Andy Strukowski Piper Pawnee
Results 1 to 7 of 7

Thread: Andy Strukowski Piper Pawnee

  1. #1

    Andy Strukowski Piper Pawnee

    I have this aircraft in fsx but have a problem, the floor in the cockpit is missing you can see the ground is there a fix for this problem
    hope some gurus my be able to help me with this

    John

  2. #2
    That's a really old FS9 model surely? Vintage 2003, I think...
    Tom
    __________________________________________________ ___________________________________________
    Wisdom is the principal thing; therefore get wisdom: and with all thy getting get understanding. Proverbs 4:7



  3. #3
    It sure is but in real life I have quite a few hrs in them and still like to fly them in FSX

  4. #4
    If you wanted a more up to date and FSX-native version of the Pawnee (PA-36) ... http://www.alabeo.com/index.php?acci...duct&correl=82

  5. #5
    Quote Originally Posted by SpaceWeevil View Post
    If you wanted a more up to date and FSX-native version of the Pawnee (PA-36) ... http://www.alabeo.com/index.php?acci...duct&correl=82
    Yeah I have got that one but would still like to get the old Pawnee 235 going right
    outside view is great it is only in the vc view that is the problem
    I have tried changing the alpha on the paint job but haven't got much of a clue on that so have let that go

  6. #6
    Senior Administrator Roger's Avatar
    Join Date
    Oct 2000
    Location
    EGCD...they bulldozed it!
    Age
    72
    Posts
    9,775
    Are you using Dx10? If so search for 8 bit textures and convert them. If you're not using Dx10 it maybe a .mdl issue.
    SYSTEM :
    OS:Win7 Home Premium 64 bit UAC OFF!
    DX version Dx10 with Steve's Fixer.
    Processor:I5 4670k overclocked to 4.4 gHz with Corsair CW-9060008-WW hydro cooler
    Motherboard:Z87
    RAM:16 gig 1866 gigaHz Corsair ram
    Video Card:MSI 1070 8 gig ram
    HD:2Tb Samsung 850 evo SSD

    To err is human; to forgive is divine

  7. #7
    Quote Originally Posted by Roger View Post
    Are you using Dx10? If so search for 8 bit textures and convert them. If you're not using Dx10 it maybe a .mdl issue.
    Thanks for the reply no I am not using dx10 I will have a look at the textures and work from there

    John

Members who have read this thread: 0

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •