Undocumented "CFS2.cfg" Entries
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Thread: Undocumented "CFS2.cfg" Entries

  1. #1

    Lightbulb Undocumented "CFS2.cfg" Entries

    I was recently poking around in my CFS.cfg file, and found a few things of interest. Googling came up empty, so I'm thinking that these may have previously been unknown.

    Under the "[Quick Combat]" section:

    EnemyWaveDelay=0

    ...the delay (in seconds) before your enemies respawn in Quick Combat.

    Damned shame that "UserAlt=#####" doesn't function though for Quick Combat (good old Mickey$oft, brain dead when it comes to BASIC and HANDY features!).

    Under the "[MULTIPLAYER]" section:

    SP_PROTOCOL_ADDRESS=##.###.##.###

    I've been wishing for an "address book" of sorts for TCP/IP multiplayer games (again, refer to the "Mickey$oft" blurb above!).

    Anyhow, enter in a valid IP, and it will always be displayed there in the "IP Address" box when joining a TCP/IP multiplayer game OF COURSE, if you edit that field when joining a multiplayer game, the next time that you go to that screen it will be cleared out (and yet again, refer to the "Mickey$oft" blurb above!).

    It's also a damned shame that "START_IN_AIR=0" doesn't function... although you can use the "CFO Weather" addon module for CFS2 to plant yourself on the ground.

    Lastly, I'm sure that most folks are aware of this one under the "[MULTIPLAYER]" section:

    SP_Player_Name=Yer Name

    ...but I figured I'd mention it here anyway

    Anyhooo, does anyone else know of any more?

  2. #2
    Redding Army Airfield Allen's Avatar
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    I think these are all of the keys from the multiplayer.dll that I think are for the [MULTIPLAYER] section. Some of these keys are already in the MULTIPLAYER] section . It seem that many of the SP_** do work when added.


    TICKS_PER_SYNC
    TIME_BETWEEN_PACKETS
    COLLISION_SECS
    FOLLOWING_MULTIPLIER
    MAX_TRACK_NAME_DISPLAY_TIME
    SESSION_LIST_UPDATE_TIME
    PLAYER_LIST_UPDATE_TIME
    AUTOPILOT_LOCK
    DISTANCE_DISPLAY
    ADF_TRACK
    ALLOW_NAME_TAG_DISPLAY
    TIME_BETWEEN_PLAYER_TYPE_QUERIES
    TIME_BETWEEN_CONNECTION_ATTEMPTS
    SP_PROTOCOL_SELECTION
    SP_PROTOCOL_ADDRESS
    DISTANCE_DISPLAY
    NAME_TAG_DISPLAY_DISTANCE
    TIME_BETWEEN_SESSION_ENUMERATIONS
    SP_DISPLAY_CHEAT_WARNINGS
    TICKS_PER_SYNC
    TIME_BETWEEN_PACKETS
    COLLISION_SECS
    FOLLOWING_MULTIPLIER
    ALLOW_PLANE_MODEL_SEND
    ALLOW_PLANE_MODEL_RECEIVE
    ALLOW_TEXTURE_SEND
    ALLOW_TEXTURE_RECEIVE
    MAX_SEGMENT_SIZE
    MAX_SEGMENTS_PER_SEC
    AUTOPILOT_LOCK
    DISTANCE_DISPLAY
    ADF_TRACK
    ALLOW_NAME_TAG_DISPLAY
    SP_PROTOCOL_SELECTION
    SP_PROTOCOL_ADDRESS
    DISTANCE_DISPLAY
    NAME_TAG_DISPLAY_DISTANCE
    TIME_BETWEEN_SESSION_ENUMERATIONS
    SP_DISPLAY_CHEAT_WARNINGS
    MAX_PLAYERS
    MAX_OBSERVERS
    SP_SESSION_NAME
    SP_SESSION_NOTES
    SP_MAX_PLAYERS
    SP_MAX_TEAMS
    SP_MAX_PLAYERS_PER_TEAM
    SP_MAX_KILLS
    SP_COMBAT_TYPE
    SP_WIN_CRITERIA
    SP_RECOMMENDED_LEVEL
    SP_ALLOW_PAUSE
    SP_FLIGHT_MODEL
    SP_UNLIMITED_FUEL
    SP_UNLIMITED_AMMO
    SP_SUN_GLARE
    SP_G_EFFECTS
    SP_WEAPON_EFFECTIVENESS
    RESTRICT_AIRCRAFT
    STARTING_LATITUDE_I
    STARTING_LATITUDE_F
    STARTING_LONGITUDE_HI
    STARTING_LONGITUDE_LO
    STARTING_ALTITUDE
    STARTING_AIRSPEED
    STARTING_RADIUS
    SP_SESSION_NAME
    SP_SESSION_NOTES
    SP_MAX_PLAYERS
    SP_MAX_PLAYERS_PER_TEAM
    SP_MAX_TEAMS
    SP_MAX_KILLS
    SP_COMBAT_TYPE
    SP_WIN_CRITERIA
    SP_RECOMMENDED_LEVEL
    SP_ALLOW_PAUSE
    SP_FLIGHT_MODEL
    SP_UNLIMITED_FUEL
    SP_UNLIMITED_AMMO
    SP_SUN_GLARE
    SP_G_EFFECTS
    SP_WEAPON_EFFECTIVENESS
    RESTRICT_AIRCRAFT
    STARTING_LATITUDE_F
    STARTING_LATITUDE_I
    STARTING_LONGITUDE_LO
    STARTING_LONGITUDE_HI
    STARTING_ALTITUDE
    STARTING_AIRSPEED
    STARTING_RADIUS
    START_IN_AIR
    SP_PLAYER_NAME
    SP_PLAYER_COLOR_INDEX
    SP_PLAYER_AIRCRAFT


    Below are the keys I added to my MULTIPLAYER] section. It sets the game to 75% Realism and free for all mode. Has easy flight realism settings and Unlimited ammo.

    SP_SESSION_NAME=Allen Game
    SP_SESSION_NOTES=FFA
    SP_MAX_PLAYERS=8
    SP_MAX_TEAMS=2
    SP_MAX_PLAYERS_PER_TEAM=4
    SP_COMBAT_TYPE=0
    SP_RECOMMENDED_LEVEL=0
    SP_ALLOW_PAUSE=0
    SP_FLIGHT_MODEL=0
    SP_UNLIMITED_FUEL=0
    SP_UNLIMITED_AMMO=1
    SP_SUN_GLARE=1
    SP_G_EFFECTS=1
    SP_WEAPON_EFFECTIVENESS=1
    RESTRICT_AIRCRAFT=0
    STARTING_ALTITUDE=5000
    STARTING_AIRSPEED=300
    SP_PLAYER_NAME=Allen
    SP_PLAYER_COLOR_INDEX=2
    "Let Being Helpful Be More Important Than Being Right!" Some SOH Founder.

  3. #3

    Smile

    "SP_PLAYER_COLOR_INDEX" looks to be quite handy, thanks for the heads-up!

    "MAX_OBSERVERS" (as well as "MP_GO_OBSERVER" in the "Controls.dll" file): We could only wish

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