Does anyone want to work on the railroad?
Page 1 of 2 12 LastLast
Results 1 to 25 of 30

Thread: Does anyone want to work on the railroad?

  1. #1
    Library Staff
    Join Date
    Jan 2007
    Location
    Sydney, Australia
    Age
    70
    Posts
    1,784

    Does anyone want to work on the railroad?

    Hi Everyone,

    I'm attempting to build the rail yards and main station of Rome. I'm using two GSL library files - railways.bgl, which is twin track by Gius, and Railyard.bgl, which is the CFS2 library object Mark_5 without the train, platform and crates.

    Neither object shows up well. I get constant flickering and each object looks like it's stuck on to the landscape rather than blending in.

    Ideally railyard.bgl would be better as two separate files - one with multiple straight tracks and the other with the tracks converging. This would allow different size yards to be built by placing the objects side by side or end to end.

    Can anyone help me with this?

    Thanks,

    Kevin
    Attached Thumbnails Attached Thumbnails Railways.jpg   Railyard.jpg  
    Attached Files Attached Files

  2. #2
    Redding Army Airfield Allen's Avatar
    Join Date
    Dec 2007
    Location
    O85 Benton Field Airport
    Age
    36
    Posts
    5,462
    The flickering is from a lack of Zbias and the object needing to be an 2 or 3 inches above the ground or the ground isn't flat. You need to check the ground to make sure it is flat and if not you will need to make a flater.
    "Let Being Helpful Be More Important Than Being Right!" Some SOH Founder.

  3. #3
    Library Staff
    Join Date
    Jan 2007
    Location
    Sydney, Australia
    Age
    70
    Posts
    1,784
    Thanks Allen, I have flattened the area but this makes no difference.

  4. #4
    Redding Army Airfield Allen's Avatar
    Join Date
    Dec 2007
    Location
    O85 Benton Field Airport
    Age
    36
    Posts
    5,462
    Try these.

    Attachment 38772
    "Let Being Helpful Be More Important Than Being Right!" Some SOH Founder.

  5. #5
    GMAX, in the material name use ZBIAS_9_name of texture. I always use the number 9 although you can any number lower its just a case of experimenting.

  6. #6
    Library Staff
    Join Date
    Jan 2007
    Location
    Sydney, Australia
    Age
    70
    Posts
    1,784
    Thanks very much Allen - you fixed the flickering problem.

    The original texture for the Mark_5/rail yard isn't great, but it's enough to get me started with construction so that Rami can send his 500 bombers over to destroy it.

    Thanks also Robert for the information. I'll email you the latest amendments to the landmark building sizes.

    Kevin

  7. #7
    Quote Originally Posted by kdriver View Post
    Thanks very much Allen - you fixed the flickering problem.

    The original texture for the Mark_5/rail yard isn't great, but it's enough to get me started with construction so that Rami can send his 500 bombers over to destroy it.

    Thanks also Robert for the information. I'll email you the latest amendments to the landmark building sizes.

    Kevin
    Ahh... thats what I've been looking for. I'm working on some new tracks. Can you guys package all of the source files and send them out. I think that I can get it all re-done.
    "Courage is the discovery that you may not win, and trying when you know you can lose."-Tom Krause

    My works Here: http://www.thefreeflightsite.com/JFortin.htm

  8. #8
    Redding Army Airfield Allen's Avatar
    Join Date
    Dec 2007
    Location
    O85 Benton Field Airport
    Age
    36
    Posts
    5,462
    Sauce for the 2 tracks I edited.

    Attachment 38850
    "Let Being Helpful Be More Important Than Being Right!" Some SOH Founder.

  9. #9
    Library Staff
    Join Date
    Jan 2007
    Location
    Sydney, Australia
    Age
    70
    Posts
    1,784
    Hi John & Allen,

    Thanks for your help. Robert John has also offered his services. With gurus like the three of you, I'm looking forward to see what you come up with. I think the rendition of railways has always been a bit lacking in CFS2.

    Canion made some pretty good single tracks, but they are very short, making construction quite laborious. It would be good if a marshalling yard could be made simply by joining only a handful of GSL objects.

    Kevin

  10. #10
    I made a few extended tracks for NoDice. Give them a try. I have a tunnel it the works. You can try the bata version if you'd like.
    "Courage is the discovery that you may not win, and trying when you know you can lose."-Tom Krause

    My works Here: http://www.thefreeflightsite.com/JFortin.htm

  11. #11
    Library Staff
    Join Date
    Jan 2007
    Location
    Sydney, Australia
    Age
    70
    Posts
    1,784
    Yes please John, I would like to try that one. I have your extended tracks which certainly lighten the workload when building layouts.

    Robert John is presently busy working on new track layouts, including junctions and multiple track layouts. They look very good.

    Allen, apart from the forum, did you ever upload the railway viaduct which you built for Rami's dam buster project?

    Thanks,

    Kevin

  12. #12
    Very glad to see work underway to improve the RR assets it was the most important transport method of the former era .and is still very important today. adding good assets for it would be a huge help for many things.
    Beached Admiral Naval Wargame Society 1978
    Admin
    3D Worlds and Game Developers Group Linkedin
    Tester of Ships: Sea Trials and Consults

  13. #13
    Senior Administrator Rami's Avatar
    Join Date
    Jun 2005
    Location
    Massachusetts
    Age
    45
    Posts
    16,304

    Icon22 Reply...

    Quote Originally Posted by kdriver View Post
    Rami's dam buster project
    Kevin,

    Thanks for reminding me!
    "Rami"

    "Me? I'm just a Sea of Tranquility in an Ocean of Storms, babe."

    My campaign site: http://www.box.net/shared/0k1e1rz29h
    My missions site: http://www.box.net/shared/ueh4kazk3v
    My scenery site: http://www.box.net/shared/knb1l0ztobhs2esb14rb

  14. #14
    Redding Army Airfield Allen's Avatar
    Join Date
    Dec 2007
    Location
    O85 Benton Field Airport
    Age
    36
    Posts
    5,462
    Quote Originally Posted by kdriver View Post
    Allen, apart from the forum, did you ever upload the railway viaduct which you built for Rami's dam buster project?

    Thanks,

    Kevin
    Dosen't look like it... Do you need it?
    "Let Being Helpful Be More Important Than Being Right!" Some SOH Founder.

  15. #15
    Library Staff
    Join Date
    Jan 2007
    Location
    Sydney, Australia
    Age
    70
    Posts
    1,784
    Quote Originally Posted by Allen View Post
    Dosen't look like it... Do you need it?
    If you feel like uploading it to the library, it will be appreciated.

    Rami's planned air raid on the rail yards of Rome has started a big project. I'm doing a stock take of all CFS2 rail infrastructure while Robert John is in the process of building an assortment of tracks for a large train set.

  16. #16
    Senior Administrator Rami's Avatar
    Join Date
    Jun 2005
    Location
    Massachusetts
    Age
    45
    Posts
    16,304

    Icon22 Reply...

    Quote Originally Posted by kdriver View Post
    If you feel like uploading it to the library, it will be appreciated.

    Rami's planned air raid on the rail yards of Rome has started a big project. I'm doing a stock take of all CFS2 rail infrastructure while Robert John is in the process of building an assortment of tracks for a large train set.
    Kevin,

    Me and my damned ideas...lol
    "Rami"

    "Me? I'm just a Sea of Tranquility in an Ocean of Storms, babe."

    My campaign site: http://www.box.net/shared/0k1e1rz29h
    My missions site: http://www.box.net/shared/ueh4kazk3v
    My scenery site: http://www.box.net/shared/knb1l0ztobhs2esb14rb

  17. #17
    DV,

    I have the tunnels finished. I have to do something different then what I had planned. I've made the tunnel as normal scenery. I'm going to make a damage model that will be alpha channeled and appeare once damaDV,

    I have the tunnels finished. I have to do something different then what I had planned. I've made the tunnel as normal scenery. I'm going to make a damage model that will be alpha channeled and appearer once damaged. I can make it as a normal bgl but I'm worried it might cause issues.

    I'll send you a copy if you would like to see it.


    Rami,

    Can you get me the location of the tunnel at Rilly la Montagne and the other end at Germaine. I need the info for CFS2. i currently have it as...

    Rilly la montagne
    N49* 9.49'
    E4* 2.21'
    Hdg 19

    Germaine
    N49* 8.4"
    E4* 1.26'
    Hdg 199

    I think its off but I'm not sure by how much as I'm using the stock mesh to test it.ged. I can make it as a normal bgl but I'm worried it might cause issues.
    "Courage is the discovery that you may not win, and trying when you know you can lose."-Tom Krause

    My works Here: http://www.thefreeflightsite.com/JFortin.htm

  18. #18
    Redding Army Airfield Allen's Avatar
    Join Date
    Dec 2007
    Location
    O85 Benton Field Airport
    Age
    36
    Posts
    5,462
    Quote Originally Posted by kdriver View Post
    If you feel like uploading it to the library, it will be appreciated.

    Rami's planned air raid on the rail yards of Rome has started a big project. I'm doing a stock take of all CFS2 rail infrastructure while Robert John is in the process of building an assortment of tracks for a large train set.
    I can but I don't remember who made it first. It was a rebuild. Rami do you know?
    "Let Being Helpful Be More Important Than Being Right!" Some SOH Founder.

  19. #19
    Library Staff
    Join Date
    Jan 2007
    Location
    Sydney, Australia
    Age
    70
    Posts
    1,784
    Quote Originally Posted by Allen View Post
    I can but I don't remember who made it first. It was a rebuild. Rami do you know?
    I posted one by James Elwood for CFS1 in the original thread. I think you rebuilt that one, although yours looks completely new. Canion also made a road viaduct for CFS2.

  20. #20
    Redding Army Airfield Allen's Avatar
    Join Date
    Dec 2007
    Location
    O85 Benton Field Airport
    Age
    36
    Posts
    5,462
    Found the old gMax sources. Looks like I used James Elwood model for a reference to get the size right.

    Edit:

    Files uploaded.
    "Let Being Helpful Be More Important Than Being Right!" Some SOH Founder.

  21. #21
    Library Staff
    Join Date
    Jan 2007
    Location
    Sydney, Australia
    Age
    70
    Posts
    1,784
    Thanks very much Allen.

    Are these your work as well? If so, any chance of uploading them as well?
    Attached Thumbnails Attached Thumbnails bridge1_third.jpg   bridge0_third.jpg  

  22. #22
    Redding Army Airfield Allen's Avatar
    Join Date
    Dec 2007
    Location
    O85 Benton Field Airport
    Age
    36
    Posts
    5,462
    They are apart of the Rebuild of CFS1 Objects For CFS2.

    http://www.sim-outhouse.com/sohforum...5&linkid=18571

    They only came in the Rebuild of CFS1 Objects For CFS2 with all of the other rebuild CFS1 objects I did.
    "Let Being Helpful Be More Important Than Being Right!" Some SOH Founder.

  23. #23
    DV,

    Here is a pic of the tunnel. Its the same one just its now going to be a scenery object, not a placeable one.



    Attached Thumbnails Attached Thumbnails Tunnel2a.jpg   Tunnel1.jpg  
    "Courage is the discovery that you may not win, and trying when you know you can lose."-Tom Krause

    My works Here: http://www.thefreeflightsite.com/JFortin.htm

  24. #24
    Library Staff
    Join Date
    Jan 2007
    Location
    Sydney, Australia
    Age
    70
    Posts
    1,784
    Quote Originally Posted by kdriver View Post
    Thanks very much Allen.

    Are these your work as well? If so, any chance of uploading them as well?
    Thanks Allen - the INFO shots are named bridge0_third and bridge1_third, so I was looking for BGLs and DPs with those names.

  25. #25
    Hey Kevin,

    Sorry I've been calling you DV this whole time. Sorry about that. I suppose it could have been worse.

    At any rate I have both versions in a bata form. I think I need a different texture for the top of the tunnel. PM me your email and I get some things out for you to look at.
    Last edited by Blood_Hawk23; July 2nd, 2016 at 12:51.
    "Courage is the discovery that you may not win, and trying when you know you can lose."-Tom Krause

    My works Here: http://www.thefreeflightsite.com/JFortin.htm

Members who have read this thread: 0

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •