I've made some edits to take AnKor's comments about the shader dithering into account. The semi-transparent glass effect is gone now, but it still looks okay from a short distance away. If you're interested in trying this it is placed in the ETO assets folder. Please remember to back up the original.
This will cause bad things to happen to your scenery if you try to use it for other versions of CFS3 since they map the textures differently.
Having said that, the 256x256 patches related to the pole and wire can easily be copied into the proper place for any other version, just remember that you need to do both the texture, and the alpha layers.
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