For the NEW textures to have the desired level of resolution and detail, I wish to create textures twice or more in size to the existing Vimy bmps (see attached).
Vimy Pitch indicator background bmp.
WIP AVRO Pitch indicator background bmp.
I have tried enlarging all 5 bitmap elements in proportion but the gauge no longer shows or functions as required. :-/
My understanding of XML gauges is poor to say the least - is there something in the coding that should change when going from 66 x 147 background bmp to 132 x 294 background bmp???
The gauge XML coding is:
<Gauge Name="pitch_indicator" Version="1.0">
<Image Name="pitch_indicator_background.bmp"/>
<Element>
<Position X="28" Y="12"/>
<MaskImage Name="pitch_indicator_liquid_window.bmp"/>
<Image Name="pitch_indicator_liquid.bmp"/>
<Shift>
<Value Minimum="-90" Maximum="90">(A:Plane pitch degrees,degrees) /-/</Value>
<Nonlinearity>
<Item Value="90" X="29" Y="12"/>
<Item Value="23" X="29" Y="12"/>
<Item Value="20" X="29" Y="21"/>
<Item Value="10" X="29" Y="46"/>
<Item Value="0" X="29" Y="71"/>
<Item Value="-10" X="29" Y="97"/>
<Item Value="-20" X="29" Y="122"/>
<Item Value="-23" X="29" Y="125"/>
<Item Value="-90" X="29" Y="132"/>
</Nonlinearity>
<Delay PixelsPerSecond="115"/>
</Shift>
</Element>
<!-- ========================= Hightlight ===================== -->
<Element>
<Position X="28" Y="12"/>
<Image Name="pitch_indicator_highlight.bmp" Alpha="Yes"/>
</Element>
<!-- ========================= Shadow ========================= -->
<Element>
<Position X="28" Y="12"/>
<Image Name="pitch_indicator_shadow.bmp" Alpha="Yes"/>
</Element>
<!-- ======================= Reflection ========================== -->
<Mouse>
<Tooltip ID="TOOLTIPTEXT_SPIRIT_PITCH_INDICATOR"/>
</Mouse>
</Gauge>
Bookmarks