pretty much done.
fsx day light tends to unnatually washed out surface details and gives it a yellowish tinge so it's difficult to reproduce light gull gray with bump map but i think it turned out ok. these are all fsx w/ the dx10 fixer.
Perfect, outstanding, like I'm right there.
Now I don't do DX10. Only DDS & DX9. But it's like I'm right there in formation!
Nailed it.
Well done!
OUTSTANDING!!!!!!!!!!!
Best texture that the Razbang Prowler has ever worn. Will this be available? Fantastic work. I tried doing an improved texture and gave up... You absolutely nailed it.
just in time for the 4th.
http://www.sim-outhouse.com/sohforum...7&linkid=21568
Thank you! I will fly a Garuda Prowler to MCAS Iwakuni today. Hard to believe it has been 21 years ago this month I was there..... NC
Striker, listen, and you listen close: flying a plane is no different than riding a bicycle, just a lot harder to put baseball cards in the spokes.
Really enjoying the EA-6B for the first time thanks to your paints and VC mods, kdfw.
I wonder if there is a way to mod the ECM pod little propellers - they move too slowly and flutter back and forth, but I would expect IRL are just a faint blur like a big prop. Is there an alpha texture for them?
Striker, listen, and you listen close: flying a plane is no different than riding a bicycle, just a lot harder to put baseball cards in the spokes.
the ecm pod generator fin animation is part of the mdl so no way to alter it.
as for the map display, if you don't have it razbam probably removed it due to performance hit. the map looks like the default fs gps.
in the readme.txt in the vaq134 texture mod file, you'll see a way to display Dino's S3 viking tactical display in that spot for the blk89 vc. probably works for other versions as well.
Was wondering where I might find those entries - many thanks!n the readme.txt in the vaq134 texture mod file, you'll see a way to display Dino's S3 viking tactical display in that spot for the blk89 vc. probably works for other versions as well.
Striker, listen, and you listen close: flying a plane is no different than riding a bicycle, just a lot harder to put baseball cards in the spokes.
you'll need to add 2 entries to /panel/panel.cfg, gauge04 and gauge00 as shown in the readme.txt:
[Vcockpit12]
Background_color=0,0,0
size_mm=512,512
visible=0
pixel_size=512,512
texture=$primary_panelF
.
.
.
gauge04=../../Lockheed_S3_Viking/panel/Tactical!S3Tactical, 0,0,1,1
[Vcockpit14]
Background_color=0,0,0
size_mm=1024,1024
visible=0
pixel_size=512,512
texture=$primary_panelD
gauge00=../../Lockheed_S3_Viking/panel/S3B_EFIS!MAP, 0,160,1000,1000
flight handling tweaks for the ea6b:
1) pitch stability improved, not as twitchy with elevator input.
2) roll rate lightly reduced as it felt spoilerons too sensitive.
3) cruise speed of about 500kts without firewalling throttle.
add to 'flight tuning' section in aircraft.cfg
[flight_tuning]
cruise_lift_scalar = 1.0
parasite_drag_scalar = 0.8
induced_drag_scalar = 1.0
elevator_effectiveness = 1.0
aileron_effectiveness = 1.0
rudder_effectiveness = 1.0
pitch_stability = 1.2
roll_stability = 1.1
yaw_stability = 1.2
elevator_trim_effectiveness = 1.0
aileron_trim_effectiveness = 1.0
rudder_trim_effectiveness = 1.0
hi_alpha_on_roll = 1.0
hi_alpha_on_yaw = 1.0
p_factor_on_yaw = 1.0
torque_on_roll = 1.0
gyro_precession_on_yaw = 1.0
gyro_precession_on_pitch = 1.0
and tweak these sections
[jet_engine]
thrust_scalar= 1.2 //1.0
[Views]
eyepoint= 13.355, -0.95, 2.7
[brakes]
toe_brakes_scale= 1.500
control sensitivity is also dependent on the controller used and how it's calibrated/configured (sensitivity and null zone). adjust above to taste.
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