sweet 32 downloads from MF storage, thank you guys
How do you add the sonic shock effect to this plane ?
1. Add this line to your effects section of the xpd file
<Effect Type="Track" EffectName="fx_sonicshock" PosX="0.0" PosY="-1.0" PosZ="0.0" MinVel="278" MaxVel="298"/>
2. Add these lines to your effects.xml
<fx_sonicshock ClassName="GroupEffect" Effect0="sonicshock1" Effect1="sonicshock2" Effect2="snd_Expl_Land_L" Effect3="snd_Expl_Land_L"/>
<sonicshock1 ClassName="ParticleEffect" EmitterShape="sphere" EmitterRadius="1" EmitterLifetime="2" EmitterPosX="0.0" EmitterPosY="1" EmitterPosZ="0.0" ZBias="0.004" EmissionAngleHoriz="0.0" EmissionAngleVert="270.0" EmissionSpread="60" EmissionRate="0" EmissionRateVar="0" InitialDelay=".1" InitialCount="800" MinDistance="30" MaxDistance="4500" StopMethod="0" ZSort="0" UprightSprite="0" RandomStartRotation="1" RandomRotationDirection="1" Lifetime=".8" LifetimeVar=".1" Speed="50" SpeedVar="0" MaxSpeed="600" MaxSpeedVar="0.0" Accel="0" AccelVar="0.0" AccelTime="0" Gravity="0" Drag="0.0" DragDelay="1" InheritVelocity="1" Size="5" SizeVar="0" MaxSize="500" MaxSizeVar="5" GrowRate="1.0" GrowRateVar="10" RotationRate="15" RotationRateVar="7" FadeInTime=".15" InitialColor="255 255 255" InitialAlpha="0 0 0" Color="255 255 255" Alpha="70 70 70" FadeOutTime=".8" FinalColor="255 255 255" FinalAlpha="0" Texture="sonic_shock.dds" BlendMode="QuadSprite"/>
<sonicshock2 ClassName="ParticleEffect" EmitterShape="sphere" EmitterRadius="1" EmitterLifetime=".4" EmitterPosX="0.0" EmitterPosY="1" EmitterPosZ="0.0" ZBias="0.004" EmissionAngleHoriz="0.0" EmissionAngleVert="270.0" EmissionSpread="60" EmissionRate="600" EmissionRateVar="0" InitialDelay="0" InitialCount="0" MinDistance="30" MaxDistance="4500" StopMethod="0" ZSort="0" UprightSprite="0" RandomStartRotation="1" RandomRotationDirection="1" Lifetime=".3" LifetimeVar=".1" Speed="50" SpeedVar="0" MaxSpeed="600" MaxSpeedVar="0.0" Accel="0" AccelVar="0.0" AccelTime="0" Gravity="0" Drag="0.0" DragDelay="1" InheritVelocity="1" Size="5" SizeVar="0" MaxSize="500" MaxSizeVar="5" GrowRate="1.0" GrowRateVar="10" RotationRate="15" RotationRateVar="7" FadeInTime=".05" InitialColor="255 255 255" InitialAlpha="0 0 0" Color="255 255 255" Alpha="70 70 70" FadeOutTime=".4" FinalColor="255 255 255" FinalAlpha="0" Texture="sonic_shock.dds" BlendMode="QuadSprite"/>
3. put sonic_shock.dds in your effects/fxtextures folder
US Army, Major, Ret.
Service To The Line,
On The Line,
On Time
US Army Ordnance Corps.
ok, the christmas time, so like the new year celebration event is over, which means the original Lippisch download link is no longer working.
thank you for testing.
however, you may find the (updated) downloadable P.13a stuff at the my simhangar site, at current section.
all four skins for the final public release done. Lippisch P.13a available soon at Warbirds library.
CFS3 Lippisch P.13a final release pack version 1.0 available for download at simhangar and also at Warbirds library now.
How differs the final v.1.0 from the christmas demo release?
* repainted (finalised) airplane skins and specular masks
* fixed some uv-map model bugs
* changed the game menu airplane slot names
Last edited by BorekS; January 16th, 2017 at 01:48.
Stunning.
Any chance of an FS2004 version?
Fantastic news. Thank you to all involved in the project. Regards,Scott
AWESOME BoreK if you keep with this CFS3 will end up being sold again ! We i think about the initial release the game is irrecognizable!
Stunning to see this unique bird. Who would have thought?
Bravo !!Excellent work !! Really a blast to fly !!
thanks guys
well, we have to thank to Andy aka MajorMagee aswell, thats the Lippisch flight model creator
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