and files
contained in the archive to the root of your "Combat Flight Simulator 2"
directory on your hard drive (in verbatim), overwriting any existing files on
your hard drive.
Suggested Sound Volume Settings
-------------------------------
These missions can be QUITE LOUD due to all of the intense action that is
unfolding all around your aircraft.
I would suggest configuring the game's "Sound Volume" sliders located on the
"Settings" configuration screen with the following volume settings:
"Cockpit" Volume Slider = 50%
"Effects" Volume Slider = 50%
"Communications" Volume Slider = 100%
"Engine" Volume Slider = 70%
...in order to balance the overall volume mix of the game when playing these
missions (so that you can actually hear the various pilot radio messages and
such).
Note that the "Effects" volume slider is the setting that controls most of the
sound volumes in the game that is generated by almost everything that you hear
outside of your cockpit.
Version History
---------------
v1.0 - First Release.
(September 13, 2016)
v2.0 - Adjusted several of the triggers and events in all of
(September 19, 2016) the the missions to fix a few minor bugs contained in
the missions.
- Added additional missions with incoming B5N2 Kate enemy
squadrons, incoming D3A1 Val enemy squadrons, and
incoming G4M2 Betty enemy squadrons.
- Added various radio communication sound effects and
in-game text messages to notify the player when they
have downed an enemy aircraft.
- Added various radio communication sound effects and
in-game text messages to notify the player when an
entire enemy squadron has been destroyed (the Aoshima
squadron, the Kobayashi squadron, and the Fujisawa
squadron).
- Added a text message that is displayed when the Agate
squadron is cleared for takeoff from the airfield.
- Added a radio communication sound effect and a text
message that is heard and displayed when the the player
(the TumbleWeeds squadron) is cleared for takeoff from
the airfield.
- Added triggers and events in all of the missions to
prevent the player (the TumbleWeeds squadron) from
beginning their departure before being cleared for
takeoff from the airfield (i.e. if the player begins
their departure BEFORE the Agate squadron is rolling
down the runway). Note that these triggers and events
were added to all of the missions due to the simple
fact that there was some Ensign (by the callsign of
"DocSmity") who kept trying to taxi around the Agate
squadron BEFORE he was actually cleared for takeoff
LOL! This addition to all of the missions puts a stop
to that TOTALLY UNSAFE practice <grin> :)
- Anything else that I may have forgotten about!
ENJOY and HAVE FUN!
-------------------
Rich „Weeds„ Nagel - [S.B.C.] Rich Nagel
Richaado „SakaMoko„ Nagel - [S.B.C.] Herr Franz Nagel
September 19, 2016
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