Work in progress, not all new features are shown
Thanks to the development team for keeping us in the loop. Just when one thinks much is happening this update shows up. Definitely something to look forward to.
Regards, Tom Stovall KRDD
My scenery development galleries:
https://www.dropbox.com/sh/x0skkam7xu8zz8r/DFwnonB1nH
Solomon 1943 V2 Open beta download: http://www.sim-outhouse.com/download...on-1943-V2.zip
Solomon 1943 V2 update 2013-02-05 download: http://www.sim-outhouse.com/download...2013-02-05.zip
Current Project: DHC-4 / C-7a Caribou by Tailored Radials
Dev-Gallery at https://www.dropbox.com/sh/qjdtcoxeg...bAG-2V4Ja?dl=0
I noticed in the credits "AN/ARN-6 radio". I actually worked on those, had those strange looking glass things called "vacuum tubes"! Not a transistor or integrated circuit to be found anywhere inside the "black box"! This was in the 1970's by the way! For those who don't know, it's an ADF. Ahhh, the good old days...
The Old Master Sergeant
Very Cool!! Can't wait to fly at night!!
What a great aircraft!
I suspect he means "when?"
Fullscreen 1080 available on YouTube. Pause to inspect details.
Note our new "cutie" gauge at 1:07. She's beside flap indicator on the left side of the panel.
Use our default images or insert your own cutie, checklist or any image to fly with you wherever you go. Just one of the many features in the next release.
Last edited by tailspin45; February 9th, 2017 at 11:46.
WOW
Cheers
Rich
I'm just the messenger. Those guys do the magic, and I'm happy to give them a stage.
But this short video doesn't really do the beautiful bird justice. Flying it is much more fun.
A friend recently sent me his 1948 TWA pilot manual. I used it last weekend to test performance and the numbers were spot on.
And it sounds just right. You don't even have to look to know it's a Gooney Bird.
"Time is God's way of keeping everything from happening at once"
Is the antenna just forward of the astrodome on Manfred's C-47 v3 an anachronism for WWII C-47s and early DC-3s? It looks like a VHF band antenna more suited to a post fifties radio installation. Was this type antenna in use before the Korean War? I don't see this antenna on photos of wartime C-47s nor on prewar DC-3s. It is of course, almost always on currently flying C-47 to support VHF communication and VHF Ominrange navigation.
Is there a way to paint out this antenna, or can another exterior model be provided without this antenna? Perhaps rework the exterior C47v3_1 wartime model?
Maybe one could make it invisible with a transparent alpha channel?
My scenery development galleries:
https://www.dropbox.com/sh/x0skkam7xu8zz8r/DFwnonB1nH
Solomon 1943 V2 Open beta download: http://www.sim-outhouse.com/download...on-1943-V2.zip
Solomon 1943 V2 update 2013-02-05 download: http://www.sim-outhouse.com/download...2013-02-05.zip
Current Project: DHC-4 / C-7a Caribou by Tailored Radials
Dev-Gallery at https://www.dropbox.com/sh/qjdtcoxeg...bAG-2V4Ja?dl=0
A recent model/texture had detailed rivits that TUFUN released used a model dak01 with texture.dgint. This resulted in the C47 with the "rebecca" antennas displayed on the nose area.
I would of liked to see the rivet detail on a non antenna model as well. The conventional model.C47_2 has no external antenna showing and would also look nice with the rivit detail.
Just a suggestion.
Without antennas
With antennas
For one, these antennas were radar beacons used for coordinating parachute drops
read all about it:
https://radionerds.com/images/b/b2/RAD-BEAC_HTM.txt
Last edited by gray eagle; June 22nd, 2020 at 06:57.
I did and it didn't show in the preview screen, Case in point, In using one of Gordon "G" man's repaints
http://www.sim-outhouse.com/sohforum...rt_Lyautey-zip
It has Rivet and bump detail by Ted (Tufun) Wolfgang. There are two textures in that zip. One of them texture.dgint is referenced in the texture.cfg folder in the other texture.
I wanted to use the dgint texture as it has all that rivet detail in another C-47 paint but it doesn't show in the preview screen.
[fltsim.5]
title=Douglas R4D-6 USN Port Lyautey PBR
sim=Douglas_DC3_v1.5
model=dak01 <<<< this is a Rebecca equipped model/If I changed this to the model= C47V3_2 it will not preview in my sim.
panel=
sound=
texture=USN_Port_Lyautey
[fltsim.4]
title=Douglas C-47 PBR NATS
Sim = Douglas_DC3_V1.5
Model =C47V3_2 <<<< This is a non rebecca model.
sound=
texture=NATS
kb_checklists=Douglas_DC3_check
kb_reference=Douglas_DC3_ref
atc_id=50819
atc_id_color=0xffffffff
ui_manufacturer="Douglas"
ui_type="C-47"
ui_variation=NATS
ui_typerole="Twin Engine Prop"
ui_createdby=Manfred Jahn
description=NATS
kb_checklists=C47_check
kb_reference=C47_ref
ui_manufacturer="Douglas"
ui_type="C-47"
ui_variation=17151
ui_typerole="Twin Engine Prop"
atc_id=50792
atc_airline=Airforce
atc_flight_number=50792
atc_heavy=0
description="P3D 4.4+ Douglas R4D-6 USN Port Lyautey with HD PBR textures.
Looking to benefit use of the rivet texture without the yagi antennas (Rebecca)
I tried to PM Gman but who knows when/if he reads his PM's
Assuming you're using the same texture folder and just changing out the models, then I would say that there is a difference in texture parameters between the two models. Have you ever used ModelconvertX?
You could start two instances and compare texture options. My bet is that there is a bump map missing from the C47V3_2 model? So even though the bump map file is there, the model doesn't know it should read it.
There is a capability to write out a "template" of a texture option set from MCX, but you're probably better off going through it field by field if you're not familiar with it.
If I get a chance I could take a look at it, but I'm no expert and I can't say when I can get to it (I need to go cook dinner and look for my wallet, it's been missing for a few days... sigh)
Using older textures will not get you the detailed rivets as the paint needs to be updated by the original author using TuFun's paint kit.
Joe
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